scratch-vm/src/engine/target.js

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var Blocks = require('./blocks');
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var uid = require('../util/uid');
/**
* @fileoverview
* A Target is an abstract "code-running" object for the Scratch VM.
* Examples include sprites/clones or potentially physical-world devices.
*/
/**
* @param {?Blocks} blocks Blocks instance for the blocks owned by this target.
* @constructor
*/
function Target (blocks) {
if (!blocks) {
blocks = new Blocks(this);
}
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/**
* A unique ID for this target.
* @type {string}
*/
this.id = uid();
/**
* Blocks run as code for this target.
* @type {!Blocks}
*/
this.blocks = blocks;
}
/**
* Return a human-readable name for this target.
* Target implementations should override this.
* @abstract
* @returns {string} Human-readable name for the target.
*/
Target.prototype.getName = function () {
return this.id;
};
/**
* Call to destroy a target.
* @abstract
*/
Target.prototype.dispose = function () {
};
module.exports = Target;