scratch-vm/src/io/keyboard.js

104 lines
3.2 KiB
JavaScript
Raw Normal View History

2017-04-17 15:10:04 -04:00
const Cast = require('../util/cast');
2017-04-17 19:42:48 -04:00
class Keyboard {
constructor (runtime) {
/**
* List of currently pressed keys.
* @type{Array.<number>}
*/
this._keysPressed = [];
/**
* Reference to the owning Runtime.
* Can be used, for example, to activate hats.
* @type{!Runtime}
*/
this.runtime = runtime;
}
/**
2017-04-17 19:42:48 -04:00
* Convert a Scratch key name to a DOM keyCode.
* @param {Any} keyName Scratch key argument.
* @return {number} Key code corresponding to a DOM event.
* @private
*/
2017-04-17 19:42:48 -04:00
_scratchKeyToKeyCode (keyName) {
if (typeof keyName === 'number') {
// Key codes placed in with number blocks.
return keyName;
}
const keyString = Cast.toString(keyName);
switch (keyString) {
case 'space': return 32;
case 'left arrow': return 37;
case 'up arrow': return 38;
case 'right arrow': return 39;
case 'down arrow': return 40;
// @todo: Consider adding other special keys here.
}
// Keys reported by DOM keyCode are upper case.
return keyString.toUpperCase().charCodeAt(0);
}
2017-04-17 19:42:48 -04:00
/**
* Convert a DOM keyCode into a Scratch key name.
* @param {number} keyCode Key code from DOM event.
* @return {Any} Scratch key argument.
* @private
*/
_keyCodeToScratchKey (keyCode) {
if (keyCode >= 48 && keyCode <= 90) {
// Standard letter.
return String.fromCharCode(keyCode).toLowerCase();
}
switch (keyCode) {
case 32: return 'space';
case 37: return 'left arrow';
case 38: return 'up arrow';
case 39: return 'right arrow';
case 40: return 'down arrow';
}
return '';
}
2017-04-17 19:42:48 -04:00
/**
* Keyboard DOM event handler.
* @param {object} data Data from DOM event.
*/
postData (data) {
if (data.keyCode) {
const index = this._keysPressed.indexOf(data.keyCode);
if (data.isDown) {
// If not already present, add to the list.
if (index < 0) {
this._keysPressed.push(data.keyCode);
}
// Always trigger hats, even if it was already pressed.
this.runtime.startHats('event_whenkeypressed', {
KEY_OPTION: this._keyCodeToScratchKey(data.keyCode)
});
this.runtime.startHats('event_whenkeypressed', {
KEY_OPTION: 'any'
});
} else if (index > -1) {
// If already present, remove from the list.
this._keysPressed.splice(index, 1);
}
}
}
2017-04-17 19:42:48 -04:00
/**
* Get key down state for a specified Scratch key name.
* @param {Any} key Scratch key argument.
* @return {boolean} Is the specified key down?
*/
getKeyIsDown (key) {
if (key === 'any') {
return this._keysPressed.length > 0;
}
const keyCode = this._scratchKeyToKeyCode(key);
return this._keysPressed.indexOf(keyCode) > -1;
}
2017-04-17 19:42:48 -04:00
}
module.exports = Keyboard;