scratch-vm/test/unit/blocks_sounds.js

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const test = require('tap').test;
const Sound = require('../../src/blocks/scratch3_sound');
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let playedSound;
const blocks = new Sound();
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const util = {
target: {
sprite: {
sounds: [
{name: 'first name', soundId: 'first soundId'},
{name: 'second name', soundId: 'second soundId'},
{name: 'third name', soundId: 'third soundId'},
{name: '6', soundId: 'fourth soundId'}
],
soundBank: {
playSound: (target, soundId) => (playedSound = soundId)
}
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}
}
};
test('playSound with a name string works', t => {
const args = {SOUND_MENU: 'second name'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'second soundId');
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t.end();
});
test('playSound with a number string works 1-indexed', t => {
let args = {SOUND_MENU: '5'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: '1'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: '0'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'fourth soundId');
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t.end();
});
test('playSound with a number works 1-indexed', t => {
let args = {SOUND_MENU: 5};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: 1};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: 0};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'fourth soundId');
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t.end();
});
test('playSound prioritizes sound index if given a number', t => {
const args = {SOUND_MENU: 6};
blocks.playSound(args, util);
// Ignore the sound named '6', wrapClamp to the second instead
t.strictEqual(playedSound, 'second soundId');
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t.end();
});
test('playSound prioritizes sound name if given a string', t => {
const args = {SOUND_MENU: '6'};
blocks.playSound(args, util);
// Use the sound named '6', which is the fourth
t.strictEqual(playedSound, 'fourth soundId');
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t.end();
});