scratch-vm/src/blocks/scratch3_event.js

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function Scratch3EventBlocks(runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3EventBlocks.prototype.getPrimitives = function() {
return {
'event_broadcast': this.broadcast,
'event_broadcastandwait': this.broadcastAndWait,
'event_whengreaterthan': this.hatGreaterThanPredicate
};
};
Scratch3EventBlocks.prototype.getHats = function () {
return {
'event_whenflagclicked': {
restartExistingThreads: true
},
'event_whenkeypressed': {
restartExistingThreads: false
},
'event_whenthisspriteclicked': {
restartExistingThreads: true
},
'event_whenbackdropswitchesto': {
restartExistingThreads: true
},
'event_whengreaterthan': {
restartExistingThreads: false,
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edgeActivated: true
},
'event_whenbroadcastreceived': {
restartExistingThreads: true
}
};
};
Scratch3EventBlocks.prototype.hatGreaterThanPredicate = function (args, util) {
// @todo: Other cases :)
if (args.WHENGREATERTHANMENU == 'TIMER') {
return util.ioQuery('clock', 'projectTimer') > args.VALUE;
}
return false;
};
Scratch3EventBlocks.prototype.broadcast = function(args, util) {
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util.startHats('event_whenbroadcastreceived', {
'BROADCAST_OPTION': args.BROADCAST_OPTION
});
};
Scratch3EventBlocks.prototype.broadcastAndWait = function (args, util) {
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// Have we run before, starting threads?
if (!util.stackFrame.startedThreads) {
// No - start hats for this broadcast.
util.stackFrame.startedThreads = util.startHats(
'event_whenbroadcastreceived', {
'BROADCAST_OPTION': args.BROADCAST_OPTION
}
);
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if (util.stackFrame.startedThreads.length == 0) {
// Nothing was started.
return;
}
}
// We've run before; check if the wait is still going on.
var instance = this;
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var waiting = util.stackFrame.startedThreads.some(function(thread) {
return instance.runtime.isActiveThread(thread);
});
if (waiting) {
util.yieldFrame();
}
};
module.exports = Scratch3EventBlocks;