2017-05-24 18:30:29 -04:00
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const StringUtil = require('../util/string-util');
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2017-04-17 15:10:04 -04:00
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const log = require('../util/log');
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2017-03-27 15:04:44 -04:00
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/**
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2017-09-11 09:42:16 -04:00
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* Initialize a costume from an asset asynchronously.
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2017-03-27 15:04:44 -04:00
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* Do not call this unless there is a renderer attached.
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* @param {!object} costume - the Scratch costume object.
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* @property {int} skinId - the ID of the costume's render skin, once installed.
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* @property {number} rotationCenterX - the X component of the costume's origin.
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* @property {number} rotationCenterY - the Y component of the costume's origin.
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* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
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2017-09-11 09:42:16 -04:00
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* @param {!Asset} costumeAsset - the asset of the costume loaded from storage.
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2017-03-27 15:04:44 -04:00
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* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
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* @returns {?Promise} - a promise which will resolve after skinId is set, or null on error.
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*/
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2017-09-11 09:42:16 -04:00
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const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
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costume.assetId = costumeAsset.assetId;
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if (!runtime.renderer) {
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log.error('No rendering module present; cannot load costume: ', costume.name);
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return costume;
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2017-03-27 15:04:44 -04:00
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}
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2017-04-20 18:30:38 -04:00
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const AssetType = runtime.storage.AssetType;
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2018-04-18 14:21:29 -04:00
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let rotationCenter;
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if (costume.rotationCenterX && costume.rotationCenterY && costume.bitmapResolution) {
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rotationCenter = [
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costume.rotationCenterX / costume.bitmapResolution,
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costume.rotationCenterY / costume.bitmapResolution
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];
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}
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2017-09-07 11:51:21 -04:00
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if (costumeAsset.assetType === AssetType.ImageVector) {
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2018-04-18 14:21:29 -04:00
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// createSVGSkin does the right thing if rotationCenter isn't provided, so it's okay if it's
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// undefined here
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2017-09-07 11:51:21 -04:00
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costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
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2018-04-10 09:51:29 -04:00
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costume.size = runtime.renderer.getSkinSize(costume.skinId);
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2017-09-07 11:51:21 -04:00
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return costume;
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2017-04-03 15:58:13 -04:00
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}
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2017-03-27 15:04:44 -04:00
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2017-09-07 11:51:21 -04:00
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return new Promise((resolve, reject) => {
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const imageElement = new Image();
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const onError = function () {
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2017-09-11 15:15:30 -04:00
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// eslint-disable-next-line no-use-before-define
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2017-09-07 11:51:21 -04:00
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removeEventListeners();
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reject();
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};
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const onLoad = function () {
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2017-09-11 15:15:30 -04:00
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// eslint-disable-next-line no-use-before-define
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2017-09-07 11:51:21 -04:00
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removeEventListeners();
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resolve(imageElement);
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};
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const removeEventListeners = function () {
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imageElement.removeEventListener('error', onError);
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imageElement.removeEventListener('load', onLoad);
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};
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imageElement.addEventListener('error', onError);
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imageElement.addEventListener('load', onLoad);
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imageElement.src = costumeAsset.encodeDataURI();
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}).then(imageElement => {
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2018-04-18 14:21:29 -04:00
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// createBitmapSkin does the right thing if costume.bitmapResolution or rotationCenter are undefined...
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2017-09-07 11:51:21 -04:00
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costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
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2018-04-10 09:51:29 -04:00
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costume.size = runtime.renderer.getSkinSize(costume.skinId);
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2017-09-07 11:51:21 -04:00
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return costume;
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});
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2017-03-27 15:04:44 -04:00
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};
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2017-09-11 09:42:16 -04:00
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/**
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* Load a costume's asset into memory asynchronously.
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* Do not call this unless there is a renderer attached.
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* @param {string} md5ext - the MD5 and extension of the costume to be loaded.
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* @param {!object} costume - the Scratch costume object.
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* @property {int} skinId - the ID of the costume's render skin, once installed.
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* @property {number} rotationCenterX - the X component of the costume's origin.
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* @property {number} rotationCenterY - the Y component of the costume's origin.
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* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
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* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
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* @returns {?Promise} - a promise which will resolve after skinId is set, or null on error.
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*/
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const loadCostume = function (md5ext, costume, runtime) {
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if (!runtime.storage) {
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log.error('No storage module present; cannot load costume asset: ', md5ext);
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return Promise.resolve(costume);
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}
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const AssetType = runtime.storage.AssetType;
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const idParts = StringUtil.splitFirst(md5ext, '.');
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const md5 = idParts[0];
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const ext = idParts[1].toLowerCase();
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const assetType = (ext === 'svg') ? AssetType.ImageVector : AssetType.ImageBitmap;
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2017-09-07 11:51:21 -04:00
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2017-09-11 09:42:16 -04:00
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return runtime.storage.load(assetType, md5, ext).then(costumeAsset => {
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costume.dataFormat = ext;
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return loadCostumeFromAsset(costume, costumeAsset, runtime);
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});
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};
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module.exports = {
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loadCostume,
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loadCostumeFromAsset
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};
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