scratch-vm/src/extensions/scratch3_makeymakey/index.js

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const formatMessage = require('format-message');
const ArgumentType = require('../../extension-support/argument-type');
const BlockType = require('../../extension-support/block-type');
const Cast = require('../../util/cast');
/**
* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.
* @type {string}
*/
// eslint-disable-next-line max-len
const blockIconURI = 'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0MCA0MCI+PHN0eWxlPi5zdDJ7ZmlsbDpyZWR9LnN0M3tmaWxsOiNlMGUwZTB9LnN0NHtmaWxsOm5vbmU7c3Ryb2tlOiM2NjY7c3Ryb2tlLXdpZHRoOi41O3N0cm9rZS1taXRlcmxpbWl0OjEwfTwvc3R5bGU+PHBhdGggZD0iTTM1IDI4SDVhMSAxIDAgMCAxLTEtMVYxMmMwLS42LjQtMSAxLTFoMzBjLjUgMCAxIC40IDEgMXYxNWMwIC41LS41IDEtMSAxeiIgZmlsbD0iI2ZmZiIgaWQ9IkxheWVyXzYiLz48ZyBpZD0iTGF5ZXJfNCI+PHBhdGggY2xhc3M9InN0MiIgZD0iTTQgMjVoMzJ2Mi43SDR6TTEzIDI0aC0yLjJhMSAxIDAgMCAxLTEtMXYtOS43YzAtLjYuNC0xIDEtMUgxM2MuNiAwIDEgLjQgMSAxVjIzYzAgLjYtLjUgMS0xIDF6Ii8+PHBhdGggY2xhc3M9InN0MiIgZD0iTTYuMSAxOS4zdi0yLjJjMC0uNS40LTEgMS0xaDkuN2MuNSAwIDEgLjUgMSAxdjIuMmMwIC41LS41IDEtMSAxSDcuMWExIDEgMCAwIDEtMS0xeiIvPjxjaXJjbGUgY2xhc3M9InN0MiIgY3g9IjIyLjgiIGN5PSIxOC4yIiByPSIzLjQiLz48Y2lyY2xlIGNsYXNzPSJzdDIiIGN4PSIzMC42IiBjeT0iMTguMiIgcj0iMy40Ii8+PHBhdGggY2xhc3M9InN0MiIgZD0iTTQuMiAyN2gzMS45di43SDQuMnoiLz48L2c+PGcgaWQ9IkxheWVyXzUiPjxjaXJjbGUgY2xhc3M9InN0MyIgY3g9IjIyLjgiIGN5PSIxOC4yIiByPSIyLjMiLz48Y2lyY2xlIGNsYXNzPSJzdDMiIGN4PSIzMC42IiBjeT0iMTguMiIgcj0iMi4zIi8+PHBhdGggY2xhc3M9InN0MyIgZD0iTTEyLjUgMjIuOWgtMS4yYy0uMyAwLS41LS4yLS41LS41VjE0YzAtLjMuMi0uNS41LS41aDEuMmMuMyAwIC41LjIuNS41djguNGMwIC4zLS4yLjUtLjUuNXoiLz48cGF0aCBjbGFzcz0ic3QzIiBkPSJNNy4yIDE4Ljd2LTEuMmMwLS4zLjItLjUuNS0uNWg4LjRjLjMgMCAuNS4yLjUuNXYxLjJjMCAuMy0uMi41LS41LjVINy43Yy0uMyAwLS41LS4yLS41LS41ek00IDI2aDMydjJINHoiLz48L2c+PGcgaWQ9IkxheWVyXzMiPjxwYXRoIGNsYXNzPSJzdDQiIGQ9Ik0zNS4yIDI3LjlINC44YTEgMSAwIDAgMS0xLTFWMTIuMWMwLS42LjUtMSAxLTFoMzAuNWMuNSAwIDEgLjQgMSAxVjI3YTEgMSAwIDAgMS0xLjEuOXoiLz48cGF0aCBjbGFzcz0ic3Q0IiBkPSJNMzUuMiAyNy45SDQuOGExIDEgMCAwIDEtMS0xVjEyLjFjMC0uNi41LTEgMS0xaDMwLjVjLjUgMCAxIC40IDEgMVYyN2ExIDEgMCAwIDEtMS4xLjl6Ii8+PC9nPjwvc3ZnPg==';
/**
* Length of the buffer to store key presses for the "when keys pressed in order" hat
* @type {number}
*/
const KEY_BUFFER_LENGTH = 100;
/**
* Timeout in milliseconds to reset the completed flag for a sequence.
* @type {number}
*/
const SEQUENCE_HAT_TIMEOUT = 100;
/**
* An id for the space key on a keyboard.
*/
const KEY_ID_SPACE = 'SPACE';
/**
* An id for the left arrow key on a keyboard.
*/
const KEY_ID_LEFT = 'LEFT';
/**
* An id for the right arrow key on a keyboard.
*/
const KEY_ID_RIGHT = 'RIGHT';
/**
* An id for the up arrow key on a keyboard.
*/
const KEY_ID_UP = 'UP';
/**
* An id for the down arrow key on a keyboard.
*/
const KEY_ID_DOWN = 'DOWN';
/**
* Names used by keyboard io for keys used in scratch.
* @enum {string}
*/
const SCRATCH_KEY_NAME = {
[KEY_ID_SPACE]: 'space',
[KEY_ID_LEFT]: 'left arrow',
[KEY_ID_UP]: 'up arrow',
[KEY_ID_RIGHT]: 'right arrow',
[KEY_ID_DOWN]: 'down arrow'
};
/**
* Class for the makey makey blocks in Scratch 3.0
* @constructor
*/
class Scratch3MakeyMakeyBlocks {
constructor (runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
/**
* A toggle that alternates true and false each frame, so that an
* edge-triggered hat can trigger on every other frame.
* @type {boolean}
*/
this.frameToggle = false;
// Set an interval that toggles the frameToggle every frame.
setInterval(() => {
this.frameToggle = !this.frameToggle;
}, this.runtime.currentStepTime);
this.keyPressed = this.keyPressed.bind(this);
this.runtime.on('KEY_PRESSED', this.keyPressed);
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this._clearkeyPressBuffer = this._clearkeyPressBuffer.bind(this);
this.runtime.on('PROJECT_STOP_ALL', this._clearkeyPressBuffer);
/*
* An object containing a set of sequence objects.
* These are the key sequences currently being detected by the "when
* keys pressed in order" hat block. Each sequence is keyed by its
* string representation (the sequence's value in the menu, which is a
* string of KEY_IDs separated by spaces). Each sequence object
* has an array property (an array of KEY_IDs) and a boolean
* completed property that is true when the sequence has just been
* pressed.
* @type {object}
*/
this.sequences = {};
/*
* An array of the key codes of recently pressed keys.
* @type {array}
*/
this.keyPressBuffer = [];
}
/*
* Localized short-form names of the space bar and arrow keys, for use in the
* displayed menu items of the "when keys pressed in order" block.
* @type {object}
*/
get KEY_TEXT_SHORT () {
return {
[KEY_ID_SPACE]: formatMessage({
id: 'makeymakey.spaceKey',
default: 'space',
description: 'The space key on a computer keyboard.'
}),
[KEY_ID_LEFT]: formatMessage({
id: 'makeymakey.leftArrowShort',
default: 'left',
description: 'Short name for the left arrow key on a computer keyboard.'
}),
[KEY_ID_UP]: formatMessage({
id: 'makeymakey.upArrowShort',
default: 'up',
description: 'Short name for the up arrow key on a computer keyboard.'
}),
[KEY_ID_RIGHT]: formatMessage({
id: 'makeymakey.rightArrowShort',
default: 'right',
description: 'Short name for the right arrow key on a computer keyboard.'
}),
[KEY_ID_DOWN]: formatMessage({
id: 'makeymakey.downArrowShort',
default: 'down',
description: 'Short name for the down arrow key on a computer keyboard.'
})
};
}
/*
* An array of strings of KEY_IDs representing the default set of
* key sequences for use by the "when keys pressed in order" block.
* @type {array}
*/
get DEFAULT_SEQUENCES () {
return [
`${KEY_ID_LEFT} ${KEY_ID_UP} ${KEY_ID_RIGHT}`,
`${KEY_ID_RIGHT} ${KEY_ID_UP} ${KEY_ID_LEFT}`,
`${KEY_ID_LEFT} ${KEY_ID_RIGHT}`,
`${KEY_ID_RIGHT} ${KEY_ID_LEFT}`,
`${KEY_ID_UP} ${KEY_ID_DOWN}`,
`${KEY_ID_DOWN} ${KEY_ID_UP}`,
`${KEY_ID_UP} ${KEY_ID_RIGHT} ${KEY_ID_DOWN} ${KEY_ID_LEFT}`,
`${KEY_ID_UP} ${KEY_ID_LEFT} ${KEY_ID_DOWN} ${KEY_ID_RIGHT}`,
`${KEY_ID_UP} ${KEY_ID_UP} ${KEY_ID_DOWN} ${KEY_ID_DOWN} ` +
`${KEY_ID_LEFT} ${KEY_ID_RIGHT} ${KEY_ID_LEFT} ${KEY_ID_RIGHT}`
];
}
/**
* @returns {object} metadata for this extension and its blocks.
*/
getInfo () {
return {
id: 'makeymakey',
name: 'Makey Makey',
blockIconURI: blockIconURI,
blocks: [
{
opcode: 'whenMakeyKeyPressed',
text: 'when [KEY] key pressed',
blockType: BlockType.HAT,
arguments: {
KEY: {
type: ArgumentType.STRING,
menu: 'KEY',
defaultValue: KEY_ID_SPACE
}
}
},
{
opcode: 'whenCodePressed',
text: 'when [SEQUENCE] pressed in order',
blockType: BlockType.HAT,
arguments: {
SEQUENCE: {
type: ArgumentType.STRING,
menu: 'SEQUENCE',
defaultValue: this.DEFAULT_SEQUENCES[0]
}
}
}
],
menus: {
KEY: [
{
text: formatMessage({
id: 'makeymakey.spaceKey',
default: 'space',
description: 'The space key on a computer keyboard.'
}),
value: KEY_ID_SPACE
},
{
text: formatMessage({
id: 'makeymakey.leftArrow',
default: 'left arrow',
description: 'The left arrow key on a computer keyboard.'
}),
value: KEY_ID_LEFT
},
{
text: formatMessage({
id: 'makeymakey.rightArrow',
default: 'right arrow',
description: 'The right arrow key on a computer keyboard.'
}),
value: KEY_ID_RIGHT
},
{
text: formatMessage({
id: 'makeymakey.downArrow',
default: 'down arrow',
description: 'The down arrow key on a computer keyboard.'
}),
value: KEY_ID_DOWN
},
{
text: formatMessage({
id: 'makeymakey.upArrow',
default: 'up arrow',
description: 'The up arrow key on a computer keyboard.'
}),
value: KEY_ID_UP
},
{text: 'w', value: 'w'},
{text: 'a', value: 'a'},
{text: 's', value: 's'},
{text: 'd', value: 'd'},
{text: 'f', value: 'f'},
{text: 'g', value: 'g'}
],
SEQUENCE: this.buildSequenceMenu(this.DEFAULT_SEQUENCES)
}
};
}
/*
* Build the menu of key sequences.
* @param {array} sequencesArray an array of strings of KEY_IDs.
* @returns {array} an array of objects with text and value properties.
*/
buildSequenceMenu (sequencesArray) {
return sequencesArray.map(
str => this.getMenuItemForSequenceString(str)
);
}
/*
* Create a menu item for a sequence string.
* @param {string} sequenceString a string of KEY_IDs.
* @return {object} an object with text and value properties.
*/
getMenuItemForSequenceString (sequenceString) {
let sequenceArray = sequenceString.split(' ');
sequenceArray = sequenceArray.map(str => this.KEY_TEXT_SHORT[str]);
return {
text: sequenceArray.join(' '),
value: sequenceString
};
}
/*
* Check whether a keyboard key is currently pressed.
* Also, toggle the results of the test on alternate frames, so that the
* hat block fires repeatedly.
* @param {object} args - the block arguments.
* @property {number} KEY - a key code.
* @param {object} util - utility object provided by the runtime.
*/
whenMakeyKeyPressed (args, util) {
let key = args.KEY;
// Convert the key arg, if it is a KEY_ID, to the key name used by
// the Keyboard io module.
if (SCRATCH_KEY_NAME[args.KEY]) {
key = SCRATCH_KEY_NAME[args.KEY];
}
const isDown = util.ioQuery('keyboard', 'getKeyIsDown', [key]);
return (isDown && this.frameToggle);
}
/*
* A function called on the KEY_PRESSED event, to update the key press
* buffer and check if any of the key sequences have been completed.
* @param {string} key A scratch key name.
*/
keyPressed (key) {
// Store only the first word of the Scratch key name, so that e.g. when
// "left arrow" is pressed, we store "LEFT", which matches KEY_ID_LEFT
key = key.split(' ')[0];
key = key.toUpperCase();
this.keyPressBuffer.push(key);
// Keep the buffer under the length limit
if (this.keyPressBuffer.length > KEY_BUFFER_LENGTH) {
this.keyPressBuffer.shift();
}
// Check the buffer for each sequence in use
for (const str in this.sequences) {
const arr = this.sequences[str].array;
// Bail out if we don't have enough presses for this sequence
if (this.keyPressBuffer.length < arr.length) {
continue;
}
let missFlag = false;
// Slice the buffer to the length of the sequence we're checking
const bufferSegment = this.keyPressBuffer.slice(-1 * arr.length);
for (let i = 0; i < arr.length; i++) {
if (arr[i] !== bufferSegment[i]) {
missFlag = true;
}
}
// If the miss flag is false, the sequence matched the buffer
if (!missFlag) {
this.sequences[str].completed = true;
// Clear the completed flag after a timeout. This is necessary because
// the hat is edge-triggered (not event triggered). Multiple hats
// may be checking the same sequence, so this timeout gives them enough
// time to all trigger before resetting the flag.
setTimeout(() => {
this.sequences[str].completed = false;
}, SEQUENCE_HAT_TIMEOUT);
}
}
}
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/**
* Clear the key press buffer.
*/
_clearkeyPressBuffer () {
this.keyPressBuffer = [];
}
/*
* Add a key sequence to the set currently being checked on each key press.
* @param {string} sequenceString a string of space-separated KEY_IDs.
* @param {array} sequenceArray an array of KEY_IDs.
*/
addSequence (sequenceString, sequenceArray) {
// If we already have this sequence string, return.
if (this.sequences.hasOwnProperty(sequenceString)) {
return;
}
this.sequences[sequenceString] = {
array: sequenceArray,
completed: false
};
}
/*
* Check whether a key sequence was recently completed.
* @param {object} args The block arguments.
* @property {number} SEQUENCE A string of KEY_IDs.
*/
whenCodePressed (args) {
const sequenceString = Cast.toString(args.SEQUENCE).toUpperCase();
const sequenceArray = sequenceString.split(' ');
if (sequenceArray.length < 2) {
return;
}
this.addSequence(sequenceString, sequenceArray);
return this.sequences[sequenceString].completed;
}
}
module.exports = Scratch3MakeyMakeyBlocks;