scratch-vm/src/playground/benchmark.js

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// Track loading time with timestamps and if possible the performance api.
if (window.performance) {
// Mark with the performance API when benchmark.js and its dependecies start
// evaluation. This can tell us once measured how long the code spends time
// turning into execution code for the first time. Skipping evaluation of
// some of the code can help us make it faster.
performance.mark('Scratch.EvalStart');
}
class LoadingMiddleware {
constructor () {
this.middleware = [];
this.host = null;
this.original = null;
}
install (host, original) {
this.host = host;
this.original = original;
const {middleware} = this;
return function (...args) {
let i = 0;
const next = function (_args) {
if (i >= middleware.length) {
return original.call(host, ..._args);
}
return middleware[i++](_args, next);
};
return next(args);
};
}
push (middleware) {
this.middleware.push(middleware);
}
}
const importLoadCostume = require('../import/load-costume');
const costumeMiddleware = new LoadingMiddleware();
importLoadCostume.loadCostume = costumeMiddleware.install(importLoadCostume, importLoadCostume.loadCostume);
const importLoadSound = require('../import/load-sound');
const soundMiddleware = new LoadingMiddleware();
importLoadSound.loadSound = soundMiddleware.install(importLoadSound, importLoadSound.loadSound);
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const ScratchStorage = require('scratch-storage');
const VirtualMachine = require('..');
const Runtime = require('../engine/runtime');
const ScratchRender = require('scratch-render');
const AudioEngine = require('scratch-audio');
const ScratchSVGRenderer = require('scratch-svg-renderer');
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const Scratch = window.Scratch = window.Scratch || {};
const ASSET_SERVER = 'https://cdn.assets.scratch.mit.edu/';
const PROJECT_SERVER = 'https://cdn.projects.scratch.mit.edu/';
const SLOW = .1;
const projectInput = document.querySelector('input');
document.querySelector('.run')
.addEventListener('click', () => {
window.location.hash = projectInput.value;
location.reload();
}, false);
const setShareLink = function (json) {
document.querySelector('.share')
.href = `#view/${btoa(JSON.stringify(json))}`;
document.querySelectorAll('.share')[1]
.href = `suite.html`;
};
const loadProject = function () {
let id = location.hash.substring(1).split(',')[0];
if (id.length < 1 || !isFinite(id)) {
id = projectInput.value;
}
Scratch.vm.downloadProjectId(id);
return id;
};
/**
* @param {Asset} asset - calculate a URL for this asset.
* @returns {string} a URL to download a project file.
*/
const getProjectUrl = function (asset) {
const assetIdParts = asset.assetId.split('.');
const assetUrlParts = [PROJECT_SERVER, 'internalapi/project/', assetIdParts[0], '/get/'];
if (assetIdParts[1]) {
assetUrlParts.push(assetIdParts[1]);
}
return assetUrlParts.join('');
};
/**
* @param {Asset} asset - calculate a URL for this asset.
* @returns {string} a URL to download a project asset (PNG, WAV, etc.)
*/
const getAssetUrl = function (asset) {
const assetUrlParts = [
ASSET_SERVER,
'internalapi/asset/',
asset.assetId,
'.',
asset.dataFormat,
'/get/'
];
return assetUrlParts.join('');
};
class LoadingProgress {
constructor (callback) {
this.dataLoaded = 0;
this.contentTotal = 0;
this.contentComplete = 0;
this.hydrateTotal = 0;
this.hydrateComplete = 0;
this.memoryCurrent = 0;
this.memoryPeak = 0;
this.callback = callback;
}
sampleMemory () {
if (window.performance && window.performance.memory) {
this.memoryCurrent = window.performance.memory.usedJSHeapSize;
this.memoryPeak = Math.max(this.memoryCurrent, this.memoryPeak);
}
}
attachHydrateMiddleware (middleware) {
const _this = this;
middleware.push((args, next) => {
_this.hydrateTotal += 1;
_this.sampleMemory();
_this.callback(_this);
return Promise.resolve(next(args))
.then(value => {
_this.hydrateComplete += 1;
_this.sampleMemory();
_this.callback(_this);
return value;
});
});
}
on (storage, vm) {
const _this = this;
this.attachHydrateMiddleware(costumeMiddleware);
this.attachHydrateMiddleware(soundMiddleware);
const _load = storage.webHelper.load;
storage.webHelper.load = function (...args) {
if (_this.dataLoaded === 0 && window.performance) {
// Mark in browser inspectors how long it takes to load the
// projects initial data file.
performance.mark('Scratch.LoadDataStart');
}
const result = _load.call(this, ...args);
if (_this.dataLoaded) {
if (_this.contentTotal === 0 && window.performance) {
performance.mark('Scratch.DownloadStart');
}
_this.contentTotal += 1;
}
_this.sampleMemory();
_this.callback(_this);
result.then(() => {
if (_this.dataLoaded === 0) {
if (window.performance) {
// How long did loading the data file take?
performance.mark('Scratch.LoadDataEnd');
performance.measure('Scratch.LoadData', 'Scratch.LoadDataStart', 'Scratch.LoadDataEnd');
}
_this.dataLoaded = 1;
window.ScratchVMLoadDataEnd = Date.now();
} else {
_this.contentComplete += 1;
}
if (_this.contentComplete && _this.contentComplete === _this.contentTotal) {
if (window.performance) {
// How long did it take to download the html, js, and
// all the project assets?
performance.mark('Scratch.DownloadEnd');
performance.measure('Scratch.Download', 'Scratch.DownloadStart', 'Scratch.DownloadEnd');
}
window.ScratchVMDownloadEnd = Date.now();
}
_this.sampleMemory();
_this.callback(_this);
});
return result;
};
vm.runtime.on(Runtime.PROJECT_LOADED, () => {
// Currently LoadingProgress tracks when the data has been loaded
// and not when the data has been decoded. It may be difficult to
// track that but it isn't hard to track when its all been decoded.
if (window.performance) {
// How long did it take to load and hydrate the html, js, and
// all the project assets?
performance.mark('Scratch.LoadEnd');
performance.measure('Scratch.Load', 'Scratch.LoadStart', 'Scratch.LoadEnd');
}
window.ScratchVMLoadEnd = Date.now();
// With this event lets update LoadingProgress a final time so its
// displayed loading time is accurate.
_this.sampleMemory();
_this.callback(_this);
});
}
}
class StatTable {
constructor ({table, keys, viewOf, isSlow}) {
this.table = table;
if (keys) {
this.keys = keys;
}
if (viewOf) {
this.viewOf = viewOf;
}
if (isSlow) {
this.isSlow = isSlow;
}
}
render () {
const table = this.table;
Array.from(table.children)
.forEach(node => table.removeChild(node));
const keys = this.keys();
for (const key of keys) {
this.viewOf(key).render({
table,
isSlow: frame => this.isSlow(key, frame)
});
}
}
}
class StatView {
constructor (name) {
this.name = name;
this.executions = 0;
this.selfTime = 0;
this.totalTime = 0;
}
update (selfTime, totalTime, count) {
this.executions += count;
this.selfTime += selfTime;
this.totalTime += totalTime;
}
render ({table, isSlow}) {
const row = document.createElement('tr');
let cell = document.createElement('td');
cell.innerText = this.name;
row.appendChild(cell);
if (isSlow(this)) {
row.setAttribute('class', 'slow');
}
cell = document.createElement('td');
cell.style.textAlign = 'right';
cell.innerText = '---';
// Truncate selfTime. Value past the microsecond are floating point
// noise.
this.selfTime = Math.floor(this.selfTime * 1000) / 1000;
if (this.selfTime > 0) {
cell.innerText = (this.selfTime / 1000).toFixed(3);
}
row.appendChild(cell);
cell = document.createElement('td');
cell.style.textAlign = 'right';
cell.innerText = '---';
// Truncate totalTime. Value past the microsecond are floating point
// noise.
this.totalTime = Math.floor(this.totalTime * 1000) / 1000;
if (this.totalTime > 0) {
cell.innerText = (this.totalTime / 1000).toFixed(3);
}
row.appendChild(cell);
cell = document.createElement('td');
cell.style.textAlign = 'right';
cell.innerText = this.executions;
row.appendChild(cell);
table.appendChild(row);
}
}
class RunningStats {
constructor (profiler) {
this.stepThreadsInnerId = profiler.idByName('Sequencer.stepThreads#inner');
this.blockFunctionId = profiler.idByName('blockFunction');
this.stpeThreadsId = profiler.idByName('Sequencer.stepThreads');
this.recordedTime = 0;
this.executed = {
steps: 0,
blocks: 0
};
}
update (id, arg, selfTime, totalTime, count) {
if (id === this.stpeThreadsId) {
this.recordedTime += totalTime;
} else if (id === this.stepThreadsInnerId) {
this.executed.steps += count;
} else if (id === this.blockFunctionId) {
this.executed.blocks += count;
}
}
}
const WORK_TIME = 0.75;
class RunningStatsView {
constructor ({runningStats, maxRecordedTime, dom}) {
this.recordedTimeDom =
dom.getElementsByClassName('profile-count-amount-recorded')[0];
this.stepsLoopedDom =
dom.getElementsByClassName('profile-count-steps-looped')[0];
this.blocksExecutedDom =
dom.getElementsByClassName('profile-count-blocks-executed')[0];
this.maxRecordedTime = maxRecordedTime;
this.maxWorkedTime = maxRecordedTime * WORK_TIME;
this.runningStats = runningStats;
}
render () {
const {
runningStats,
recordedTimeDom,
stepsLoopedDom,
blocksExecutedDom
} = this;
const {executed} = runningStats;
const fractionWorked = runningStats.recordedTime / this.maxWorkedTime;
recordedTimeDom.innerText = `${(fractionWorked * 100).toFixed(1)} %`;
stepsLoopedDom.innerText = executed.steps;
blocksExecutedDom.innerText = executed.blocks;
}
}
class Frames {
constructor (profiler) {
this.profiler = profiler;
this.frames = [];
}
update (id, arg, selfTime, totalTime, count) {
if (id < 0) return;
if (!this.frames[id]) {
this.frames[id] = new StatView(this.profiler.nameById(id));
}
this.frames[id].update(selfTime, totalTime, count);
}
}
const frameOrder = [
'blockFunction',
'execute',
'Sequencer.stepThread',
'Sequencer.stepThreads#inner',
'Sequencer.stepThreads',
'RenderWebGL.draw',
'Runtime._step'
];
class FramesTable extends StatTable {
constructor (options) {
super(options);
this.profiler = options.profiler;
this.frames = options.frames;
}
keys () {
const keys = Object.keys(this.frames.frames)
.map(id => this.profiler.nameById(Number(id)));
keys.sort((a, b) => frameOrder.indexOf(a) - frameOrder.indexOf(b));
return keys;
}
viewOf (key) {
return this.frames.frames[this.profiler.idByName(key)];
}
isSlow () {
return false;
}
}
class Opcodes {
constructor (profiler) {
this.blockFunctionId = profiler.idByName('blockFunction');
this.opcodes = {};
}
update (id, arg, selfTime, totalTime, count) {
if (id === this.blockFunctionId) {
if (!this.opcodes[arg]) {
this.opcodes[arg] = new StatView(arg);
}
this.opcodes[arg].update(selfTime, totalTime, count);
}
}
}
class OpcodeTable extends StatTable {
constructor (options) {
super(options);
this.profiler = options.profiler;
this.opcodes = options.opcodes;
this.frames = options.frames;
}
keys () {
const keys = Object.keys(this.opcodes.opcodes);
keys.sort();
return keys;
}
viewOf (key) {
return this.opcodes.opcodes[key];
}
isSlow (key) {
const blockFunctionTotalTime = this.frames.frames[this.profiler.idByName('blockFunction')].totalTime;
const rowTotalTime = this.opcodes.opcodes[key].totalTime;
const percentOfRun = rowTotalTime / blockFunctionTotalTime;
return percentOfRun > SLOW;
}
}
class ProfilerRun {
constructor ({vm, maxRecordedTime, warmUpTime}) {
this.vm = vm;
this.maxRecordedTime = maxRecordedTime;
this.warmUpTime = warmUpTime;
vm.runtime.enableProfiling();
const profiler = this.profiler = vm.runtime.profiler;
vm.runtime.profiler = null;
const runningStats = this.runningStats = new RunningStats(profiler);
const runningStatsView = this.runningStatsView = new RunningStatsView({
dom: document.getElementsByClassName('profile-count-group')[0],
runningStats,
maxRecordedTime
});
const frames = this.frames = new Frames(profiler);
this.frameTable = new FramesTable({
table: document
.getElementsByClassName('profile-count-frame-table')[0]
.getElementsByTagName('tbody')[0],
profiler,
frames
});
const opcodes = this.opcodes = new Opcodes(profiler);
this.opcodeTable = new OpcodeTable({
table: document
.getElementsByClassName('profile-count-opcode-table')[0]
.getElementsByTagName('tbody')[0],
profiler,
opcodes,
frames
});
const stepId = profiler.idByName('Runtime._step');
profiler.onFrame = ({id, arg, selfTime, totalTime, count}) => {
if (id === stepId) {
runningStatsView.render();
}
runningStats.update(id, arg, selfTime, totalTime, count);
opcodes.update(id, arg, selfTime, totalTime, count);
frames.update(id, arg, selfTime, totalTime, count);
};
}
run () {
this.projectId = loadProject();
window.parent.postMessage({
type: 'BENCH_MESSAGE_LOADING'
}, '*');
this.vm.on('workspaceUpdate', () => {
setTimeout(() => {
window.parent.postMessage({
type: 'BENCH_MESSAGE_WARMING_UP'
}, '*');
this.vm.greenFlag();
}, 100);
setTimeout(() => {
window.parent.postMessage({
type: 'BENCH_MESSAGE_ACTIVE'
}, '*');
this.vm.runtime.profiler = this.profiler;
}, 100 + this.warmUpTime);
setTimeout(() => {
this.vm.stopAll();
clearTimeout(this.vm.runtime._steppingInterval);
this.vm.runtime.profiler = null;
this.frameTable.render();
this.opcodeTable.render();
window.parent.postMessage({
type: 'BENCH_MESSAGE_COMPLETE',
frames: this.frames.frames,
opcodes: this.opcodes.opcodes
}, '*');
setShareLink({
fixture: {
projectId: this.projectId,
warmUpTime: this.warmUpTime,
recordingTime: this.maxRecordedTime
},
frames: this.frames.frames,
opcodes: this.opcodes.opcodes
});
}, 100 + this.warmUpTime + this.maxRecordedTime);
});
}
render (json) {
const {fixture} = json;
document.querySelector('[type=text]').value = [
fixture.projectId,
fixture.warmUpTime,
fixture.recordingTime
].join(',');
this.frames.frames = json.frames.map(
frame => Object.assign(new StatView(), frame, {
name: this.profiler.nameById(this.profiler.idByName(frame.name))
})
);
this.opcodes.opcodes = {};
Object.entries(json.opcodes).forEach(([opcode, data]) => {
this.opcodes.opcodes[opcode] = Object.assign(new StatView(), data);
});
this.frameTable.render();
this.opcodeTable.render();
}
}
/**
* Run the benchmark with given parameters in the location's hash field or
* using defaults.
*/
const runBenchmark = function () {
// Lots of global variables to make debugging easier
// Instantiate the VM.
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const vm = new VirtualMachine();
Scratch.vm = vm;
vm.setTurboMode(true);
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const storage = new ScratchStorage();
const AssetType = storage.AssetType;
storage.addWebSource([AssetType.Project], getProjectUrl);
storage.addWebSource([AssetType.ImageVector, AssetType.ImageBitmap, AssetType.Sound], getAssetUrl);
vm.attachStorage(storage);
new LoadingProgress(progress => {
const setElement = (name, value) => {
document.getElementsByClassName(name)[0].innerText = value;
};
const sinceLoadStart = key => (
`(${(window[key] || Date.now()) - window.ScratchVMLoadStart}ms)`
);
setElement('loading-total', 1);
setElement('loading-complete', progress.dataLoaded);
setElement('loading-time', sinceLoadStart('ScratchVMLoadDataEnd'));
setElement('loading-content-total', progress.contentTotal);
setElement('loading-content-complete', progress.contentComplete);
setElement('loading-content-time', sinceLoadStart('ScratchVMDownloadEnd'));
setElement('loading-hydrate-total', progress.hydrateTotal);
setElement('loading-hydrate-complete', progress.hydrateComplete);
setElement('loading-hydrate-time', sinceLoadStart('ScratchVMLoadEnd'));
if (progress.memoryPeak) {
setElement('loading-memory-current',
`${(progress.memoryCurrent / 1000000).toFixed(0)}MB`
);
setElement('loading-memory-peak',
`${(progress.memoryPeak / 1000000).toFixed(0)}MB`
);
}
}).on(storage, vm);
let warmUpTime = 4000;
let maxRecordedTime = 6000;
if (location.hash) {
const split = location.hash.substring(1).split(',');
if (split[1] && split[1].length > 0) {
warmUpTime = Number(split[1]);
}
maxRecordedTime = Number(split[2] || '0') || 6000;
}
new ProfilerRun({
vm,
warmUpTime,
maxRecordedTime
}).run();
// Instantiate the renderer and connect it to the VM.
const canvas = document.getElementById('scratch-stage');
const renderer = new ScratchRender(canvas);
Scratch.renderer = renderer;
vm.attachRenderer(renderer);
const audioEngine = new AudioEngine();
vm.attachAudioEngine(audioEngine);
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
// Feed mouse events as VM I/O events.
document.addEventListener('mousemove', e => {
const rect = canvas.getBoundingClientRect();
const coordinates = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
canvasWidth: rect.width,
canvasHeight: rect.height
};
Scratch.vm.postIOData('mouse', coordinates);
});
canvas.addEventListener('mousedown', e => {
const rect = canvas.getBoundingClientRect();
const data = {
isDown: true,
x: e.clientX - rect.left,
y: e.clientY - rect.top,
canvasWidth: rect.width,
canvasHeight: rect.height
};
Scratch.vm.postIOData('mouse', data);
e.preventDefault();
});
canvas.addEventListener('mouseup', e => {
const rect = canvas.getBoundingClientRect();
const data = {
isDown: false,
x: e.clientX - rect.left,
y: e.clientY - rect.top,
canvasWidth: rect.width,
canvasHeight: rect.height
};
Scratch.vm.postIOData('mouse', data);
e.preventDefault();
});
// Feed keyboard events as VM I/O events.
document.addEventListener('keydown', e => {
// Don't capture keys intended for Blockly inputs.
if (e.target !== document && e.target !== document.body) {
return;
}
Scratch.vm.postIOData('keyboard', {
keyCode: e.keyCode,
isDown: true
});
e.preventDefault();
});
document.addEventListener('keyup', e => {
// Always capture up events,
// even those that have switched to other targets.
Scratch.vm.postIOData('keyboard', {
keyCode: e.keyCode,
isDown: false
});
// E.g., prevent scroll.
if (e.target !== document && e.target !== document.body) {
e.preventDefault();
}
});
// Run threads
vm.start();
};
/**
* Render previously run benchmark data.
* @param {object} json data from a previous benchmark run.
*/
const renderBenchmarkData = function (json) {
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const vm = new VirtualMachine();
new ProfilerRun({vm}).render(json);
setShareLink(json);
};
const onload = function () {
if (location.hash.substring(1).startsWith('view')) {
document.body.className = 'render';
const data = location.hash.substring(6);
const frozen = atob(data);
const json = JSON.parse(frozen);
renderBenchmarkData(json);
} else {
runBenchmark();
}
};
window.onhashchange = function () {
location.reload();
};
if (window.performance) {
performance.mark('Scratch.EvalEnd');
performance.measure('Scratch.Eval', 'Scratch.EvalStart', 'Scratch.EvalEnd');
}
window.ScratchVMEvalEnd = Date.now();
onload();