scratch-vm/src/io/mouse.js

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var MathUtil = require('../util/math-util');
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function Mouse (runtime) {
this._x = 0;
this._y = 0;
this._isDown = false;
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/**
* Reference to the owning Runtime.
* Can be used, for example, to activate hats.
* @type{!Runtime}
*/
this.runtime = runtime;
}
Mouse.prototype.postData = function(data) {
if (data.x) {
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this._x = data.x - data.canvasWidth / 2;
}
if (data.y) {
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this._y = data.y - data.canvasHeight / 2;
}
if (typeof data.isDown !== 'undefined') {
this._isDown = data.isDown;
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if (this._isDown) {
this._activateClickHats(data.x, data.y);
}
}
};
Mouse.prototype._activateClickHats = function (x, y) {
if (self.renderer) {
var drawableID = self.renderer.pick(x, y);
for (var i = 0; i < this.runtime.targets.length; i++) {
var target = this.runtime.targets[i];
if (target.hasOwnProperty('drawableID') &&
target.drawableID == drawableID) {
this.runtime.startHats('event_whenthisspriteclicked',
null, target);
return;
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}
}
}
};
Mouse.prototype.getX = function () {
return MathUtil.clamp(this._x, -240, 240);
};
Mouse.prototype.getY = function () {
return MathUtil.clamp(-this._y, -180, 180);
};
Mouse.prototype.getIsDown = function () {
return this._isDown;
};
module.exports = Mouse;