scratch-vm/src/import/load-costume.js

79 lines
3.2 KiB
JavaScript
Raw Normal View History

const StringUtil = require('../util/string-util');
2017-04-17 15:10:04 -04:00
const log = require('../util/log');
/**
* Load a costume's asset into memory asynchronously.
* Do not call this unless there is a renderer attached.
* @param {string} md5ext - the MD5 and extension of the costume to be loaded.
* @param {!object} costume - the Scratch costume object.
* @property {int} skinId - the ID of the costume's render skin, once installed.
* @property {number} rotationCenterX - the X component of the costume's origin.
* @property {number} rotationCenterY - the Y component of the costume's origin.
* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
* @returns {?Promise} - a promise which will resolve after skinId is set, or null on error.
*/
2017-04-17 15:10:04 -04:00
const loadCostume = function (md5ext, costume, runtime) {
if (!runtime.storage) {
log.error('No storage module present; cannot load costume asset: ', md5ext);
return Promise.resolve(costume);
}
2017-03-31 11:26:20 -04:00
const AssetType = runtime.storage.AssetType;
const idParts = StringUtil.splitFirst(md5ext, '.');
2017-04-17 15:10:04 -04:00
const md5 = idParts[0];
const ext = idParts[1].toLowerCase();
const assetType = (ext === 'svg') ? AssetType.ImageVector : AssetType.ImageBitmap;
2017-09-07 11:51:21 -04:00
return runtime.storage.load(assetType, md5, ext).then(costumeAsset => {
costume.dataFormat = ext;
return loadCostumeFromAsset(costume, costumeAsset, runtime);
});
};
const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
2017-04-17 15:10:04 -04:00
const rotationCenter = [
costume.rotationCenterX / costume.bitmapResolution,
costume.rotationCenterY / costume.bitmapResolution
];
if (!runtime.renderer) {
log.error('No rendering module present; cannot load costume asset: ', md5ext);
2017-09-07 11:51:21 -04:00
return costume;
}
const AssetType = runtime.storage.AssetType;
costume.assetId = costumeAsset.assetId;
if (costumeAsset.assetType === AssetType.ImageVector) {
costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
return costume;
}
2017-09-07 11:51:21 -04:00
return new Promise((resolve, reject) => {
const imageElement = new Image();
const onError = function () {
2017-04-19 17:36:33 -04:00
// eslint-disable-next-line no-use-before-define
2017-09-07 11:51:21 -04:00
removeEventListeners();
reject();
};
const onLoad = function () {
2017-04-19 17:36:33 -04:00
// eslint-disable-next-line no-use-before-define
2017-09-07 11:51:21 -04:00
removeEventListeners();
resolve(imageElement);
};
const removeEventListeners = function () {
imageElement.removeEventListener('error', onError);
imageElement.removeEventListener('load', onLoad);
};
imageElement.addEventListener('error', onError);
imageElement.addEventListener('load', onLoad);
imageElement.src = costumeAsset.encodeDataURI();
}).then(imageElement => {
costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
return costume;
});
};
2017-09-07 11:51:21 -04:00
loadCostume.loadCostumeFromAsset = loadCostumeFromAsset;
module.exports = loadCostume;