2017-04-17 15:10:04 -04:00
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const log = require('../util/log');
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2017-03-27 15:04:44 -04:00
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/**
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* Load a costume's asset into memory asynchronously.
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* Do not call this unless there is a renderer attached.
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* @param {string} md5ext - the MD5 and extension of the costume to be loaded.
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* @param {!object} costume - the Scratch costume object.
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* @property {int} skinId - the ID of the costume's render skin, once installed.
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* @property {number} rotationCenterX - the X component of the costume's origin.
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* @property {number} rotationCenterY - the Y component of the costume's origin.
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* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
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* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
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* @returns {?Promise} - a promise which will resolve after skinId is set, or null on error.
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*/
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2017-04-17 15:10:04 -04:00
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const loadCostume = function (md5ext, costume, runtime) {
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2017-03-27 15:04:44 -04:00
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if (!runtime.storage) {
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log.error('No storage module present; cannot load costume asset: ', md5ext);
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2017-04-03 15:58:13 -04:00
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return Promise.resolve(costume);
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2017-03-27 15:04:44 -04:00
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}
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2017-03-31 11:26:20 -04:00
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2017-04-20 18:30:38 -04:00
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const AssetType = runtime.storage.AssetType;
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2017-04-17 15:10:04 -04:00
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const idParts = md5ext.split('.');
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const md5 = idParts[0];
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const ext = idParts[1].toUpperCase();
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const assetType = (ext === 'SVG') ? AssetType.ImageVector : AssetType.ImageBitmap;
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2017-03-27 15:04:44 -04:00
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2017-04-17 15:10:04 -04:00
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const rotationCenter = [
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2017-03-27 15:04:44 -04:00
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costume.rotationCenterX / costume.bitmapResolution,
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costume.rotationCenterY / costume.bitmapResolution
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];
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2017-04-17 15:10:04 -04:00
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let promise = runtime.storage.load(assetType, md5).then(costumeAsset => {
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2017-05-04 12:29:28 -04:00
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costume.assetId = costumeAsset.assetId;
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costume.assetType = assetType;
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2017-04-03 15:58:13 -04:00
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return costumeAsset;
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});
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if (!runtime.renderer) {
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log.error('No rendering module present; cannot load costume asset: ', md5ext);
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2017-04-17 15:10:04 -04:00
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return promise.then(() => costume);
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2017-04-03 15:58:13 -04:00
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}
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2017-03-27 15:04:44 -04:00
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if (assetType === AssetType.ImageVector) {
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2017-04-17 15:10:04 -04:00
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promise = promise.then(costumeAsset => {
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2017-03-27 15:04:44 -04:00
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costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
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2017-04-03 15:58:13 -04:00
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return costume;
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2017-03-27 15:04:44 -04:00
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});
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} else {
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2017-04-19 17:36:33 -04:00
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promise = promise.then(costumeAsset => (
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new Promise((resolve, reject) => {
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const imageElement = new Image();
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const onError = function () {
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// eslint-disable-next-line no-use-before-define
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removeEventListeners();
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reject();
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};
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const onLoad = function () {
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// eslint-disable-next-line no-use-before-define
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removeEventListeners();
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resolve(imageElement);
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};
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const removeEventListeners = function () {
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imageElement.removeEventListener('error', onError);
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imageElement.removeEventListener('load', onLoad);
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};
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imageElement.addEventListener('error', onError);
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imageElement.addEventListener('load', onLoad);
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imageElement.src = costumeAsset.encodeDataURI();
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})
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)).then(imageElement => {
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2017-03-27 15:04:44 -04:00
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costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
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2017-04-03 15:58:13 -04:00
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return costume;
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2017-03-27 15:04:44 -04:00
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});
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}
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return promise;
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};
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module.exports = loadCostume;
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