scratch-vm/test/integration/stack-click.js

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const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const readAsBuffer = require('../fixtures/readProjectFile').readAsBuffer;
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const VirtualMachine = require('../../src/index');
const projectUri = path.resolve(__dirname, '../fixtures/stack-click.sb2');
const project = readAsBuffer(projectUri);
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/**
* stack-click.sb2 contains a sprite at (0, 0) with a single stack
* when timer > 100000000
* move 100 steps
* The intention is to make sure that the stack can be activated by a stack click
* even when the hat predicate is false.
*/
test('stack click activates the stack', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Evaluate playground data and exit
vm.on('playgroundData', () => {
// The sprite should have moved 100 to the right
t.equal(vm.editingTarget.x, 100);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(() => {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
const blockContainer = vm.runtime.targets[1].blocks;
const allBlocks = blockContainer._blocks;
// Confirm the editing target is initially at 0
t.equal(vm.editingTarget.x, 0);
// Find hat for greater than and click it
for (const blockId in allBlocks) {
if (allBlocks[blockId].opcode === 'event_whengreaterthan') {
blockContainer.blocklyListen({
blockId: blockId,
element: 'stackclick'
}, vm.runtime);
}
}
// After two seconds, get playground data and stop
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 2000);
});
});
});