mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
95 lines
4.1 KiB
JavaScript
95 lines
4.1 KiB
JavaScript
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const path = require('path');
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const test = require('tap').test;
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const makeTestStorage = require('../fixtures/make-test-storage');
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const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
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const VirtualMachine = require('../../src/index');
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const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb2');
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const project = readFileToBuffer(projectUri);
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test('complex', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Evaluate playground data and exit
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vm.on('playgroundData', e => {
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const threads = JSON.parse(e.threads);
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// All monitors should leave threads running
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t.equal(threads.length, 5);
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// There should be one additional hidden monitor that is in the monitorState but
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// does not start a thread.
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t.equal(vm.runtime._monitorState.size, 6);
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const stage = vm.runtime.targets[0];
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const target = vm.runtime.targets[1];
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// Global variable named "global" is a slider
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let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global')[0];
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let monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_variable');
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t.equal(monitorRecord.mode, 'slider');
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t.equal(monitorRecord.sliderMin, -200); // Make sure these are imported for sliders.
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t.equal(monitorRecord.sliderMax, 30);
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t.equal(monitorRecord.x, 5); // These are imported for all monitors, just check once.
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t.equal(monitorRecord.y, 59);
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t.equal(monitorRecord.visible, true);
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// Global variable named "global list" is a list
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variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global list')[0];
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monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_listcontents');
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t.equal(monitorRecord.mode, 'list');
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t.equal(monitorRecord.visible, true);
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// Local variable named "local" is hidden
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variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local')[0];
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monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_variable');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, false);
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// Local list named "local list" is visible
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variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local list')[0];
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monitorRecord = vm.runtime._monitorState.get(variableId);
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t.equal(monitorRecord.opcode, 'data_listcontents');
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t.equal(monitorRecord.mode, 'list');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.width, 102); // Make sure these are imported from lists.
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t.equal(monitorRecord.height, 202);
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// Backdrop name monitor is visible, not sprite specific
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monitorRecord = vm.runtime._monitorState.get('backdropnumbername');
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t.equal(monitorRecord.opcode, 'looks_backdropnumbername');
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t.equal(monitorRecord.mode, 'default');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, null);
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t.equal(monitorRecord.targetId, null);
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// x position monitor is in large mode, specific to sprite 1
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monitorRecord = vm.runtime._monitorState.get(`${target.id}_xposition`);
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t.equal(monitorRecord.opcode, 'motion_xposition');
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t.equal(monitorRecord.mode, 'large');
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t.equal(monitorRecord.visible, true);
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t.equal(monitorRecord.spriteName, 'Sprite1');
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t.equal(monitorRecord.targetId, target.id);
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t.end();
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process.nextTick(process.exit);
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});
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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vm.start();
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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vm.greenFlag();
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setTimeout(() => {
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vm.getPlaygroundData();
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vm.stopAll();
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}, 100);
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});
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});
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});
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