2016-08-15 21:37:36 -04:00
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var MathUtil = require('../util/math-util');
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2016-10-23 17:55:31 -04:00
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var Mouse = function (runtime) {
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2016-08-15 21:37:36 -04:00
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this._x = 0;
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this._y = 0;
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this._isDown = false;
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2016-09-12 17:16:10 -04:00
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/**
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* Reference to the owning Runtime.
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* Can be used, for example, to activate hats.
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* @type{!Runtime}
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*/
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this.runtime = runtime;
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2016-10-23 17:55:31 -04:00
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};
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2016-08-15 21:37:36 -04:00
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2016-10-24 11:56:52 -04:00
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/**
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* Activate "event_whenthisspriteclicked" hats if needed.
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2016-10-24 15:16:06 -04:00
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* @param {number} x X position to be sent to the renderer.
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* @param {number} y Y position to be sent to the renderer.
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2016-10-24 12:04:06 -04:00
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* @private
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2016-10-24 11:56:52 -04:00
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*/
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2016-09-12 17:16:10 -04:00
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Mouse.prototype._activateClickHats = function (x, y) {
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2016-09-20 02:42:05 -04:00
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if (this.runtime.renderer) {
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var drawableID = this.runtime.renderer.pick(x, y);
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2016-09-15 19:02:03 -04:00
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for (var i = 0; i < this.runtime.targets.length; i++) {
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var target = this.runtime.targets[i];
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if (target.hasOwnProperty('drawableID') &&
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2016-10-23 17:55:31 -04:00
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target.drawableID === drawableID) {
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2016-09-15 19:02:03 -04:00
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this.runtime.startHats('event_whenthisspriteclicked',
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null, target);
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return;
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2016-09-12 17:16:10 -04:00
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}
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2016-09-15 19:02:03 -04:00
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}
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2016-08-15 21:37:36 -04:00
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}
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};
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2016-10-24 11:56:52 -04:00
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/**
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* Mouse DOM event handler.
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2016-10-24 15:16:06 -04:00
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* @param {object} data Data from DOM event.
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2016-10-24 11:56:52 -04:00
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*/
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2016-10-24 15:53:42 -04:00
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Mouse.prototype.postData = function (data) {
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2016-10-24 11:56:52 -04:00
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if (data.x) {
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this._x = data.x - data.canvasWidth / 2;
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}
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if (data.y) {
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this._y = data.y - data.canvasHeight / 2;
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}
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if (typeof data.isDown !== 'undefined') {
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this._isDown = data.isDown;
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if (this._isDown) {
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this._activateClickHats(data.x, data.y);
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}
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}
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};
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/**
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* Get the X position of the mouse.
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2016-10-24 15:16:06 -04:00
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* @return {number} Clamped X position of the mouse cursor.
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2016-10-24 11:56:52 -04:00
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*/
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2016-08-15 21:37:36 -04:00
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Mouse.prototype.getX = function () {
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return MathUtil.clamp(this._x, -240, 240);
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};
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2016-10-24 11:56:52 -04:00
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/**
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* Get the Y position of the mouse.
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2016-10-24 15:16:06 -04:00
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* @return {number} Clamped Y position of the mouse cursor.
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2016-10-24 11:56:52 -04:00
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*/
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2016-08-15 21:37:36 -04:00
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Mouse.prototype.getY = function () {
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return MathUtil.clamp(-this._y, -180, 180);
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};
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2016-10-24 11:56:52 -04:00
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/**
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* Get the down state of the mouse.
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* @return {boolean} Is the mouse down?
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*/
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2016-08-15 21:37:36 -04:00
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Mouse.prototype.getIsDown = function () {
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return this._isDown;
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};
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module.exports = Mouse;
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