scratch-vm/test/unit/io_mouse.js

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const test = require('tap').test;
const Mouse = require('../../src/io/mouse');
const Runtime = require('../../src/engine/runtime');
test('spec', t => {
const rt = new Runtime();
const m = new Mouse(rt);
t.type(m, 'object');
t.type(m.postData, 'function');
t.type(m.getX, 'function');
t.type(m.getY, 'function');
t.type(m.getIsDown, 'function');
t.end();
});
test('mouseUp', t => {
const rt = new Runtime();
const m = new Mouse(rt);
m.postData({
x: 1,
y: 10,
isDown: false,
canvasWidth: 480,
canvasHeight: 360
});
t.strictEquals(m.getX(), -239);
t.strictEquals(m.getY(), 170);
t.strictEquals(m.getIsDown(), false);
t.end();
});
test('mouseDown', t => {
const rt = new Runtime();
const m = new Mouse(rt);
m.postData({
x: 10,
y: 100,
isDown: true,
canvasWidth: 480,
canvasHeight: 360
});
t.strictEquals(m.getX(), -230);
t.strictEquals(m.getY(), 80);
t.strictEquals(m.getIsDown(), true);
t.end();
});