scratch-vm/test/unit/blocks_control.js

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const test = require('tap').test;
const Control = require('../../src/blocks/scratch3_control');
const Runtime = require('../../src/engine/runtime');
test('getPrimitives', t => {
const rt = new Runtime();
const c = new Control(rt);
t.type(c.getPrimitives(), 'object');
t.end();
});
test('repeat', t => {
const rt = new Runtime();
const c = new Control(rt);
// Test harness (mocks `util`)
let i = 0;
const repeat = 10;
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const util = {
stackFrame: Object.create(null),
startBranch: function () {
i++;
c.repeat({TIMES: repeat}, util);
}
};
// Execute test
c.repeat({TIMES: 10}, util);
t.strictEqual(util.stackFrame.loopCounter, -1);
t.strictEqual(i, repeat);
t.end();
});
test('repeatUntil', t => {
const rt = new Runtime();
const c = new Control(rt);
// Test harness (mocks `util`)
let i = 0;
const repeat = 10;
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const util = {
stackFrame: Object.create(null),
startBranch: function () {
i++;
c.repeatUntil({CONDITION: (i === repeat)}, util);
}
};
// Execute test
c.repeatUntil({CONDITION: (i === repeat)}, util);
t.strictEqual(i, repeat);
t.end();
});
test('forever', t => {
const rt = new Runtime();
const c = new Control(rt);
// Test harness (mocks `util`)
let i = 0;
const util = {
startBranch: function (branchNum, isLoop) {
i++;
t.strictEqual(branchNum, 1);
t.strictEqual(isLoop, true);
}
};
// Execute test
c.forever(null, util);
t.strictEqual(i, 1);
t.end();
});
test('if / ifElse', t => {
const rt = new Runtime();
const c = new Control(rt);
// Test harness (mocks `util`)
let i = 0;
const util = {
startBranch: function (branchNum) {
i += branchNum;
}
};
// Execute test
c.if({CONDITION: true}, util);
t.strictEqual(i, 1);
c.if({CONDITION: false}, util);
t.strictEqual(i, 1);
c.ifElse({CONDITION: true}, util);
t.strictEqual(i, 2);
c.ifElse({CONDITION: false}, util);
t.strictEqual(i, 4);
t.end();
});
test('stop', t => {
const rt = new Runtime();
const c = new Control(rt);
// Test harness (mocks `util`)
const state = {
stopAll: 0,
stopOtherTargetThreads: 0,
stopThisScript: 0
};
const util = {
stopAll: function () {
state.stopAll++;
},
stopOtherTargetThreads: function () {
state.stopOtherTargetThreads++;
},
stopThisScript: function () {
state.stopThisScript++;
}
};
// Execute test
c.stop({STOP_OPTION: 'all'}, util);
c.stop({STOP_OPTION: 'other scripts in sprite'}, util);
c.stop({STOP_OPTION: 'other scripts in stage'}, util);
c.stop({STOP_OPTION: 'this script'}, util);
t.strictEqual(state.stopAll, 1);
t.strictEqual(state.stopOtherTargetThreads, 2);
t.strictEqual(state.stopThisScript, 1);
t.end();
});