scratch-vm/playground/playground.js

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window.onload = function() {
// Lots of global variables to make debugging easier
var vm = new window.VirtualMachine();
window.vm = vm;
var toolbox = document.getElementById('toolbox');
var workspace = window.Blockly.inject('blocks', {
toolbox: toolbox,
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media: '../node_modules/scratch-blocks/media/',
colours: {
workspace: '#334771',
flyout: '#283856',
scrollbar: '#24324D',
scrollbarHover: '#0C111A',
insertionMarker: '#FFFFFF',
insertionMarkerOpacity: 0.3,
fieldShadow: 'rgba(255, 255, 255, 0.3)',
dragShadowOpacity: 0.6
}
});
window.workspace = workspace;
// @todo: Also bind to flyout events.
// Block events.
workspace.addChangeListener(vm.blockListener);
var explorer = document.getElementById('blockexplorer');
workspace.addChangeListener(function() {
// On a change, update the block explorer.
explorer.innerHTML = JSON.stringify(vm.runtime.blocks, null, 2);
window.hljs.highlightBlock(explorer);
});
// Feedback for stacks running.
vm.runtime.on('STACK_GLOW_ON', function(blockId) {
workspace.glowStack(blockId, true);
});
vm.runtime.on('STACK_GLOW_OFF', function(blockId) {
workspace.glowStack(blockId, false);
});
// Run threads
vm.runtime.start();
};