scratch-vm/test/integration/monitors_sb2_to_sb3.js

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const path = require('path');
const tap = require('tap');
const makeTestStorage = require('../fixtures/make-test-storage');
const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
const VirtualMachine = require('../../src/index');
let vm;
tap.beforeEach(() => {
const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb2');
const project = readFileToBuffer(projectUri);
vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// TODO figure out why running threads doesn't work in this test
// vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
return vm.loadProject(project);
});
const test = tap.test;
test('saving and loading sb2 project with monitors preserves sliderMin and sliderMax', t => {
vm.on('playgroundData', e /* eslint-disable-line no-unused-vars */ => {
// TODO related to above TODO, comment these back in when we figure out
// why running threads doesn't work with this test
// const threads = JSON.parse(e.threads);
// All monitors should create threads that finish during the step and
// are revoved from runtime.threads.
// t.equal(threads.length, 0);
// we care that the last step updated the right number of monitors
// we don't care whether the last step ran other threads or not
// const lastStepUpdatedMonitorThreads = vm.runtime._lastStepDoneThreads.filter(thread => thread.updateMonitor);
// t.equal(lastStepUpdatedMonitorThreads.length, 8);
// There should be one additional hidden monitor that is in the monitorState but
// does not start a thread.
t.equal(vm.runtime._monitorState.size, 9);
const stage = vm.runtime.targets[0];
const target = vm.runtime.targets[1];
// Global variable named "global" is a slider
let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global')[0];
// Used later when checking save and load of slider min/max
let monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'slider');
t.equal(monitorRecord.sliderMin, -200); // Make sure these are imported for sliders.
t.equal(monitorRecord.sliderMax, 30);
t.equal(monitorRecord.x, 5); // These are imported for all monitors, just check once.
t.equal(monitorRecord.y, 59);
t.equal(monitorRecord.visible, true);
// Global variable named "global list" is a list
variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global list')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_listcontents');
t.equal(monitorRecord.mode, 'list');
t.equal(monitorRecord.visible, true);
// Local variable named "local" is hidden
variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, false);
// Local list named "local list" is visible
variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local list')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
t.equal(monitorRecord.opcode, 'data_listcontents');
t.equal(monitorRecord.mode, 'list');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.width, 106); // Make sure these are imported from lists.
t.equal(monitorRecord.height, 206);
// Backdrop name monitor is visible, not sprite specific
// should get imported with id that references the name parameter
// via '_name' at the end since the 3.0 block has a dropdown.
monitorRecord = vm.runtime._monitorState.get('backdropnumbername_name');
t.equal(monitorRecord.opcode, 'looks_backdropnumbername');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
// x position monitor is in large mode, specific to sprite 1
monitorRecord = vm.runtime._monitorState.get(`${target.id}_xposition`);
t.equal(monitorRecord.opcode, 'motion_xposition');
t.equal(monitorRecord.mode, 'large');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, 'Sprite1');
t.equal(monitorRecord.targetId, target.id);
let monitorId;
let monitorBlock;
// The monitor IDs for the sensing_current block should be unique
// to the parameter that is selected on the block being monitored.
// The paramater portion of the id should be lowercase even
// though the field value on the block is uppercase.
monitorId = 'current_date';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'sensing_current');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorBlock.fields.CURRENTMENU.value, 'DATE');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
monitorId = 'current_minute';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'sensing_current');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorBlock.fields.CURRENTMENU.value, 'MINUTE');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
monitorId = 'current_dayofweek';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'sensing_current');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorBlock.fields.CURRENTMENU.value, 'DAYOFWEEK');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(() => {
const sb3ProjectJson = vm.toJSON();
return vm.loadProject(sb3ProjectJson).then(() => {
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 100);
});
});
});