scratch-vm/src/blocks/scratch3_sensing.js

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var Cast = require('../util/cast');
var Scratch3SensingBlocks = function (runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
};
/**
* Retrieve the block primitives implemented by this package.
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* @return {object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3SensingBlocks.prototype.getPrimitives = function () {
return {
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sensing_touchingobject: this.touchingObject,
sensing_touchingcolor: this.touchingColor,
sensing_coloristouchingcolor: this.colorTouchingColor,
sensing_distanceto: this.distanceTo,
sensing_timer: this.getTimer,
sensing_resettimer: this.resetTimer,
sensing_of: this.getAttributeOf,
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sensing_mousex: this.getMouseX,
sensing_mousey: this.getMouseY,
sensing_mousedown: this.getMouseDown,
sensing_keypressed: this.getKeyPressed,
sensing_current: this.current,
sensing_dayssince2000: this.daysSince2000
};
};
Scratch3SensingBlocks.prototype.touchingObject = function (args, util) {
var requestedObject = args.TOUCHINGOBJECTMENU;
if (requestedObject === '_mouse_') {
var mouseX = util.ioQuery('mouse', 'getX');
var mouseY = util.ioQuery('mouse', 'getY');
return util.target.isTouchingPoint(mouseX, mouseY);
} else if (requestedObject === '_edge_') {
return util.target.isTouchingEdge();
} else {
return util.target.isTouchingSprite(requestedObject);
}
};
Scratch3SensingBlocks.prototype.touchingColor = function (args, util) {
var color = Cast.toRgbColorList(args.COLOR);
return util.target.isTouchingColor(color);
};
Scratch3SensingBlocks.prototype.colorTouchingColor = function (args, util) {
var maskColor = Cast.toRgbColorList(args.COLOR);
var targetColor = Cast.toRgbColorList(args.COLOR2);
return util.target.colorIsTouchingColor(targetColor, maskColor);
};
Scratch3SensingBlocks.prototype.distanceTo = function (args, util) {
if (util.target.isStage) return 10000;
var targetX = 0;
var targetY = 0;
if (args.DISTANCETOMENU === '_mouse_') {
targetX = util.ioQuery('mouse', 'getX');
targetY = util.ioQuery('mouse', 'getY');
} else {
var distTarget = this.runtime.getSpriteTargetByName(
args.DISTANCETOMENU
);
if (!distTarget) return 10000;
targetX = distTarget.x;
targetY = distTarget.y;
}
var dx = util.target.x - targetX;
var dy = util.target.y - targetY;
return Math.sqrt((dx * dx) + (dy * dy));
};
Scratch3SensingBlocks.prototype.getTimer = function (args, util) {
return util.ioQuery('clock', 'projectTimer');
};
Scratch3SensingBlocks.prototype.resetTimer = function (args, util) {
util.ioQuery('clock', 'resetProjectTimer');
};
Scratch3SensingBlocks.prototype.getMouseX = function (args, util) {
return util.ioQuery('mouse', 'getX');
};
Scratch3SensingBlocks.prototype.getMouseY = function (args, util) {
return util.ioQuery('mouse', 'getY');
};
Scratch3SensingBlocks.prototype.getMouseDown = function (args, util) {
return util.ioQuery('mouse', 'getIsDown');
};
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Scratch3SensingBlocks.prototype.current = function (args) {
var menuOption = Cast.toString(args.CURRENTMENU).toLowerCase();
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var date = new Date();
switch (menuOption) {
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case 'year': return date.getFullYear();
case 'month': return date.getMonth() + 1; // getMonth is zero-based
case 'date': return date.getDate();
case 'dayofweek': return date.getDay() + 1; // getDay is zero-based, Sun=0
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case 'hour': return date.getHours();
case 'minute': return date.getMinutes();
case 'second': return date.getSeconds();
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}
return 0;
};
Scratch3SensingBlocks.prototype.getKeyPressed = function (args, util) {
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return util.ioQuery('keyboard', 'getKeyIsDown', args.KEY_OPTION);
};
Scratch3SensingBlocks.prototype.daysSince2000 = function () {
var msPerDay = 24 * 60 * 60 * 1000;
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var start = new Date(2000, 0, 1); // Months are 0-indexed.
var today = new Date();
var dstAdjust = today.getTimezoneOffset() - start.getTimezoneOffset();
var mSecsSinceStart = today.valueOf() - start.valueOf();
mSecsSinceStart += ((today.getTimezoneOffset() - dstAdjust) * 60 * 1000);
return mSecsSinceStart / msPerDay;
};
Scratch3SensingBlocks.prototype.getAttributeOf = function (args) {
var attrTarget;
if (args.OBJECT === '_stage_') {
attrTarget = this.runtime.getTargetForStage();
} else {
attrTarget = this.runtime.getSpriteTargetByName(args.OBJECT);
}
// Generic attributes
if (attrTarget.isStage) {
switch (args.PROPERTY) {
// Scratch 1.4 support
case 'background #': return attrTarget.currentCostume + 1;
case 'backdrop #': return attrTarget.currentCostume + 1;
case 'backdrop name':
return attrTarget.sprite.costumes[attrTarget.currentCostume].name;
case 'volume': return; // @todo: Keep this in mind for sound blocks!
}
} else {
switch (args.PROPERTY) {
case 'x position': return attrTarget.x;
case 'y position': return attrTarget.y;
case 'direction': return attrTarget.direction;
case 'costume #': return attrTarget.currentCostume + 1;
case 'costume name':
return attrTarget.sprite.costumes[attrTarget.currentCostume].name;
case 'size': return attrTarget.size;
case 'volume': return; // @todo: above, keep in mind for sound blocks..
}
}
// Variables
var varName = args.PROPERTY;
if (attrTarget.variables.hasOwnProperty(varName)) {
return attrTarget.variables[varName].value;
}
// Otherwise, 0
return 0;
};
module.exports = Scratch3SensingBlocks;