scratch-vm/test/unit/io_mouse.js

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const test = require('tap').test;
const Mouse = require('../../src/io/mouse');
const Runtime = require('../../src/engine/runtime');
test('spec', t => {
const rt = new Runtime();
const m = new Mouse(rt);
t.type(m, 'object');
t.type(m.postData, 'function');
t.type(m.getClientX, 'function');
t.type(m.getClientY, 'function');
t.type(m.getScratchX, 'function');
t.type(m.getScratchY, 'function');
t.type(m.getIsDown, 'function');
t.end();
});
test('mouseUp', t => {
const rt = new Runtime();
const m = new Mouse(rt);
m.postData({
x: -20,
y: 10,
isDown: false,
canvasWidth: 480,
canvasHeight: 360
});
t.strictEquals(m.getClientX(), -20);
t.strictEquals(m.getClientY(), 10);
t.strictEquals(m.getScratchX(), -240);
t.strictEquals(m.getScratchY(), 170);
t.strictEquals(m.getIsDown(), false);
t.end();
});
test('mouseDown', t => {
const rt = new Runtime();
const m = new Mouse(rt);
m.postData({
x: 9.9,
y: 400.1,
isDown: true,
canvasWidth: 480,
canvasHeight: 360
});
t.strictEquals(m.getClientX(), 9.9);
t.strictEquals(m.getClientY(), 400.1);
t.strictEquals(m.getScratchX(), -230);
t.strictEquals(m.getScratchY(), -180);
t.strictEquals(m.getIsDown(), true);
t.end();
});
test('at zoomed scale', t => {
const rt = new Runtime();
const m = new Mouse(rt);
m.postData({
x: 240,
y: 540,
canvasWidth: 960,
canvasHeight: 720
});
t.strictEquals(m.getClientX(), 240);
t.strictEquals(m.getClientY(), 540);
t.strictEquals(m.getScratchX(), -120);
t.strictEquals(m.getScratchY(), -90);
t.end();
});
test('mousedown activating click hats', t => {
const rt = new Runtime();
const m = new Mouse(rt);
const mouseMoveEvent = {
x: 10,
y: 100,
canvasWidth: 480,
canvasHeight: 360
};
const dummyTarget = {
draggable: false
};
const mouseDownEvent = Object.assign({}, mouseMoveEvent, {
isDown: true
});
const mouseUpEvent = Object.assign({}, mouseMoveEvent, {
isDown: false
});
// Stub activateClickHats and pick function for testing
let ranClickHats = false;
m._activateClickHats = () => {
ranClickHats = true;
};
m._pickTarget = () => dummyTarget;
// Mouse move without mousedown
m.postData(mouseMoveEvent);
t.strictEquals(ranClickHats, false);
// Mouse down event triggers the hats if target is not draggable
dummyTarget.draggable = false;
m.postData(mouseDownEvent);
t.strictEquals(ranClickHats, true);
// But another mouse move while down doesn't trigger
ranClickHats = false;
m.postData(mouseDownEvent);
t.strictEquals(ranClickHats, false);
// And it does trigger on mouse up if target is draggable
ranClickHats = false;
dummyTarget.draggable = true;
m.postData(mouseUpEvent);
t.strictEquals(ranClickHats, true);
// And hats don't trigger if mouse down is outside canvas
ranClickHats = false;
m.postData(Object.assign({}, mouseDownEvent, {
x: 50000,
y: 50
}));
t.strictEquals(ranClickHats, false);
t.end();
});