scratch-vm/src/blocks/scratch3_motion.js

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var MathUtil = require('../util/math-util');
function Scratch3MotionBlocks(runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3MotionBlocks.prototype.getPrimitives = function() {
return {
'motion_movesteps': this.moveSteps,
'motion_gotoxy': this.goToXY,
'motion_turnright': this.turnRight,
'motion_turnleft': this.turnLeft,
'motion_pointindirection': this.pointInDirection,
'motion_changexby': this.changeX,
'motion_setx': this.setX,
'motion_changeyby': this.changeY,
'motion_sety': this.setY,
'motion_xposition': this.getX,
'motion_yposition': this.getY
};
};
Scratch3MotionBlocks.prototype.moveSteps = function (args, util) {
var radians = MathUtil.degToRad(util.target.direction);
var dx = args.STEPS * Math.cos(radians);
var dy = args.STEPS * Math.sin(radians);
util.target.setXY(util.target.x + dx, util.target.y + dy);
};
Scratch3MotionBlocks.prototype.goToXY = function (args, util) {
util.target.setXY(args.X, args.Y);
};
Scratch3MotionBlocks.prototype.turnRight = function (args, util) {
util.target.setDirection(util.target.direction + args.DEGREES);
};
Scratch3MotionBlocks.prototype.turnLeft = function (args, util) {
util.target.setDirection(util.target.direction - args.DEGREES);
};
Scratch3MotionBlocks.prototype.pointInDirection = function (args, util) {
util.target.setDirection(args.DIRECTION);
};
Scratch3MotionBlocks.prototype.changeX = function (args, util) {
util.target.setXY(util.target.x + args.DX, util.target.y);
};
Scratch3MotionBlocks.prototype.setX = function (args, util) {
util.target.setXY(args.X, util.target.y);
};
Scratch3MotionBlocks.prototype.changeY = function (args, util) {
util.target.setXY(util.target.x, util.target.y + args.DY);
};
Scratch3MotionBlocks.prototype.setY = function (args, util) {
util.target.setXY(util.target.x, args.Y);
};
Scratch3MotionBlocks.prototype.getX = function (args, util) {
return util.target.x;
};
Scratch3MotionBlocks.prototype.getY = function (args, util) {
return util.target.y;
};
module.exports = Scratch3MotionBlocks;