scratch-vm/src/blocks/scratch3_sensing.js

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const Cast = require('../util/cast');
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class Scratch3SensingBlocks {
constructor (runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
/**
* The "answer" block value.
* @type {string}
*/
this._answer = '';
/**
* The list of queued questions and respective `resolve` callbacks.
* @type {!Array}
*/
this._questionList = [];
this.runtime.on('ANSWER', this._onAnswer.bind(this));
this.runtime.on('PROJECT_STOP_ALL', this._clearAllQuestions.bind(this));
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}
/**
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* Retrieve the block primitives implemented by this package.
* @return {object.<string, Function>} Mapping of opcode to Function.
*/
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getPrimitives () {
return {
sensing_touchingobject: this.touchingObject,
sensing_touchingcolor: this.touchingColor,
sensing_coloristouchingcolor: this.colorTouchingColor,
sensing_distanceto: this.distanceTo,
sensing_timer: this.getTimer,
sensing_resettimer: this.resetTimer,
sensing_of: this.getAttributeOf,
sensing_mousex: this.getMouseX,
sensing_mousey: this.getMouseY,
sensing_mousedown: this.getMouseDown,
sensing_keypressed: this.getKeyPressed,
sensing_current: this.current,
sensing_dayssince2000: this.daysSince2000,
sensing_loudness: this.getLoudness,
sensing_askandwait: this.askAndWait,
sensing_answer: this.getAnswer
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};
}
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getMonitored () {
return {
sensing_answer: {},
sensing_loudness: {},
sensing_timer: {},
sensing_of: {},
sensing_current: {}
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};
}
_onAnswer (answer) {
this._answer = answer;
const questionObj = this._questionList.shift();
if (questionObj) {
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const [_question, resolve, target, wasVisible] = questionObj;
// If the target was visible when asked, hide the say bubble.
if (wasVisible) {
this.runtime.emit('SAY', target, 'say', '');
}
resolve();
this._askNextQuestion();
}
}
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_enqueueAsk (question, resolve, target, wasVisible) {
this._questionList.push([question, resolve, target, wasVisible]);
}
_askNextQuestion () {
if (this._questionList.length > 0) {
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const [question, _resolve, target, wasVisible] = this._questionList[0];
// If the target is visible, emit a blank question and use the
// say event to trigger a bubble.
if (wasVisible) {
this.runtime.emit('SAY', target, 'say', question);
this.runtime.emit('QUESTION', '');
} else {
this.runtime.emit('QUESTION', question);
}
}
}
_clearAllQuestions () {
this._questionList = [];
this.runtime.emit('QUESTION', null);
}
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askAndWait (args, util) {
const _target = util.target;
return new Promise(resolve => {
const isQuestionAsked = this._questionList.length > 0;
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this._enqueueAsk(args.QUESTION, resolve, _target, _target.visible);
if (!isQuestionAsked) {
this._askNextQuestion();
}
});
}
getAnswer () {
return this._answer;
}
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touchingObject (args, util) {
const requestedObject = args.TOUCHINGOBJECTMENU;
if (requestedObject === '_mouse_') {
const mouseX = util.ioQuery('mouse', 'getX');
const mouseY = util.ioQuery('mouse', 'getY');
return util.target.isTouchingPoint(mouseX, mouseY);
} else if (requestedObject === '_edge_') {
return util.target.isTouchingEdge();
}
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return util.target.isTouchingSprite(requestedObject);
}
touchingColor (args, util) {
const color = Cast.toRgbColorList(args.COLOR);
return util.target.isTouchingColor(color);
}
colorTouchingColor (args, util) {
const maskColor = Cast.toRgbColorList(args.COLOR);
const targetColor = Cast.toRgbColorList(args.COLOR2);
return util.target.colorIsTouchingColor(targetColor, maskColor);
}
distanceTo (args, util) {
if (util.target.isStage) return 10000;
let targetX = 0;
let targetY = 0;
if (args.DISTANCETOMENU === '_mouse_') {
targetX = util.ioQuery('mouse', 'getX');
targetY = util.ioQuery('mouse', 'getY');
} else {
const distTarget = this.runtime.getSpriteTargetByName(
args.DISTANCETOMENU
);
if (!distTarget) return 10000;
targetX = distTarget.x;
targetY = distTarget.y;
}
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const dx = util.target.x - targetX;
const dy = util.target.y - targetY;
return Math.sqrt((dx * dx) + (dy * dy));
}
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getTimer (args, util) {
return util.ioQuery('clock', 'projectTimer');
}
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resetTimer (args, util) {
util.ioQuery('clock', 'resetProjectTimer');
}
getMouseX (args, util) {
return util.ioQuery('mouse', 'getX');
}
getMouseY (args, util) {
return util.ioQuery('mouse', 'getY');
}
getMouseDown (args, util) {
return util.ioQuery('mouse', 'getIsDown');
}
current (args) {
const menuOption = Cast.toString(args.CURRENTMENU).toLowerCase();
const date = new Date();
switch (menuOption) {
case 'year': return date.getFullYear();
case 'month': return date.getMonth() + 1; // getMonth is zero-based
case 'date': return date.getDate();
case 'dayofweek': return date.getDay() + 1; // getDay is zero-based, Sun=0
case 'hour': return date.getHours();
case 'minute': return date.getMinutes();
case 'second': return date.getSeconds();
}
return 0;
}
getKeyPressed (args, util) {
return util.ioQuery('keyboard', 'getKeyIsDown', [args.KEY_OPTION]);
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}
daysSince2000 () {
const msPerDay = 24 * 60 * 60 * 1000;
const start = new Date(2000, 0, 1); // Months are 0-indexed.
const today = new Date();
const dstAdjust = today.getTimezoneOffset() - start.getTimezoneOffset();
let mSecsSinceStart = today.valueOf() - start.valueOf();
mSecsSinceStart += ((today.getTimezoneOffset() - dstAdjust) * 60 * 1000);
return mSecsSinceStart / msPerDay;
}
getLoudness () {
if (typeof this.runtime.audioEngine === 'undefined') return -1;
return this.runtime.audioEngine.getLoudness();
}
getAttributeOf (args) {
let attrTarget;
if (args.OBJECT === '_stage_') {
attrTarget = this.runtime.getTargetForStage();
} else {
attrTarget = this.runtime.getSpriteTargetByName(args.OBJECT);
}
// Generic attributes
if (attrTarget.isStage) {
switch (args.PROPERTY) {
// Scratch 1.4 support
case 'background #': return attrTarget.currentCostume + 1;
case 'backdrop #': return attrTarget.currentCostume + 1;
case 'backdrop name':
return attrTarget.sprite.costumes[attrTarget.currentCostume].name;
case 'volume': return; // @todo: Keep this in mind for sound blocks!
}
} else {
switch (args.PROPERTY) {
case 'x position': return attrTarget.x;
case 'y position': return attrTarget.y;
case 'direction': return attrTarget.direction;
case 'costume #': return attrTarget.currentCostume + 1;
case 'costume name':
return attrTarget.sprite.costumes[attrTarget.currentCostume].name;
case 'size': return attrTarget.size;
case 'volume': return; // @todo: above, keep in mind for sound blocks..
}
}
// Variables
const varName = args.PROPERTY;
for (const id in attrTarget.variables) {
if (attrTarget.variables[id].name === varName) {
return attrTarget.variables[id].value;
}
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}
// Otherwise, 0
return 0;
}
}
module.exports = Scratch3SensingBlocks;