scratch-vm/test/unit/extension_text_to_speech.js

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const test = require('tap').test;
const TextToSpeech = require('../../src/extensions/scratch3_text2speech/index.js');
const fakeStage = {
textToSpeechLanguage: null
};
const fakeRuntime = {
getTargetForStage: () => fakeStage,
on: () => {} // Stub out listener methods used in constructor.
};
const ext = new TextToSpeech(fakeRuntime);
test('if no language is saved in the project, use default', t => {
t.strictEqual(ext.getCurrentLanguage(), 'en');
t.end();
});
test('if an unsupported language is dropped onto the set language block, use default', t => {
ext.setLanguage({LANGUAGE: 'nope'});
t.strictEqual(ext.getCurrentLanguage(), 'en');
t.end();
});
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test('if a supported language name is dropped onto the set language block, use it', t => {
ext.setLanguage({LANGUAGE: 'español'});
t.strictEqual(ext.getCurrentLanguage(), 'es');
t.end();
});
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test('get the extension locale for a supported locale that differs', t => {
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ext.setLanguage({LANGUAGE: 'ja-hira'});
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t.strictEqual(ext.getCurrentLanguage(), 'ja');
t.end();
});
test('use localized spoken language name in place of localized written language name', t => {
ext.getEditorLanguage = () => 'es';
const languageMenu = ext.getLanguageMenu();
const localizedNameForChineseInSpanish = languageMenu.find(el => el.value === 'zh-cn').text;
t.strictEqual(localizedNameForChineseInSpanish, 'Chino (Mandarín)'); // i.e. should not be 'Chino (simplificado)'
t.end();
});