scratch-vm/src/util/scratch-link-websocket.js

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/**
* This class provides a ScratchLinkSocket implementation using WebSockets,
* attempting to connect with the locally installed Scratch-Link.
*
* To connect with ScratchLink without WebSockets, you must implement all of the
* public methods in this class.
* - open()
* - close()
* - set[Open|Close|Error]
* - setHandleMessage
* - isOpen()
*/
class ScratchLinkWebSocket {
constructor (type) {
this._type = type;
this._onOpen = null;
this._onClose = null;
this._onError = null;
this._handleMessage = null;
this._ws = null;
}
open () {
switch (this._type) {
case 'BLE':
this._ws = new WebSocket('wss://device-manager.scratch.mit.edu:20110/scratch/ble');
break;
case 'BT':
this._ws = new WebSocket('wss://device-manager.scratch.mit.edu:20110/scratch/bt');
break;
default:
throw new Error(`Unknown ScratchLink socket Type: ${this._type}`);
}
if (this._onOpen && this._onClose && this._onError) {
this._ws.onopen = this._onOpen;
this._ws.onclose = this._onClose;
this._ws.onerror = this._onError;
} else {
throw new Error('Must set open, close and error handlers before calling open on the socket');
}
this._ws.onmessage = this._onMessage.bind(this);
}
close () {
this._ws.close();
this._ws = null;
}
sendMessage (message) {
const messageText = JSON.stringify(message);
this._ws.send(messageText);
}
setOnOpen (fn) {
this._onOpen = fn;
}
setOnClose (fn) {
this._onClose = fn;
}
setOnError (fn) {
this._onError = fn;
}
setHandleMessage (fn) {
this._handleMessage = fn;
}
isOpen () {
return this._ws && this._ws.readyState === this._ws.OPEN;
}
_onMessage (e) {
const json = JSON.parse(e.data);
this._handleMessage(json);
}
}
module.exports = ScratchLinkWebSocket;