scratch-vm/src/blocks/scratch3_operators.js

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const Cast = require('../util/cast.js');
const MathUtil = require('../util/math-util.js');
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class Scratch3OperatorsBlocks {
constructor (runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
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* Retrieve the block primitives implemented by this package.
* @return {object.<string, Function>} Mapping of opcode to Function.
*/
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getPrimitives () {
return {
operator_add: this.add,
operator_subtract: this.subtract,
operator_multiply: this.multiply,
operator_divide: this.divide,
operator_lt: this.lt,
operator_equals: this.equals,
operator_gt: this.gt,
operator_and: this.and,
operator_or: this.or,
operator_not: this.not,
operator_random: this.random,
operator_join: this.join,
operator_letter_of: this.letterOf,
operator_length: this.length,
operator_mod: this.mod,
operator_round: this.round,
operator_mathop: this.mathop
};
}
add (args) {
return Cast.toNumber(args.NUM1) + Cast.toNumber(args.NUM2);
}
subtract (args) {
return Cast.toNumber(args.NUM1) - Cast.toNumber(args.NUM2);
}
multiply (args) {
return Cast.toNumber(args.NUM1) * Cast.toNumber(args.NUM2);
}
divide (args) {
return Cast.toNumber(args.NUM1) / Cast.toNumber(args.NUM2);
}
lt (args) {
return Cast.compare(args.OPERAND1, args.OPERAND2) < 0;
}
equals (args) {
return Cast.compare(args.OPERAND1, args.OPERAND2) === 0;
}
gt (args) {
return Cast.compare(args.OPERAND1, args.OPERAND2) > 0;
}
and (args) {
return Cast.toBoolean(args.OPERAND1) && Cast.toBoolean(args.OPERAND2);
}
or (args) {
return Cast.toBoolean(args.OPERAND1) || Cast.toBoolean(args.OPERAND2);
}
not (args) {
return !Cast.toBoolean(args.OPERAND);
}
random (args) {
const nFrom = Cast.toNumber(args.FROM);
const nTo = Cast.toNumber(args.TO);
const low = nFrom <= nTo ? nFrom : nTo;
const high = nFrom <= nTo ? nTo : nFrom;
if (low === high) return low;
// If both arguments are ints, truncate the result to an int.
if (Cast.isInt(args.FROM) && Cast.isInt(args.TO)) {
return low + parseInt(Math.random() * ((high + 1) - low), 10);
}
return (Math.random() * (high - low)) + low;
}
join (args) {
return Cast.toString(args.STRING1) + Cast.toString(args.STRING2);
}
letterOf (args) {
const index = Cast.toNumber(args.LETTER) - 1;
const str = Cast.toString(args.STRING);
// Out of bounds?
if (index < 0 || index >= str.length) {
return '';
}
return str.charAt(index);
}
length (args) {
return Cast.toString(args.STRING).length;
}
mod (args) {
const n = Cast.toNumber(args.NUM1);
const modulus = Cast.toNumber(args.NUM2);
let result = n % modulus;
// Scratch mod is kept positive.
if (result / modulus < 0) result += modulus;
return result;
}
round (args) {
return Math.round(Cast.toNumber(args.NUM));
}
mathop (args) {
const operator = Cast.toString(args.OPERATOR).toLowerCase();
const n = Cast.toNumber(args.NUM);
switch (operator) {
case 'abs': return Math.abs(n);
case 'floor': return Math.floor(n);
case 'ceiling': return Math.ceil(n);
case 'sqrt': return Math.sqrt(n);
case 'sin': return parseFloat(Math.sin((Math.PI * n) / 180).toFixed(10));
case 'cos': return parseFloat(Math.cos((Math.PI * n) / 180).toFixed(10));
case 'tan': return MathUtil.tan(n);
case 'asin': return (Math.asin(n) * 180) / Math.PI;
case 'acos': return (Math.acos(n) * 180) / Math.PI;
case 'atan': return (Math.atan(n) * 180) / Math.PI;
case 'ln': return Math.log(n);
case 'log': return Math.log(n) / Math.LN10;
case 'e ^': return Math.exp(n);
case '10 ^': return Math.pow(10, n);
}
return 0;
}
}
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module.exports = Scratch3OperatorsBlocks;