2016-06-29 13:48:30 -04:00
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var util = require('util');
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2016-06-29 23:07:34 -04:00
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var MathUtil = require('../util/math-util');
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2016-06-29 13:48:30 -04:00
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var Target = require('../engine/target');
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2016-07-06 14:09:06 -04:00
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/**
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2016-07-13 16:52:46 -04:00
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* Clone (instance) of a sprite.
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2016-08-31 11:21:32 -04:00
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* @param {!Sprite} sprite Reference to the sprite.
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* @constructor
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*/
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2016-08-31 11:21:32 -04:00
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function Clone(sprite) {
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Target.call(this, sprite.blocks);
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/**
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* Reference to the sprite that this is a clone of.
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* @type {!Sprite}
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*/
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this.sprite = sprite;
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2016-08-08 18:29:44 -04:00
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/**
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* Reference to the global renderer for this VM, if one exists.
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* @type {?RenderWebGLWorker}
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*/
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this.renderer = null;
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// If this is not true, there is no renderer (e.g., running in a test env).
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if (typeof self !== 'undefined' && self.renderer) {
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// Pull from `self.renderer`.
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this.renderer = self.renderer;
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}
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/**
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* ID of the drawable for this clone returned by the renderer, if rendered.
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* @type {?Number}
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*/
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this.drawableID = null;
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this.initDrawable();
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2016-06-29 13:48:30 -04:00
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}
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util.inherits(Clone, Target);
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2016-07-06 13:57:58 -04:00
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/**
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* Create a clone's drawable with the this.renderer.
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*/
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Clone.prototype.initDrawable = function () {
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if (this.renderer) {
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this.drawableID = this.renderer.createDrawable();
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this.updateAllDrawableProperties();
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}
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};
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2016-07-06 13:57:58 -04:00
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// Clone-level properties.
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2016-09-08 09:40:27 -04:00
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/**
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* Whether this clone represents the Scratch stage.
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* @type {boolean}
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*/
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Clone.prototype.isStage = false;
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/**
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* Scratch X coordinate. Currently should range from -240 to 240.
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* @type {Number}
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*/
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Clone.prototype.x = 0;
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/**
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* Scratch Y coordinate. Currently should range from -180 to 180.
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* @type {number}
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*/
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Clone.prototype.y = 0;
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/**
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* Scratch direction. Currently should range from -179 to 180.
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* @type {number}
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*/
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Clone.prototype.direction = 90;
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/**
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* Whether the clone is currently visible.
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* @type {boolean}
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*/
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2016-07-01 12:56:59 -04:00
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Clone.prototype.visible = true;
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/**
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* Size of clone as a percent of costume size. Ranges from 5% to 535%.
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* @type {number}
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*/
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2016-06-30 00:11:47 -04:00
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Clone.prototype.size = 100;
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/**
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* Currently selected costume index.
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* @type {number}
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*/
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Clone.prototype.currentCostume = 0;
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/**
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* Map of current graphic effect values.
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* @type {!Object.<string, number>}
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*/
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Clone.prototype.effects = {
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'color': 0,
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'fisheye': 0,
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'whirl': 0,
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'pixelate': 0,
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'mosaic': 0,
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'brightness': 0,
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'ghost': 0
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};
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// End clone-level properties.
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/**
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* Set the X and Y coordinates of a clone.
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* @param {!number} x New X coordinate of clone, in Scratch coordinates.
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* @param {!number} y New Y coordinate of clone, in Scratch coordinates.
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*/
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Clone.prototype.setXY = function (x, y) {
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if (this.isStage) {
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return;
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}
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this.x = x;
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this.y = y;
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, {
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position: [this.x, this.y]
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});
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}
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};
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/**
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* Set the direction of a clone.
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* @param {!number} direction New direction of clone.
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*/
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Clone.prototype.setDirection = function (direction) {
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if (this.isStage) {
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return;
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}
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// Keep direction between -179 and +180.
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this.direction = MathUtil.wrapClamp(direction, -179, 180);
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, {
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direction: this.direction
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});
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}
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};
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/**
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* Set a say bubble on this clone.
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* @param {?string} type Type of say bubble: "say", "think", or null.
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* @param {?string} message Message to put in say bubble.
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*/
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Clone.prototype.setSay = function (type, message) {
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if (this.isStage) {
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return;
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}
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// @todo: Render to stage.
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if (!type || !message) {
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console.log('Clearing say bubble');
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return;
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}
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console.log('Setting say bubble:', type, message);
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};
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/**
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* Set visibility of the clone; i.e., whether it's shown or hidden.
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* @param {!boolean} visible True if the sprite should be shown.
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*/
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Clone.prototype.setVisible = function (visible) {
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if (this.isStage) {
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return;
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}
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this.visible = visible;
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, {
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visible: this.visible
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});
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}
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};
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2016-07-06 13:57:58 -04:00
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/**
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* Set size of the clone, as a percentage of the costume size.
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* @param {!number} size Size of clone, from 5 to 535.
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*/
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Clone.prototype.setSize = function (size) {
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if (this.isStage) {
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return;
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}
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// Keep size between 5% and 535%.
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this.size = MathUtil.clamp(size, 5, 535);
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, {
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scale: [this.size, this.size]
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});
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}
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};
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/**
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* Set a particular graphic effect on this clone.
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* @param {!string} effectName Name of effect (see `Clone.prototype.effects`).
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* @param {!number} value Numerical magnitude of effect.
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*/
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Clone.prototype.setEffect = function (effectName, value) {
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if (!this.effects.hasOwnProperty(effectName)) return;
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this.effects[effectName] = value;
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if (this.renderer) {
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var props = {};
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props[effectName] = this.effects[effectName];
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this.renderer.updateDrawableProperties(this.drawableID, props);
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}
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};
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/**
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* Clear all graphic effects on this clone.
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*/
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Clone.prototype.clearEffects = function () {
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for (var effectName in this.effects) {
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this.effects[effectName] = 0;
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}
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, this.effects);
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}
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};
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2016-08-31 11:21:32 -04:00
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/**
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* Set the current costume of this clone.
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* @param {number} index New index of costume.
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*/
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Clone.prototype.setCostume = function (index) {
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// Keep the costume index within possible values.
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this.currentCostume = MathUtil.wrapClamp(
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index, 0, this.sprite.costumes.length - 1
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);
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, {
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skin: this.sprite.costumes[this.currentCostume].skin
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});
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}
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};
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2016-09-08 09:40:27 -04:00
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/**
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* Get a costume index of this clone, by name of the costume.
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* @param {?string} costumeName Name of a costume.
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* @return {number} Index of the named costume, or -1 if not present.
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*/
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Clone.prototype.getCostumeIndexByName = function (costumeName) {
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for (var i = 0; i < this.sprite.costumes.length; i++) {
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if (this.sprite.costumes[i].name == costumeName) {
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return i;
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}
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}
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return -1;
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};
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2016-08-31 11:21:32 -04:00
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/**
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* Update all drawable properties for this clone.
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* Use when a batch has changed, e.g., when the drawable is first created.
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*/
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Clone.prototype.updateAllDrawableProperties = function () {
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if (this.renderer) {
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this.renderer.updateDrawableProperties(this.drawableID, {
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position: [this.x, this.y],
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direction: this.direction,
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scale: [this.size, this.size],
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visible: this.visible,
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skin: this.sprite.costumes[this.currentCostume].skin
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});
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}
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};
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2016-08-31 11:50:10 -04:00
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/**
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* Return the human-readable name for this clone, i.e., the sprite's name.
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* @override
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* @returns {string} Human-readable name for the clone.
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*/
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Clone.prototype.getName = function () {
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return this.sprite.name;
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};
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2016-09-12 10:58:50 -04:00
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/**
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* Return whether the clone is touching a color.
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* @param {Array.<number>} rgb [r,g,b], values between 0-255.
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* @return {Promise.<Boolean>} True iff the clone is touching the color.
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*/
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Clone.prototype.isTouchingColor = function (rgb) {
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if (this.renderer) {
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return this.renderer.isTouchingColor(this.drawableID, rgb);
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}
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return false;
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};
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/**
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* Return whether the clone's color is touching a color.
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* @param {Object} targetRgb {Array.<number>} [r,g,b], values between 0-255.
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* @param {Object} maskRgb {Array.<number>} [r,g,b], values between 0-255.
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* @return {Promise.<Boolean>} True iff the clone's color is touching the color.
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*/
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Clone.prototype.colorIsTouchingColor = function (targetRgb, maskRgb) {
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if (this.renderer) {
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return this.renderer.isTouchingColor(
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this.drawableID,
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targetRgb,
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maskRgb
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);
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}
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return false;
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};
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2016-06-29 13:48:30 -04:00
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module.exports = Clone;
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