scratch-vm/src/sprites/clone.js

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var util = require('util');
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var MathUtil = require('../util/math-util');
var Target = require('../engine/target');
function Clone(spriteBlocks) {
Target.call(this, spriteBlocks);
this.drawableID = null;
this.initDrawable();
}
util.inherits(Clone, Target);
Clone.prototype.initDrawable = function () {
var createPromise = self.renderer.createDrawable();
var instance = this;
createPromise.then(function (id) {
instance.drawableID = id;
});
};
// Clone-level properties
Clone.prototype.x = 0;
Clone.prototype.y = 0;
Clone.prototype.direction = 90;
Clone.prototype.visible = true;
Clone.prototype.size = 100;
Clone.prototype.effects = {
'color': 0,
'fisheye': 0,
'whirl': 0,
'pixelate': 0,
'mosaic': 0,
'brightness': 0,
'ghost': 0
};
Clone.prototype.setXY = function (x, y) {
this.x = x;
this.y = y;
self.renderer.updateDrawableProperties(this.drawableID, {
position: [this.x, this.y]
});
};
Clone.prototype.setDirection = function (direction) {
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this.direction = MathUtil.wrapClamp(direction, -179, 180);
self.renderer.updateDrawableProperties(this.drawableID, {
direction: this.direction
});
};
Clone.prototype.setVisible = function (visible) {
this.visible = visible;
// @todo: Until visibility is implemented in the renderer, use a ghost.
if (this.visible) {
this.setEffect('ghost', 0);
} else {
this.setEffect('ghost', 100);
}
};
Clone.prototype.setSize = function (size) {
this.size = MathUtil.clamp(size, 5, 535);
self.renderer.updateDrawableProperties(this.drawableID, {
scale: this.size
});
};
Clone.prototype.setEffect = function (effectName, value) {
this.effects[effectName] = value;
var props = {};
props[effectName] = this.effects[effectName];
self.renderer.updateDrawableProperties(this.drawableID, props);
};
Clone.prototype.clearEffects = function () {
for (var effectName in this.effects) {
this.effects[effectName] = 0;
}
self.renderer.updateDrawableProperties(this.drawableID, this.effects);
};
module.exports = Clone;