scratch-vm/src/extensions/scratch3_ev3/index.js

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const ArgumentType = require('../../extension-support/argument-type');
const BlockType = require('../../extension-support/block-type');
const Cast = require('../../util/cast');
const log = require('../../util/log');
const Base64Util = require('../../util/base64-util');
const BTSession = require('../../io/BTSession');
/**
* High-level primitives / constants used by the extension.
* @type {object}
*/
const BTCommand = {
LAYER: 0x00,
NUM8: 0x81,
NUM16: 0x82,
NUM32: 0x83,
COAST: 0x0,
BRAKE: 0x1,
LONGRAMP: 50,
STEPSPEED: 0xAE,
TIMESPEED: 0xAF,
OUTPUTSTOP: 0xA3,
OUTPUTRESET: 0xA2,
STEPSPEEDSYNC: 0xB0,
TIMESPEEDSYNC: 0xB1
};
/**
* Array of accepted motor ports.
* @note These should not be translated as they correspond to labels on
* the EV3 hub.
* @type {array}
*/
const MOTOR_PORTS = [
{
name: 'A',
value: 1
},
{
name: 'B',
value: 2
},
{
name: 'C',
value: 4
},
{
name: 'D',
value: 8
}
];
/**
* Array of accepted sensor ports.
* @note These should not be translated as they correspond to labels on
* the EV3 hub.
* @type {array}
*/
// const SENSOR_PORTS = ['1', '2', '3', '4'];
class EV3 {
constructor (runtime, extensionId) {
/**
* The Scratch 3.0 runtime used to trigger the green flag button.
* @type {Runtime}
* @private
*/
this._runtime = runtime;
this.connected = false;
this.speed = 50;
/**
* The Bluetooth connection session for reading/writing device data.
* @type {BTSession}
* @private
*/
this._bt = null;
this._runtime.registerExtensionDevice(extensionId, this);
// TODO: auto-connect temporary - until button is added
this.startDeviceScan();
}
// TODO: keep here?
/**
* Called by the runtime when user wants to scan for a device.
*/
startDeviceScan () {
log.info('making a new BT session');
this._bt = new BTSession(this._runtime, {
majorDeviceClass: 8,
minorDeviceClass: 1
}, this._onSessionConnect.bind(this));
}
// TODO: keep here?
/**
* Called by the runtime when user wants to connect to a certain device.
* @param {number} id - the id of the device to connect to.
*/
connectDevice (id) {
this._bt.connectDevice(id);
}
beep () {
if (!this.connected) return;
this._bt.sendMessage({
message: 'DwAAAIAAAJQBgQKC6AOC6AM=',
encoding: 'base64'
});
}
motorTurnClockwise (port, time) {
if (!this.connected) return;
// Build up motor command
const cmd = this._applyPrefix(0, this._motorCommand(
BTCommand.TIMESPEED,
port,
time,
this.speed,
BTCommand.LONGRAMP
));
// Send message
this._bt.sendMessage({
message: Base64Util.arrayBufferToBase64(cmd),
encoding: 'base64'
});
// Yield for time
return new Promise(resolve => {
setTimeout(() => {
resolve();
}, time);
});
}
motorTurnCounterClockwise (port, time) {
if (!this.connected) return;
// Build up motor command
const cmd = this._applyPrefix(0, this._motorCommand(
BTCommand.TIMESPEED,
port,
time,
this.speed * -1,
BTCommand.LONGRAMP
));
// Send message
this._bt.sendMessage({
message: Base64Util.arrayBufferToBase64(cmd),
encoding: 'base64'
});
// Yield for time
return new Promise(resolve => {
setTimeout(() => {
resolve();
}, time);
});
}
_applyPrefix (n, cmd) {
const len = cmd.length + 5;
return [].concat(
len & 0xFF,
(len >> 8) & 0xFF,
0x1,
0x0,
0x0,
n,
0x0,
cmd
);
}
/**
* Generate a motor command in EV3 byte array format (CMD, LAYER, PORT,
* SPEED, RAMP UP, RUN, RAMP DOWN, BREAKING TYPE)
* @param {string} command Motor command primitive (i.e. "prefix")
* @param {string} port Port to address
* @param {number} n Value to be passed to motor command
* @param {number} speed Speed value
* @param {number} ramp Ramp value
* @return {array} Byte array
*/
_motorCommand (command, port, n, speed, ramp) {
/**
* Generate run values for a given input.
* @param {number} run Run input
* @return {array} Run values (byte array)
*/
const getRunValues = function (run) {
// If run duration is less than max 16-bit integer
if (run < 0x7fff) {
return [
BTCommand.NUM16,
run & 0xff,
(run >> 8) & 0xff
];
}
// Run forever
return [
BTCommand.NUM32,
run & 0xff,
(run >> 8) & 0xff,
(run >> 16) & 0xff,
(run >> 24) & 0xff
];
};
// If speed is less than zero, make it positive and multiply the input
// value by -1
if (speed < 0) {
speed = -1 * speed;
n = -1 * n;
}
// If the input value is less than 0
const dir = (n < 0) ? 0x100 - speed : speed; // step negative or possitive
n = Math.abs(n);
// Setup motor run duration and ramping behavior
let rampup = ramp;
let rampdown = ramp;
let run = n - ramp * 2;
if (run < 0) {
rampup = Math.floor(n / 2);
run = 0;
rampdown = n - rampup;
}
// Generate motor command
const runcmd = getRunValues(run);
return [
command,
BTCommand.LAYER,
port,
BTCommand.NUM8,
dir & 0xff,
BTCommand.NUM8,
rampup
].concat(runcmd.concat([
BTCommand.NUM8,
rampdown,
BTCommand.BRAKE
]));
}
_onSessionConnect () {
log.info('bt device connected!');
this.connected = true;
// start reading data?
}
}
class Scratch3Ev3Blocks {
/**
* The ID of the extension.
* @return {string} the id
*/
static get EXTENSION_ID () {
return 'ev3';
}
/**
* Creates a new instance of the EV3 extension.
* @param {object} runtime VM runtime
* @constructor
*/
constructor (runtime) {
/**
* The Scratch 3.0 runtime.
* @type {Runtime}
*/
this.runtime = runtime;
// Create a new MicroBit device instance
this._device = new EV3(this.runtime, Scratch3Ev3Blocks.EXTENSION_ID);
}
/**
* Define the EV3 extension.
* @return {object} Extension description.
*/
getInfo () {
return {
id: Scratch3Ev3Blocks.EXTENSION_ID,
name: 'LEGO MINDSTORMS EV3',
iconURI: null,
blocks: [
{
opcode: 'motorTurnClockwise',
text: '[PORT] turn clockwise [TIME] seconds',
blockType: BlockType.COMMAND,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'motorPorts',
defaultValue: MOTOR_PORTS[0].value
},
TIME: {
type: ArgumentType.NUMBER,
defaultValue: 1
}
}
},
{
opcode: 'motorTurnCounterClockwise',
text: '[PORT] turn counter [TIME] seconds',
blockType: BlockType.COMMAND,
arguments: {
PORT: {
type: ArgumentType.STRING,
menu: 'motorPorts',
defaultValue: MOTOR_PORTS[0].value
},
TIME: {
type: ArgumentType.NUMBER,
defaultValue: 1
}
}
},
{
opcode: 'beep',
text: 'beep',
blockType: BlockType.COMMAND
}
],
menus: {
motorPorts: this._buildMenu(MOTOR_PORTS)
}
};
}
/**
* Create data for a menu in scratch-blocks format, consisting of an array of objects with text and
* value properties. The text is a translated string, and the value is one-indexed.
* @param {object[]} info - An array of info objects each having a name property.
* @return {array} - An array of objects with text and value properties.
* @private
*/
_buildMenu (info) {
return info.map((entry, index) => {
const obj = {};
obj.text = entry.name;
obj.value = String(index + 1);
return obj;
});
}
motorTurnClockwise (args) {
// Validate arguments
const port = Cast.toNumber(args.PORT);
const time = Cast.toNumber(args.TIME) * 1000;
this._device.motorTurnClockwise(port, time);
}
motorTurnCounterClockwise (args) {
// Validate arguments
const port = Cast.toNumber(args.PORT);
const time = Cast.toNumber(args.TIME) * 1000;
this._device.motorTurnCounterClockwise(port, time);
}
beep () {
return this._device.beep();
}
}
module.exports = Scratch3Ev3Blocks;