scratch-vm/test/integration/monitors_sb3.js

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const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
const VirtualMachine = require('../../src/index');
const Variable = require('../../src/engine/variable');
const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb3');
const project = readFileToBuffer(projectUri);
test('importing sb3 project with monitors', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Evaluate playground data and exit
vm.on('playgroundData', e => {
const threads = JSON.parse(e.threads);
// All monitors should create threads that finish during the step and
// are revoved from runtime.threads.
t.equal(threads.length, 0);
// we care that the last step updated the right number of monitors
// we don't care whether the last step ran other threads or not
const lastStepUpdatedMonitorThreads = vm.runtime._lastStepDoneThreads.filter(thread => thread.updateMonitor);
t.equal(lastStepUpdatedMonitorThreads.length, 17);
// There should be one additional hidden monitor that is in the monitorState but
// does not start a thread.
t.equal(vm.runtime._monitorState.size, 18);
const stage = vm.runtime.targets[0];
const shirtSprite = vm.runtime.targets[1];
const heartSprite = vm.runtime.targets[2];
// Global variable named "my variable" exists
let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'my variable')[0];
let monitorRecord = vm.runtime._monitorState.get(variableId);
let monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'default');
// The following few properties are imported for all monitors, just check once.
t.equal(monitorRecord.sliderMin, 0);
t.equal(monitorRecord.sliderMax, 100);
t.equal(monitorRecord.isDiscrete, true); // The default if not present
t.equal(monitorRecord.x, 10);
t.equal(monitorRecord.y, 62);
// Height and width are only used for list monitors and should default to 0
// for all other monitors
t.equal(monitorRecord.width, 0);
t.equal(monitorRecord.height, 0);
t.equal(monitorRecord.visible, true);
t.type(monitorRecord.params, 'object');
// The variable name should be stored in the monitor params
t.equal(monitorRecord.params.VARIABLE, 'my variable');
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.VARIABLE.value, 'my variable');
t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE');
t.equal(monitorBlock.fields.VARIABLE.id, variableId);
t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE);
// There is a global variable named 'secret_slide' which has a hidden monitor
variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'secret_slide')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'slider');
t.equal(monitorRecord.visible, false);
t.equal(monitorRecord.sliderMin, 0);
t.equal(monitorRecord.sliderMax, 100);
t.type(monitorRecord.params, 'object');
t.equal(monitorRecord.params.VARIABLE, 'secret_slide');
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.VARIABLE.value, 'secret_slide');
t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE');
t.equal(monitorBlock.fields.VARIABLE.id, variableId);
t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE);
// Shirt sprite has a local list named "fashion"
variableId = Object.keys(shirtSprite.variables).filter(k => shirtSprite.variables[k].name === 'fashion')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId);
t.equal(monitorRecord.opcode, 'data_listcontents');
t.equal(monitorRecord.mode, 'list');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.height, 122);
t.equal(monitorRecord.width, 104);
t.type(monitorRecord.params, 'object');
t.equal(monitorRecord.params.LIST, 'fashion'); // The list name should be stored in the monitor params
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.LIST.value, 'fashion');
t.equal(monitorBlock.fields.LIST.name, 'LIST');
t.equal(monitorBlock.fields.LIST.id, variableId);
t.equal(monitorBlock.fields.LIST.variableType, Variable.LIST_TYPE);
// Shirt sprite has a local variable named "tee"
variableId = Object.keys(shirtSprite.variables).filter(k => shirtSprite.variables[k].name === 'tee')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'slider');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.sliderMin, 0);
t.equal(monitorRecord.sliderMax, 100);
t.type(monitorRecord.params, 'object');
t.equal(monitorRecord.params.VARIABLE, 'tee');
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.VARIABLE.value, 'tee');
t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE');
t.equal(monitorBlock.fields.VARIABLE.id, variableId);
t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE);
// Heart sprite has a local list named "hearty"
variableId = Object.keys(heartSprite.variables).filter(k => heartSprite.variables[k].name === 'hearty')[0];
monitorRecord = vm.runtime._monitorState.get(variableId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId);
t.equal(monitorRecord.opcode, 'data_variable');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.type(monitorRecord.params, 'object');
t.equal(monitorRecord.params.VARIABLE, 'hearty'); // The variable name should be stored in the monitor params
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.VARIABLE.value, 'hearty');
t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE');
t.equal(monitorBlock.fields.VARIABLE.id, variableId);
t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE);
// Backdrop name monitor is visible, not sprite specific
// should get imported with id that references the name parameter
// via '_name' at the end since the 3.0 block has a dropdown.
let monitorId = 'backdropnumbername_name';
monitorRecord = vm.runtime._monitorState.get(monitorId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.opcode, 'looks_backdropnumbername');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.NUMBER_NAME.value, 'name');
// Backdrop name monitor is visible, not sprite specific
// should get imported with id that references the name parameter
// via '_number' at the end since the 3.0 block has a dropdown.
monitorId = 'backdropnumbername_number';
monitorRecord = vm.runtime._monitorState.get(monitorId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.opcode, 'looks_backdropnumbername');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
// Test that the monitor block and its fields were constructed correctly
t.equal(monitorBlock.fields.NUMBER_NAME.value, 'number');
// x position monitor is in large mode, specific to shirt sprite
monitorId = `${shirtSprite.id}_xposition`;
monitorRecord = vm.runtime._monitorState.get(monitorId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.opcode, 'motion_xposition');
t.equal(monitorRecord.mode, 'large');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, 'Shirt-T');
t.equal(monitorRecord.targetId, shirtSprite.id);
// y position monitor is in large mode, specific to shirt sprite
monitorId = `${shirtSprite.id}_yposition`;
monitorRecord = vm.runtime._monitorState.get(monitorId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.opcode, 'motion_yposition');
t.equal(monitorRecord.mode, 'large');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, 'Shirt-T');
t.equal(monitorRecord.targetId, shirtSprite.id);
// direction monitor is in large mode, specific to shirt sprite
monitorId = `${shirtSprite.id}_direction`;
monitorRecord = vm.runtime._monitorState.get(monitorId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.opcode, 'motion_direction');
t.equal(monitorRecord.mode, 'large');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, 'Shirt-T');
t.equal(monitorRecord.targetId, shirtSprite.id);
monitorId = `${shirtSprite.id}_size`;
monitorRecord = vm.runtime._monitorState.get(monitorId);
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.opcode, 'looks_size');
t.equal(monitorRecord.mode, 'large');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, 'Shirt-T');
t.equal(monitorRecord.targetId, shirtSprite.id);
// The monitor IDs for the sensing_current block should be unique
// to the parameter that is selected on the block being monitored.
// The paramater portion of the id should be lowercase even
// though the field value on the block is uppercase.
monitorId = 'current_date';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'sensing_current');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorBlock.fields.CURRENTMENU.value, 'DATE');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
monitorId = 'current_year';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'sensing_current');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorBlock.fields.CURRENTMENU.value, 'YEAR');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
monitorId = 'current_month';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'sensing_current');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorBlock.fields.CURRENTMENU.value, 'MONTH');
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
// Extension Monitors
monitorId = 'music_getTempo';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'music_getTempo');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
t.equal(vm.extensionManager.isExtensionLoaded('music'), true);
monitorId = 'ev3_getDistance';
monitorRecord = vm.runtime._monitorState.get(monitorId);
t.equal(monitorRecord.opcode, 'ev3_getDistance');
monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId);
t.equal(monitorRecord.mode, 'default');
t.equal(monitorRecord.visible, true);
t.equal(monitorRecord.spriteName, null);
t.equal(monitorRecord.targetId, null);
t.equal(vm.extensionManager.isExtensionLoaded('ev3'), true);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(() => {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
vm.greenFlag();
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 100);
});
});
});