2016-04-26 16:50:49 -04:00
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/**
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* A thread is a running stack context and all the metadata needed.
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* @param {?string} firstBlock First block to execute in the thread.
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* @constructor
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*/
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function Thread (firstBlock) {
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2016-04-29 17:31:04 -04:00
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/**
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2016-05-02 13:05:48 -04:00
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* ID of top block of the thread
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* @type {!string}
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2016-04-29 17:31:04 -04:00
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*/
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this.topBlock = firstBlock;
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2016-04-26 15:00:45 -04:00
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/**
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2016-05-02 13:05:48 -04:00
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* ID of next block that the thread will execute, or null if none.
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* @type {?string}
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2016-04-26 15:00:45 -04:00
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*/
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2016-04-26 16:50:49 -04:00
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this.nextBlock = firstBlock;
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2016-04-26 15:00:45 -04:00
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/**
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* Stack for the thread. When the sequencer enters a control structure,
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* the block is pushed onto the stack so we know where to exit.
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* @type {Array.<string>}
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*/
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this.stack = [];
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2016-05-02 18:09:02 -04:00
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2016-05-03 13:28:24 -04:00
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/**
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* Stack frames for the thread. Store metadata for the executing blocks.
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* @type {Array.<Object>}
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*/
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this.stackFrames = [];
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2016-05-02 18:09:02 -04:00
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/**
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* Status of the thread, one of three states (below)
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* @type {number}
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*/
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this.status = 0; /* Thread.STATUS_RUNNING */
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/**
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* Yield timer ID (for checking when the thread should unyield).
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* @type {number}
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*/
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this.yieldTimerId = -1;
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2016-06-09 14:22:58 -04:00
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/**
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* Whether the thread has switched stack in the course of execution.
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* @type {boolean}
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*/
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this.switchedStack = false;
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2016-04-18 17:20:30 -04:00
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}
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2016-05-02 18:09:02 -04:00
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/**
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* Thread status for initialized or running thread.
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* Threads are in this state when the primitive is called for the first time.
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* @const
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*/
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Thread.STATUS_RUNNING = 0;
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/**
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* Thread status for a yielded thread.
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* Threads are in this state when a primitive has yielded.
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* @const
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*/
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Thread.STATUS_YIELD = 1;
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/**
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* Thread status for a finished/done thread.
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* Thread is moved to this state when the interpreter
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* can proceed with execution.
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* @const
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*/
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Thread.STATUS_DONE = 2;
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2016-06-09 14:22:58 -04:00
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/**
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* Push stack and update stack frames appropriately.
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* @param {string} blockId Block ID to push to stack.
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*/
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Thread.prototype.pushStack = function (blockId) {
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this.stack.push(blockId);
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// Push an empty stack frame, if we need one.
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// Might not, if we just popped the stack.
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if (this.stack.length > this.stackFrames.length) {
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this.stackFrames.push({});
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}
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};
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/**
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* Pop last block on the stack and its stack frame.
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* @returns {string} Block ID popped from the stack.
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*/
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Thread.prototype.popStack = function () {
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this.stackFrames.pop();
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return this.stack.pop();
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};
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/**
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* Get last stack frame.
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* @return {?Object} Last stack frame stored on this thread.
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*/
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Thread.prototype.getLastStackFrame = function () {
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return this.stackFrames[this.stackFrames.length - 1];
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};
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/**
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* Yields the thread.
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*/
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Thread.prototype.yield = function () {
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this.status = Thread.STATUS_YIELD;
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};
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2016-04-18 17:20:30 -04:00
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module.exports = Thread;
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