scratch-vm/src/blocks/scratch3_wedo2.js

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const log = require('../util/log');
/**
* Manage power, direction, and timers for one WeDo 2.0 motor.
*/
class WeDo2Motor {
/**
* Construct a WeDo2Motor instance.
* @param {WeDo2} parent - the WeDo 2.0 device which owns this motor.
* @param {int} index - the zero-based index of this motor on its parent device.
*/
constructor (parent, index) {
/**
* The WeDo 2.0 device which owns this motor.
* @type {WeDo2}
* @private
*/
this._parent = parent;
/**
* The zero-based index of this motor on its parent device.
* @type {int}
* @private
*/
this._index = index;
/**
* This motor's current direction: 1 for "this way" or -1 for "that way"
* @type {number}
* @private
*/
this._direction = 1;
/**
* This motor's current power level, in the range [0,100].
* @type {number}
* @private
*/
this._power = 100;
/**
* Is this motor currently moving?
* @type {boolean}
* @private
*/
this._isOn = false;
/**
* If the motor has been turned on or is actively braking for a specific duration, this is the timeout ID for
* the end-of-action handler. Cancel this when changing plans.
* @type {Object}
* @private
*/
this._pendingTimeoutId = null;
this.startBraking = this.startBraking.bind(this);
this.setMotorOff = this.setMotorOff.bind(this);
}
/**
* @return {number} - the duration of active braking after a call to startBraking(). Afterward, turn the motor off.
* @constructor
*/
static get BRAKE_TIME_MS () {
return 1000;
}
/**
* @return {int} - this motor's current direction: 1 for "this way" or -1 for "that way"
*/
get direction () {
return this._direction;
}
/**
* @param {int} value - this motor's new direction: 1 for "this way" or -1 for "that way"
*/
set direction (value) {
if (value < 0) {
this._direction = -1;
} else {
this._direction = 1;
}
}
/**
* @return {int} - this motor's current power level, in the range [0,100].
*/
get power () {
return this._power;
}
/**
* @param {int} value - this motor's new power level, in the range [0,100].
*/
set power (value) {
this._power = Math.max(0, Math.min(value, 100));
}
/**
* @return {boolean} - true if this motor is currently moving, false if this motor is off or braking.
*/
get isOn () {
return this._isOn;
}
/**
* Turn this motor on indefinitely.
*/
setMotorOn () {
this._parent._send('motorOn', {motorIndex: this._index, power: this._direction * this._power});
this._isOn = true;
this._clearTimeout();
}
/**
* Turn this motor on for a specific duration.
* @param {number} milliseconds - run the motor for this long.
*/
setMotorOnFor (milliseconds) {
milliseconds = Math.max(0, milliseconds);
this.setMotorOn();
this._setNewTimeout(this.startBraking, milliseconds);
}
/**
* Start active braking on this motor. After a short time, the motor will turn off.
*/
startBraking () {
this._parent._send('motorBrake', {motorIndex: this._index});
this._isOn = false;
this._setNewTimeout(this.setMotorOff, WeDo2Motor.BRAKE_TIME_MS);
}
/**
* Turn this motor off.
*/
setMotorOff () {
this._parent._send('motorOff', {motorIndex: this._index});
this._isOn = false;
}
/**
* Clear the motor action timeout, if any. Safe to call even when there is no pending timeout.
* @private
*/
_clearTimeout () {
if (this._pendingTimeoutId !== null) {
clearTimeout(this._pendingTimeoutId);
this._pendingTimeoutId = null;
}
}
/**
* Set a new motor action timeout, after clearing an existing one if necessary.
* @param {Function} callback - to be called at the end of the timeout.
* @param {int} delay - wait this many milliseconds before calling the callback.
* @private
*/
_setNewTimeout (callback, delay) {
this._clearTimeout();
const timeoutID = setTimeout(() => {
if (this._pendingTimeoutId === timeoutID) {
this._pendingTimeoutId = null;
}
callback();
}, delay);
this._pendingTimeoutId = timeoutID;
}
}
/**
* Manage communication with a WeDo 2.0 device over a Device Manager client socket.
*/
class WeDo2 {
/**
* @return {string} - the type of Device Manager device socket that this class will handle.
*/
static get DEVICE_TYPE () {
return 'wedo2';
}
/**
* Construct a WeDo2 communication object.
* @param {Socket} socket - the socket for a WeDo 2.0 device, as provided by a Device Manager client.
*/
constructor (socket) {
/**
* The socket-IO socket used to communicate with the Device Manager about this device.
* @type {Socket}
* @private
*/
this._socket = socket;
/**
* The motors which this WeDo 2.0 could possibly have.
* @type {[WeDo2Motor]}
* @private
*/
this._motors = [new WeDo2Motor(this, 0), new WeDo2Motor(this, 1)];
/**
* The most recently received value for each sensor.
* @type {Object.<string, number>}
* @private
*/
this._sensors = {
tiltX: 0,
tiltY: 0,
distance: 0
};
this._onSensorChanged = this._onSensorChanged.bind(this);
this._onDisconnect = this._onDisconnect.bind(this);
this._connectEvents();
}
/**
* Manually dispose of this object.
*/
dispose () {
this._disconnectEvents();
}
/**
* @return {number} - the latest value received for the tilt sensor's tilt about the X axis.
*/
get tiltX () {
return this._sensors.tiltX;
}
/**
* @return {number} - the latest value received for the tilt sensor's tilt about the Y axis.
*/
get tiltY () {
return this._sensors.tiltY;
}
/**
* @return {number} - the latest value received from the distance sensor.
*/
get distance () {
return this._sensors.distance;
}
/**
* Access a particular motor on this device.
* @param {int} index - the zero-based index of the desired motor.
* @return {WeDo2Motor} - the WeDo2Motor instance, if any, at that index.
*/
motor (index) {
return this._motors[index];
}
/**
* Set the WeDo 2.0 hub's LED to a specific color.
* @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format.
*/
setLED (rgb) {
this._send('setLED', {rgb});
}
/**
* Play a tone from the WeDo 2.0 hub for a specific amount of time.
* @param {int} tone - the pitch of the tone, in Hz.
* @param {int} milliseconds - the duration of the note, in milliseconds.
*/
playTone (tone, milliseconds) {
this._send('playTone', {tone, ms: milliseconds});
}
/**
* Stop the tone playing from the WeDo 2.0 hub, if any.
*/
stopTone () {
this._send('stopTone');
}
/**
* Attach event handlers to the device socket.
* @private
*/
_connectEvents () {
this._socket.on('sensorChanged', this._onSensorChanged);
this._socket.on('deviceWasClosed', this._onDisconnect);
this._socket.on('disconnect', this._onDisconnect);
}
/**
* Detach event handlers from the device socket.
* @private
*/
_disconnectEvents () {
this._socket.off('sensorChanged', this._onSensorChanged);
this._socket.off('deviceWasClosed', this._onDisconnect);
this._socket.off('disconnect', this._onDisconnect);
}
/**
* Store the sensor value from an incoming 'sensorChanged' event.
* @param {object} event - the 'sensorChanged' event.
* @property {string} sensorName - the name of the sensor which changed.
* @property {number} sensorValue - the new value of the sensor.
* @private
*/
_onSensorChanged (event) {
this._sensors[event.sensorName] = event.sensorValue;
}
/**
* React to device disconnection. May be called more than once.
* @private
*/
_onDisconnect () {
this._disconnectEvents();
}
/**
* Send a message to the device socket.
* @param {string} message - the name of the message, such as 'playTone'.
* @param {object} [details] - optional additional details for the message, such as tone duration and pitch.
* @private
*/
_send (message, details) {
this._socket.emit(message, details);
}
}
/**
* Scratch 3.0 blocks to interact with a LEGO WeDo 2.0 device.
*/
class Scratch3WeDo2Blocks {
/**
* @return {string} - the name of this extension.
*/
static get EXTENSION_NAME () {
return 'wedo2';
}
/**
* Construct a set of WeDo 2.0 blocks.
* @param {Runtime} runtime - the Scratch 3.0 runtime.
*/
constructor (runtime) {
/**
* The Scratch 3.0 runtime.
* @type {Runtime}
*/
this.runtime = runtime;
this.runtime.HACK_WeDo2Blocks = this;
}
/**
* Use the Device Manager client to attempt to connect to a WeDo 2.0 device.
*/
connect () {
if (this._device || this._finder) {
return;
}
const deviceManager = this.runtime.ioDevices.deviceManager;
const finder = this._finder =
deviceManager.searchAndConnect(Scratch3WeDo2Blocks.EXTENSION_NAME, WeDo2.DEVICE_TYPE);
this._finder.promise.then(
socket => {
if (this._finder === finder) {
this._finder = null;
this._device = new WeDo2(socket);
} else {
log.warn('Ignoring success from stale WeDo 2.0 connection attempt');
}
},
reason => {
if (this._finder === finder) {
this._finder = null;
log.warn(`WeDo 2.0 connection failed: ${reason}`);
} else {
log.warn('Ignoring failure from stale WeDo 2.0 connection attempt');
}
});
}
}
module.exports = Scratch3WeDo2Blocks;