scratch-vm/src/blocks/scratch3_motion.js

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var Cast = require('../util/cast');
var MathUtil = require('../util/math-util');
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var Timer = require('../util/timer');
function Scratch3MotionBlocks(runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3MotionBlocks.prototype.getPrimitives = function() {
return {
'motion_movesteps': this.moveSteps,
'motion_gotoxy': this.goToXY,
'motion_turnright': this.turnRight,
'motion_turnleft': this.turnLeft,
'motion_pointindirection': this.pointInDirection,
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'motion_glidesecstoxy': this.glide,
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'motion_setrotationstyle': this.setRotationStyle,
'motion_changexby': this.changeX,
'motion_setx': this.setX,
'motion_changeyby': this.changeY,
'motion_sety': this.setY,
'motion_xposition': this.getX,
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'motion_yposition': this.getY,
'motion_direction': this.getDirection
};
};
Scratch3MotionBlocks.prototype.moveSteps = function (args, util) {
var steps = Cast.toNumber(args.STEPS);
var radians = MathUtil.degToRad(util.target.direction);
var dx = steps * Math.cos(radians);
var dy = steps * Math.sin(radians);
util.target.setXY(util.target.x + dx, util.target.y + dy);
};
Scratch3MotionBlocks.prototype.goToXY = function (args, util) {
var x = Cast.toNumber(args.X);
var y = Cast.toNumber(args.Y);
util.target.setXY(x, y);
};
Scratch3MotionBlocks.prototype.turnRight = function (args, util) {
var degrees = Cast.toNumber(args.DEGREES);
util.target.setDirection(util.target.direction + degrees);
};
Scratch3MotionBlocks.prototype.turnLeft = function (args, util) {
var degrees = Cast.toNumber(args.DEGREES);
util.target.setDirection(util.target.direction - degrees);
};
Scratch3MotionBlocks.prototype.pointInDirection = function (args, util) {
var direction = Cast.toNumber(args.DIRECTION);
util.target.setDirection(direction);
};
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Scratch3MotionBlocks.prototype.glide = function (args, util) {
if (!util.stackFrame.timer) {
// First time: save data for future use.
util.stackFrame.timer = new Timer();
util.stackFrame.timer.start();
util.stackFrame.duration = Cast.toNumber(args.SECS);
util.stackFrame.startX = util.target.x;
util.stackFrame.startY = util.target.y;
util.stackFrame.endX = Cast.toNumber(args.X);
util.stackFrame.endY = Cast.toNumber(args.Y);
if (util.stackFrame.duration <= 0) {
// Duration too short to glide.
util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);
return;
}
util.yieldFrame();
} else {
var timeElapsed = util.stackFrame.timer.timeElapsed();
if (timeElapsed < util.stackFrame.duration * 1000) {
// In progress: move to intermediate position.
var frac = timeElapsed / (util.stackFrame.duration * 1000);
var dx = frac * (util.stackFrame.endX - util.stackFrame.startX);
var dy = frac * (util.stackFrame.endY - util.stackFrame.startY);
util.target.setXY(
util.stackFrame.startX + dx,
util.stackFrame.startY + dy
);
util.yieldFrame();
} else {
// Finished: move to final position.
util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);
}
}
};
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Scratch3MotionBlocks.prototype.setRotationStyle = function (args, util) {
util.target.setRotationStyle(args.STYLE);
};
Scratch3MotionBlocks.prototype.changeX = function (args, util) {
var dx = Cast.toNumber(args.DX);
util.target.setXY(util.target.x + dx, util.target.y);
};
Scratch3MotionBlocks.prototype.setX = function (args, util) {
var x = Cast.toNumber(args.X);
util.target.setXY(x, util.target.y);
};
Scratch3MotionBlocks.prototype.changeY = function (args, util) {
var dy = Cast.toNumber(args.DY);
util.target.setXY(util.target.x, util.target.y + dy);
};
Scratch3MotionBlocks.prototype.setY = function (args, util) {
var y = Cast.toNumber(args.Y);
util.target.setXY(util.target.x, y);
};
Scratch3MotionBlocks.prototype.getX = function (args, util) {
return util.target.x;
};
Scratch3MotionBlocks.prototype.getY = function (args, util) {
return util.target.y;
};
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Scratch3MotionBlocks.prototype.getDirection = function (args, util) {
return util.target.direction;
};
module.exports = Scratch3MotionBlocks;