scratch-vm/src/sprites/clone.js

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var util = require('util');
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var MathUtil = require('../util/math-util');
var Target = require('../engine/target');
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/**
* Clone (instance) of a sprite.
* @param {!Blocks} spriteBlocks Reference to the sprite's blocks.
* @constructor
*/
function Clone(spriteBlocks) {
Target.call(this, spriteBlocks);
this.drawableID = null;
this.initDrawable();
}
util.inherits(Clone, Target);
/**
* Create a clone's drawable with the renderer.
*/
Clone.prototype.initDrawable = function () {
var createPromise = self.renderer.createDrawable();
var instance = this;
createPromise.then(function (id) {
instance.drawableID = id;
});
};
// Clone-level properties.
/**
* Scratch X coordinate. Currently should range from -240 to 240.
* @type {!number}
*/
Clone.prototype.x = 0;
/**
* Scratch Y coordinate. Currently should range from -180 to 180.
* @type {!number}
*/
Clone.prototype.y = 0;
/**
* Scratch direction. Currently should range from -179 to 180.
* @type {!number}
*/
Clone.prototype.direction = 90;
/**
* Whether the clone is currently visible.
* @type {!boolean}
*/
Clone.prototype.visible = true;
/**
* Size of clone as a percent of costume size. Ranges from 5% to 535%.
* @type {!number}
*/
Clone.prototype.size = 100;
/**
* Map of current graphic effect values.
* @type {!Object.<string, number>}
*/
Clone.prototype.effects = {
'color': 0,
'fisheye': 0,
'whirl': 0,
'pixelate': 0,
'mosaic': 0,
'brightness': 0,
'ghost': 0
};
// End clone-level properties.
/**
* Set the X and Y coordinates of a clone.
* @param {!number} x New X coordinate of clone, in Scratch coordinates.
* @param {!number} y New Y coordinate of clone, in Scratch coordinates.
*/
Clone.prototype.setXY = function (x, y) {
this.x = x;
this.y = y;
self.renderer.updateDrawableProperties(this.drawableID, {
position: [this.x, this.y]
});
};
/**
* Set the direction of a clone.
* @param {!number} direction New direction of clone.
*/
Clone.prototype.setDirection = function (direction) {
// Keep direction between -179 and +180.
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this.direction = MathUtil.wrapClamp(direction, -179, 180);
self.renderer.updateDrawableProperties(this.drawableID, {
direction: this.direction
});
};
/**
* Set a say bubble on this clone.
* @param {?string} type Type of say bubble: "say", "think", or null.
* @param {?string} message Message to put in say bubble.
*/
Clone.prototype.setSay = function (type, message) {
// @todo: Render to stage.
if (!type || !message) {
console.log('Clearing say bubble');
return;
}
console.log('Setting say bubble:', type, message);
};
/**
* Set visibility of the clone; i.e., whether it's shown or hidden.
* @param {!boolean} visible True if the sprite should be shown.
*/
Clone.prototype.setVisible = function (visible) {
this.visible = visible;
// @todo: Until visibility is implemented in the renderer, use a ghost.
if (this.visible) {
this.setEffect('ghost', 0);
} else {
this.setEffect('ghost', 100);
}
};
/**
* Set size of the clone, as a percentage of the costume size.
* @param {!number} size Size of clone, from 5 to 535.
*/
Clone.prototype.setSize = function (size) {
// Keep size between 5% and 535%.
this.size = MathUtil.clamp(size, 5, 535);
self.renderer.updateDrawableProperties(this.drawableID, {
scale: this.size
});
};
/**
* Set a particular graphic effect on this clone.
* @param {!string} effectName Name of effect (see `Clone.prototype.effects`).
* @param {!number} value Numerical magnitude of effect.
*/
Clone.prototype.setEffect = function (effectName, value) {
this.effects[effectName] = value;
var props = {};
props[effectName] = this.effects[effectName];
self.renderer.updateDrawableProperties(this.drawableID, props);
};
/**
* Clear all graphic effects on this clone.
*/
Clone.prototype.clearEffects = function () {
for (var effectName in this.effects) {
this.effects[effectName] = 0;
}
self.renderer.updateDrawableProperties(this.drawableID, this.effects);
};
module.exports = Clone;