scratch-vm/src/blocks/scratch3_control.js

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var Cast = require('../util/cast');
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var Promise = require('promise');
function Scratch3ControlBlocks(runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3ControlBlocks.prototype.getPrimitives = function() {
return {
'control_repeat': this.repeat,
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'control_repeat_until': this.repeatUntil,
'control_forever': this.forever,
'control_wait': this.wait,
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'control_wait_until': this.waitUntil,
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'control_if': this.if,
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'control_if_else': this.ifElse,
'control_stop': this.stop,
'control_create_clone_of_menu': this.createCloneMenu,
'control_create_clone_of': this.createClone,
'control_delete_this_clone': this.deleteClone
};
};
Scratch3ControlBlocks.prototype.getHats = function () {
return {
'control_start_as_clone': {
restartExistingThreads: false
}
};
};
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Scratch3ControlBlocks.prototype.repeat = function(args, util) {
var times = Math.floor(Cast.toNumber(args.TIMES));
// Initialize loop
if (util.stackFrame.loopCounter === undefined) {
util.stackFrame.loopCounter = times;
}
// Only execute once per frame.
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// When the branch finishes, `repeat` will be executed again and
// the second branch will be taken, yielding for the rest of the frame.
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if (!util.stackFrame.executedInFrame) {
util.stackFrame.executedInFrame = true;
// Decrease counter
util.stackFrame.loopCounter--;
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// If we still have some left, start the branch.
if (util.stackFrame.loopCounter >= 0) {
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util.startBranch();
}
} else {
util.stackFrame.executedInFrame = false;
util.yieldFrame();
}
};
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Scratch3ControlBlocks.prototype.repeatUntil = function(args, util) {
var condition = Cast.toBoolean(args.CONDITION);
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// Only execute once per frame.
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// When the branch finishes, `repeat` will be executed again and
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// the second branch will be taken, yielding for the rest of the frame.
if (!util.stackFrame.executedInFrame) {
util.stackFrame.executedInFrame = true;
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// If the condition is true, start the branch.
if (!condition) {
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util.startBranch();
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}
} else {
util.stackFrame.executedInFrame = false;
util.yieldFrame();
}
};
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Scratch3ControlBlocks.prototype.waitUntil = function(args, util) {
var condition = Cast.toBoolean(args.CONDITION);
// Only execute once per frame.
if (!condition) {
util.yieldFrame();
}
};
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Scratch3ControlBlocks.prototype.forever = function(args, util) {
// Only execute once per frame.
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// When the branch finishes, `forever` will be executed again and
// the second branch will be taken, yielding for the rest of the frame.
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if (!util.stackFrame.executedInFrame) {
util.stackFrame.executedInFrame = true;
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util.startBranch();
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} else {
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util.stackFrame.executedInFrame = false;
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util.yieldFrame();
}
};
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Scratch3ControlBlocks.prototype.wait = function(args) {
var duration = Cast.toNumber(args.DURATION);
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return new Promise(function(resolve) {
setTimeout(function() {
resolve();
}, 1000 * duration);
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});
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};
Scratch3ControlBlocks.prototype.if = function(args, util) {
var condition = Cast.toBoolean(args.CONDITION);
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// Only execute one time. `if` will be returned to
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// when the branch finishes, but it shouldn't execute again.
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if (util.stackFrame.executedInFrame === undefined) {
util.stackFrame.executedInFrame = true;
if (condition) {
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util.startBranch();
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}
}
};
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Scratch3ControlBlocks.prototype.ifElse = function(args, util) {
var condition = Cast.toBoolean(args.CONDITION);
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// Only execute one time. `ifElse` will be returned to
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// when the branch finishes, but it shouldn't execute again.
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if (util.stackFrame.executedInFrame === undefined) {
util.stackFrame.executedInFrame = true;
if (condition) {
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util.startBranch(1);
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} else {
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util.startBranch(2);
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}
}
};
Scratch3ControlBlocks.prototype.stop = function(args, util) {
var option = args.STOP_OPTION;
if (option == 'all') {
util.stopAll();
} else if (option == 'other scripts in sprite' ||
option == 'other scripts in stage') {
util.stopOtherTargetThreads();
} else if (option == 'this script') {
util.stopThread();
}
};
// @todo (GH-146): remove.
Scratch3ControlBlocks.prototype.createCloneMenu = function (args) {
return args.CLONE_OPTION;
};
Scratch3ControlBlocks.prototype.createClone = function (args, util) {
var cloneTarget;
if (args.CLONE_OPTION == '_myself_') {
cloneTarget = util.target;
} else {
cloneTarget = this.runtime.getSpriteTargetByName(args.CLONE_OPTION);
}
if (!cloneTarget) {
return;
}
var newClone = cloneTarget.makeClone();
if (newClone) {
this.runtime.targets.push(newClone);
}
};
Scratch3ControlBlocks.prototype.deleteClone = function (args, util) {
if (util.target.isOriginal) return;
this.runtime.disposeTarget(util.target);
this.runtime.stopForTarget(util.target);
};
module.exports = Scratch3ControlBlocks;