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Merge pull request #90 from LLK/translations_resources-source-tutorials-tutorial-words-en-json--master_nl
Translate '/resources/source/tutorials/tutorial-words/en.json' in 'nl'
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resources/source/tutorials/tutorial-words/nl.json
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resources/source/tutorials/tutorial-words/nl.json
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{
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"imagine.hello": {
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"message": "Hallo!",
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"description": "A character saying 'Hello!'. Step 2 of Imagine a World"
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},
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"imagine.imagineIf": {
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"message": "Stel je voor dat ...",
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"description": "A character is saying this. This phrase is meant to give the audience the idea that they could write sentences like 'Imagine if people could fly' or 'Imagine if animals could talk.' Step 2 of Imagine a World"
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},
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"imagine.letsExplore": {
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"message": "Laten we verkennen!",
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"description": "A character is exploring a new background (in one case it's a city, in the other case it's underwater). Doesn't need to be exactly literal. Appears in Step 14 of Imagine a World and Step 8 of Talking Tales."
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},
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"tell-a-story.welcomeMagicSchool": {
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"message": "Welkom bij de toverschool!",
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"description": "A wizard is saying this in a magical backdrop. Can be shortened to 'Welcome to school' or just 'Welcome' if needed. Step 4 of Create a Story"
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},
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"tell-a-story.goingOnQuest": {
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"message": "Ik ga op zoek!",
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"description": "A student character is telling their professor that they are going to go on a quest. Step 7 of Create a Story"
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},
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"make-it-fly.timeToFly": {
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"message": "Tijd om te vliegen!",
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"description": "A character says this at the beginning of the Make it Fly activity. Doesn't need to be literal; just needs to express that the character is going to fly. Step 4 of Make it Fly."
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},
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"animations-that-talk.letsGo": {
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"message": "Laten we gaan!",
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"description": "A character is inviting the audience to come with them. Step 5 of Create Animations That Talk and Step 9 of Code a Cartoon."
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},
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"animations-that-talk.iAmARobot": {
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"message": "Ik ben een robot",
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"description": "This is the first line of a 3-line song that a robot sings. Doesn't need to be literal; just needs to be playful. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.iLikeToDance": {
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"message": "Ik hou veel van dansen",
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"description": "This is the second line of a 3-line song that a robot sings. Doesn't need to be literal; just needs to be playful. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.beepBoopBop": {
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"message": "Beep boop bop",
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"description": "This is the third line of a 3-line song that a robot sings. It is nonsense words that are supposed to sound like the noises a robot makes. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.lookAtMe": {
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"message": "Kijk naar mij!",
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"description": "A character is saying this as they change color. Doesn't have to be literal; just needs to be fun and playful. Step 9 of Create Animations that Talk."
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},
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"animations-that-talk.iLikeToSpin": {
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"message": "Ik hou van draaien!",
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"description": "A character is saying this as they spin around. Doesn't have to be literal; just needs to be fun and playful. Step 10 of Create Animations that Talk."
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},
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"code-cartoon.helloFriends": {
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"message": "Hallo vrienden!",
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"description": "A character saying hello to 3 other characters. Step 2 of Code a Cartoon."
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},
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"code-cartoon.thisIsFun": {
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"message": "Dit is gaaf!",
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"description": "A character is saying this as they jump up and down. Doesn't have to be literal; just needs to be fun and playful. Step 8 of Code a Cartoon."
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},
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"animate-an-adventure-game.letsCollectGems": {
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"message": "Laten we pareltjes gaan verzamelen!",
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"description": "A character says this at the beginning of the Animate an Adventure Game activity. Step 3 of Animate an Adventure Game."
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},
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"talking.noPlaceLikeHome": {
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"message": "Het is nergens zoals thuis!",
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"description": "A dinosaur says this when it goes to the Jurassic backdrop. Doesn't need to be directly literal. Step 10 of Talking Tales."
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},
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"talking.checkOutMoves": {
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"message": "Bekijk deze films!",
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"description": "A dinosaur says this when it dances. Doesn't need to be literal; just needs to be something fun that could be said while dancing. Step 13 of Talking Tales."
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},
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"talking.whatsYourName": {
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"message": "Hoe heet je?",
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"description": "A character is asking the user to type in their name. Step 14 of Talking Tales."
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},
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"tutorials.score": {
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"message": "Score",
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"description": "This is the name of a variable that will be counting points in a game. Appears in Pong Game, Clicker Game, Chase Game, Make it Fly, and Animate an Adventure Game."
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}
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}
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