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Merge pull request #95 from LLK/translations_resources-source-tutorials-tutorial-words-en-json--master_tr
Translate '/resources/source/tutorials/tutorial-words/en.json' in 'tr'
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resources/source/tutorials/tutorial-words/tr.json
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resources/source/tutorials/tutorial-words/tr.json
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{
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"imagine.hello": {
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"message": "Merhaba!",
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"description": "A character saying 'Hello!'. Step 2 of Imagine a World"
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},
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"imagine.imagineIf": {
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"message": "Düşünün ki...",
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"description": "A character is saying this. This phrase is meant to give the audience the idea that they could write sentences like 'Imagine if people could fly' or 'Imagine if animals could talk.' Step 2 of Imagine a World"
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},
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"imagine.letsExplore": {
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"message": "Hadi keşfedelim!",
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"description": "A character is exploring a new background (in one case it's a city, in the other case it's underwater). Doesn't need to be exactly literal. Appears in Step 14 of Imagine a World and Step 8 of Talking Tales."
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},
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"tell-a-story.welcomeMagicSchool": {
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"message": "Magic School'a Hoş Geldiniz!",
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"description": "A wizard is saying this in a magical backdrop. Can be shortened to 'Welcome to school' or just 'Welcome' if needed. Step 4 of Create a Story"
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},
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"tell-a-story.goingOnQuest": {
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"message": "Bir maceraya başlıyorum!",
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"description": "A student character is telling their professor that they are going to go on a quest. Step 7 of Create a Story"
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},
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"make-it-fly.timeToFly": {
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"message": "Uçma zamanı!",
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"description": "A character says this at the beginning of the Make it Fly activity. Doesn't need to be literal; just needs to express that the character is going to fly. Step 4 of Make it Fly."
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},
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"animations-that-talk.letsGo": {
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"message": "Hadi gidelim!",
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"description": "A character is inviting the audience to come with them. Step 5 of Create Animations That Talk and Step 9 of Code a Cartoon."
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},
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"animations-that-talk.iAmARobot": {
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"message": "Ben bir robotum",
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"description": "This is the first line of a 3-line song that a robot sings. Doesn't need to be literal; just needs to be playful. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.iLikeToDance": {
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"message": "Dans etmeyi çok severim",
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"description": "This is the second line of a 3-line song that a robot sings. Doesn't need to be literal; just needs to be playful. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.beepBoopBop": {
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"message": "Beep boop bop",
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"description": "This is the third line of a 3-line song that a robot sings. It is nonsense words that are supposed to sound like the noises a robot makes. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.lookAtMe": {
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"message": "Baksana!",
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"description": "A character is saying this as they change color. Doesn't have to be literal; just needs to be fun and playful. Step 9 of Create Animations that Talk."
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},
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"animations-that-talk.iLikeToSpin": {
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"message": "Dönmeyi severim!",
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"description": "A character is saying this as they spin around. Doesn't have to be literal; just needs to be fun and playful. Step 10 of Create Animations that Talk."
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},
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"code-cartoon.helloFriends": {
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"message": "Merhaba arkadaşlar!",
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"description": "A character saying hello to 3 other characters. Step 2 of Code a Cartoon."
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},
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"code-cartoon.thisIsFun": {
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"message": "Bu eğlenceli!",
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"description": "A character is saying this as they jump up and down. Doesn't have to be literal; just needs to be fun and playful. Step 8 of Code a Cartoon."
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},
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"animate-an-adventure-game.letsCollectGems": {
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"message": "Mücevher toplayalım!",
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"description": "A character says this at the beginning of the Animate an Adventure Game activity. Step 3 of Animate an Adventure Game."
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},
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"talking.noPlaceLikeHome": {
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"message": "Ev gibisi yok!",
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"description": "A dinosaur says this when it goes to the Jurassic backdrop. Doesn't need to be directly literal. Step 10 of Talking Tales."
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},
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"talking.checkOutMoves": {
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"message": "Şu hareketlerime bakın!",
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"description": "A dinosaur says this when it dances. Doesn't need to be literal; just needs to be something fun that could be said while dancing. Step 13 of Talking Tales."
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},
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"talking.whatsYourName": {
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"message": "Adın ne?",
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"description": "A character is asking the user to type in their name. Step 14 of Talking Tales."
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},
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"tutorials.score": {
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"message": "Puan",
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"description": "This is the name of a variable that will be counting points in a game. Appears in Pong Game, Clicker Game, Chase Game, Make it Fly, and Animate an Adventure Game."
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}
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}
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