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Apply translations in ga
translation completed for the source file '/resources/source/tutorials/tutorial-words/en.json' on the 'ga' language.
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resources/source/tutorials/tutorial-words/ga.json
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resources/source/tutorials/tutorial-words/ga.json
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{
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"imagine.hello": {
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"message": "Dia dhuit!",
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"description": "A character saying 'Hello!'. Step 2 of Imagine a World"
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},
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"imagine.imagineIf": {
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"message": "Samhlaigh...",
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"description": "A character is saying this. This phrase is meant to give the audience the idea that they could write sentences like 'Imagine if people could fly' or 'Imagine if animals could talk.' Step 2 of Imagine a World"
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},
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"imagine.letsExplore": {
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"message": "Breathnaímis thart!",
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"description": "A character is exploring a new background (in one case it's a city, in the other case it's underwater). Doesn't need to be exactly literal. Appears in Step 14 of Imagine a World and Step 8 of Talking Tales."
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},
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"tell-a-story.welcomeMagicSchool": {
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"message": "Fáilte go dtí an Scoil Draíochta!",
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"description": "A wizard is saying this in a magical backdrop. Can be shortened to 'Welcome to school' or just 'Welcome' if needed. Step 4 of Create a Story"
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},
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"tell-a-story.goingOnQuest": {
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"message": "Tá mé ag dul ag tóraíocht!",
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"description": "A student character is telling their professor that they are going to go on a quest. Step 7 of Create a Story"
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},
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"make-it-fly.timeToFly": {
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"message": "Tá sé in am eitilt!",
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"description": "A character says this at the beginning of the Make it Fly activity. Doesn't need to be literal; just needs to express that the character is going to fly. Step 4 of Make it Fly."
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},
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"animations-that-talk.letsGo": {
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"message": "Ar aghaidh linn!",
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"description": "A character is inviting the audience to come with them. Step 5 of Create Animations That Talk and Step 9 of Code a Cartoon."
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},
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"animations-that-talk.iAmARobot": {
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"message": "Is róbat mé",
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"description": "This is the first line of a 3-line song that a robot sings. Doesn't need to be literal; just needs to be playful. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.iLikeToDance": {
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"message": "Taitníonn an damhsa go mór liom",
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"description": "This is the second line of a 3-line song that a robot sings. Doesn't need to be literal; just needs to be playful. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.beepBoopBop": {
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"message": "Bíp búp bop",
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"description": "This is the third line of a 3-line song that a robot sings. It is nonsense words that are supposed to sound like the noises a robot makes. Step 8 of Create Animations That Talk."
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},
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"animations-that-talk.lookAtMe": {
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"message": "Féach ormsa!",
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"description": "A character is saying this as they change color. Doesn't have to be literal; just needs to be fun and playful. Step 9 of Create Animations that Talk."
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},
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"animations-that-talk.iLikeToSpin": {
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"message": "Is maith liom casadh thart!",
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"description": "A character is saying this as they spin around. Doesn't have to be literal; just needs to be fun and playful. Step 10 of Create Animations that Talk."
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},
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"code-cartoon.helloFriends": {
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"message": "Dia dhaoibh a chairde!",
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"description": "A character saying hello to 3 other characters. Step 2 of Code a Cartoon."
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},
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"code-cartoon.thisIsFun": {
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"message": "Nach deas é seo!",
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"description": "A character is saying this as they jump up and down. Doesn't have to be literal; just needs to be fun and playful. Step 8 of Code a Cartoon."
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},
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"animate-an-adventure-game.letsCollectGems": {
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"message": "Bailímis seoda!",
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"description": "A character says this at the beginning of the Animate an Adventure Game activity. Step 3 of Animate an Adventure Game."
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},
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"talking.noPlaceLikeHome": {
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"message": "Níl aon tinteán mar do thinteán féin!",
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"description": "A dinosaur says this when it goes to the Jurassic backdrop. Doesn't need to be directly literal. Step 10 of Talking Tales."
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},
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"talking.checkOutMoves": {
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"message": "Ba chóir dom a bheith in Oireachtas na Samhna!",
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"description": "A dinosaur says this when it dances. Doesn't need to be literal; just needs to be something fun that could be said while dancing. Step 13 of Talking Tales."
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},
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"talking.whatsYourName": {
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"message": "Cén t-ainm atá ort?",
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"description": "A character is asking the user to type in their name. Step 14 of Talking Tales."
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},
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"tutorials.score": {
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"message": "Scór",
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"description": "This is the name of a variable that will be counting points in a game. Appears in Pong Game, Clicker Game, Chase Game, Make it Fly, and Animate an Adventure Game."
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}
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}
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