mirror of
https://github.com/scratchfoundation/scratch-render.git
synced 2025-08-28 22:30:04 -04:00
* Touching color draft implementation * New constant for CPU/GPU render split determined, removing query param * Small fix for pick tests
53 lines
2.3 KiB
HTML
53 lines
2.3 KiB
HTML
<body>
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<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
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<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
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<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
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<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
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<script src="../../dist/web/scratch-render.js"></script>
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<canvas id="test" width="480" height="360" style="width: 480px"></canvas>
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<input type="file" id="file" name="file">
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<script>
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// These variables are going to be available in the "window global" intentionally.
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// Allows you easy access to debug with `vm.greenFlag()` etc.
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window.devicePixelRatio = 1;
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var canvas = document.getElementById('test');
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var render = new ScratchRender(canvas);
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var vm = new VirtualMachine();
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var storage = new ScratchStorage();
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var mockMouse = data => vm.runtime.postIOData('mouse', {
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canvasWidth: canvas.width,
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canvasHeight: canvas.height,
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...data,
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});
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vm.attachStorage(storage);
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vm.attachRenderer(render);
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vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
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vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
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document.getElementById('file').addEventListener('click', e => {
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document.body.removeChild(document.getElementById('loaded'));
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});
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document.getElementById('file').addEventListener('change', e => {
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const reader = new FileReader();
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const thisFileInput = e.target;
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reader.onload = () => {
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vm.start();
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vm.loadProject(reader.result)
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.then(() => {
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// we add a `#loaded` div to our document, the integration suite
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// waits for that element to show up to assume the vm is ready
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// to play!
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const div = document.createElement('div');
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div.id='loaded';
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document.body.appendChild(div);
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});
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};
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reader.readAsArrayBuffer(thisFileInput.files[0]);
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});
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</script>
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</body>
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