WebGL-based rendering engine for Scratch 3.0
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2016-08-08 14:22:54 -04:00
playground Move “demo” into “playground” directory as to match VM and Blocks 2016-08-08 14:22:06 -04:00
src Use babel-polyfill, plus compatibility fixes 2016-06-16 14:30:32 -07:00
.editorconfig Add .editorconfig 2016-06-08 09:27:01 -07:00
.eslintrc Use babel for ES6 / ES2015 support 2016-06-15 14:39:44 -07:00
.gitattributes Add .editorconfig 2016-06-08 09:27:01 -07:00
.gitignore Allow driving the renderer from a web worker 2016-06-14 11:45:35 -07:00
.travis.yml Add Travis configuration 2016-08-08 14:22:21 -04:00
LICENSE Establish initial structure, create demo.html 2016-05-13 11:29:51 -07:00
Makefile Remove unused test commands and clean-up Makefile 2016-08-08 14:21:01 -04:00
package.json Move development dependencies into “devDependencies” in package.json 2016-08-08 14:21:21 -04:00
README.md Establish initial structure, create demo.html 2016-05-13 11:29:51 -07:00
render-worker.js Normalize build result naming to match VM conventions 2016-08-08 14:22:54 -04:00
render-worker.min.js Normalize build result naming to match VM conventions 2016-08-08 14:22:54 -04:00
render.js Normalize build result naming to match VM conventions 2016-08-08 14:22:54 -04:00
render.min.js Normalize build result naming to match VM conventions 2016-08-08 14:22:54 -04:00
TRADEMARK Establish initial structure, create demo.html 2016-05-13 11:29:51 -07:00
webpack.config.js Normalize build result naming to match VM conventions 2016-08-08 14:22:54 -04:00

scratch-render-webgl

Build Status

Installation

npm install scratch-render-webgl

Setup

Standalone Build

make build
<script src="/path/to/render-webgl.js"></script>
<script>
    var renderer = new window.RenderWebGL();
    // do things
</script>

Testing

make test
make coverage
make benchmark