scratch-render/src/BitmapSkin.js
Mx Corey Frang 2b8371e5af
Rewrite isTouchingDrawables on CPU ()
* avoid gl.readPixels at all costs
2018-04-27 16:19:25 -04:00

119 lines
3.8 KiB
JavaScript

const twgl = require('twgl.js');
const Skin = require('./Skin');
class BitmapSkin extends Skin {
/**
* Create a new Bitmap Skin.
* @extends Skin
* @param {!int} id - The ID for this Skin.
* @param {!RenderWebGL} renderer - The renderer which will use this skin.
*/
constructor (id, renderer) {
super(id);
/** @type {!int} */
this._costumeResolution = 1;
/** @type {!RenderWebGL} */
this._renderer = renderer;
/** @type {WebGLTexture} */
this._texture = null;
/** @type {Array<int>} */
this._textureSize = [0, 0];
}
/**
* Dispose of this object. Do not use it after calling this method.
*/
dispose () {
if (this._texture) {
this._renderer.gl.deleteTexture(this._texture);
this._texture = null;
}
super.dispose();
}
/**
* @returns {boolean} true for a raster-style skin (like a BitmapSkin), false for vector-style (like SVGSkin).
*/
get isRaster () {
return true;
}
/**
* @return {Array<number>} the "native" size, in texels, of this skin.
*/
get size () {
return [this._textureSize[0] / this._costumeResolution, this._textureSize[1] / this._costumeResolution];
}
/**
* @param {Array<number>} scale - The scaling factors to be used.
* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
*/
// eslint-disable-next-line no-unused-vars
getTexture (scale) {
return this._texture;
}
/**
* Set the contents of this skin to a snapshot of the provided bitmap data.
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} bitmapData - new contents for this skin.
* @param {int} [costumeResolution=1] - The resolution to use for this bitmap.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the bitmap. If not supplied, it will be
* calculated from the bounding box
* @fires Skin.event:WasAltered
*/
setBitmap (bitmapData, costumeResolution, rotationCenter) {
const gl = this._renderer.gl;
if (this._texture) {
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmapData);
this._silhouette.update(bitmapData);
} else {
// TODO: mipmaps?
const textureOptions = {
auto: true,
wrap: gl.CLAMP_TO_EDGE,
src: bitmapData
};
this._texture = twgl.createTexture(gl, textureOptions);
this._silhouette.update(bitmapData);
}
// Do these last in case any of the above throws an exception
this._costumeResolution = costumeResolution || 2;
this._textureSize = BitmapSkin._getBitmapSize(bitmapData);
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
this.setRotationCenter.apply(this, rotationCenter);
this.emit(Skin.Events.WasAltered);
}
/**
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} bitmapData - bitmap data to inspect.
* @returns {Array<int>} the width and height of the bitmap data, in pixels.
* @private
*/
static _getBitmapSize (bitmapData) {
if (bitmapData instanceof HTMLImageElement) {
return [bitmapData.naturalWidth || bitmapData.width, bitmapData.naturalHeight || bitmapData.height];
}
if (bitmapData instanceof HTMLVideoElement) {
return [bitmapData.videoWidth || bitmapData.width, bitmapData.videoHeight || bitmapData.height];
}
// ImageData or HTMLCanvasElement
return [bitmapData.width, bitmapData.height];
}
}
module.exports = BitmapSkin;