WebGL-based rendering engine for Scratch 3.0
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Tim Mickel 1fa97d248b Expose skin/costume size ()
* Expose skin/costume size

* Return skin size as a copy
2016-10-11 18:43:57 -04:00
playground Calculating tight bounding boxes for Drawables () 2016-10-11 18:14:14 -04:00
src Expose skin/costume size () 2016-10-11 18:43:57 -04:00
.editorconfig Add .editorconfig 2016-06-08 09:27:01 -07:00
.eslintrc Use babel for ES6 / ES2015 support 2016-06-15 14:39:44 -07:00
.gitattributes Add .editorconfig 2016-06-08 09:27:01 -07:00
.gitignore Publish playground to gh-pages 2016-09-24 15:26:37 -04:00
.npmignore Publish to NPM 2016-09-24 15:26:37 -04:00
.travis.yml Be accurate in version comment 2016-09-27 09:22:01 -04:00
LICENSE Establish initial structure, create demo.html 2016-05-13 11:29:51 -07:00
Makefile Set playground as dev server content base 2016-09-26 11:58:26 -04:00
package.json Calculating tight bounding boxes for Drawables () 2016-10-11 18:14:14 -04:00
README.md Update documentation in README 2016-08-08 14:23:25 -04:00
TRADEMARK Establish initial structure, create demo.html 2016-05-13 11:29:51 -07:00
webpack.config.js Lint 2016-09-27 09:42:04 -04:00

scratch-render

WebGL-based rendering engine for Scratch 3.0

Build Status Dependency Status devDependency Status

Installation

npm install https://github.com/LLK/scratch-render.git

Setup

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Scratch WebGL rendering demo</title>
    </head>

    <body>
        <canvas id="myStage"></canvas>
        <canvas id="myDebug"></canvas>
    </body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebugElement');

// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);

// Connect to debug canvas
renderer.setDebugCanvas(document.getElementById('debug-canvas'));

// Start drawing
function drawStep() {
    renderer.draw();
    requestAnimationFrame(drawStep);
}
drawStep();

// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);

Standalone Build

make build
<script src="/path/to/render.js"></script>
<script>
    var renderer = new window.RenderWebGLLocal();
    // do things
</script>

Testing

make test

Donate

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