Document all methods

This commit is contained in:
Christopher Willis-Ford 2016-05-17 15:12:37 -07:00
parent 4fc42ca00a
commit f30629ebba
2 changed files with 70 additions and 1 deletions

View file

@ -1,5 +1,11 @@
var twgl = require('twgl.js');
/**
* An object which can be drawn by the renderer.
* @param renderer The renderer which owns this Drawable.
* @param gl The OpenGL context.
* @constructor
*/
function Drawable(renderer, gl) {
this._id = Drawable._nextDrawable++;
Drawable._allDrawables[this._id] = this;
@ -51,6 +57,10 @@ Drawable.getDrawableByID = function (drawableID) {
return Drawable._allDrawables[drawableID];
};
/**
* Dirty the transforms of all Drawables.
* Call this when the projection matrix changes, for example.
*/
Drawable.dirtyAllTransforms = function () {
for (var drawableID in Drawable._allDrawables) {
if (Drawable._allDrawables.hasOwnProperty(drawableID)) {
@ -66,6 +76,9 @@ Drawable.prototype._DEFAULT_SKIN = {
bus: '66895930177178ea01d9e610917f8acf.png'
}.squirrel;
/**
* Dispose of this Drawable. Do not use it after calling this method.
*/
Drawable.prototype.dispose = function () {
this.setSkin(null);
if (this._id >= 0) {
@ -73,14 +86,27 @@ Drawable.prototype.dispose = function () {
}
};
/**
* Mark this Drawable's transform as dirty.
* It will be recalculated next time it's needed.
*/
Drawable.prototype.setTransformDirty = function () {
this._transformDirty = true;
};
/**
* Retrieve the ID for this Drawable.
* @returns {number} The ID for this Drawable.
*/
Drawable.prototype.getID = function () {
return this._id;
};
/**
* Set this Drawable's skin.
* The Drawable will briefly use a 1x1 skin while waiting for the
* @param {string} skin_md5ext The MD5 and file extension of the skin.
*/
Drawable.prototype.setSkin = function (skin_md5ext) {
// TODO: share Skins across Drawables - see also destroy()
if (this._uniforms.u_texture) {
@ -109,6 +135,10 @@ Drawable.prototype.setSkin = function (skin_md5ext) {
}
};
/**
* Retrieve the shader uniforms to be used when rendering this Drawable.
* @returns {Object.<string, *>}
*/
Drawable.prototype.getUniforms = function () {
if (this._transformDirty) {
this._calculateTransform();
@ -116,6 +146,11 @@ Drawable.prototype.getUniforms = function () {
return this._uniforms;
};
/**
* Set the position of this Drawable.
* @param {number} x The new X position for this Drawable.
* @param {number} y The new Y position for this Drawable.
*/
Drawable.prototype.setPosition = function (x, y) {
if (this._position[0] != x || this._position[1] != y) {
this._position[0] = x;
@ -124,6 +159,10 @@ Drawable.prototype.setPosition = function (x, y) {
}
};
/**
* Set the direction of this Drawable.
* @param {number} directionDegrees The direction for this Drawable, in degrees.
*/
Drawable.prototype.setDirection = function (directionDegrees) {
if (this._direction != directionDegrees) {
this._direction = directionDegrees;
@ -131,6 +170,10 @@ Drawable.prototype.setDirection = function (directionDegrees) {
}
};
/**
* Set the scale of this Drawable.
* @param {number} scalePercent The scale for this Drawable, as a percentage.
*/
Drawable.prototype.setScale = function (scalePercent) {
if(this._scale != scalePercent) {
this._scale = scalePercent;
@ -138,6 +181,10 @@ Drawable.prototype.setScale = function (scalePercent) {
}
};
/**
* Calculate the transform to use when rendering this Drawable.
* @private
*/
Drawable.prototype._calculateTransform = function () {
var rotation = (270 - this._direction) * Math.PI / 180;
var scale = this._scale / 100 / this._costumeResolution;