Draw a squirrel

This change introduces the Drawable class, which corresponds to a
Scratch sprite or clone. It supports setting its "skin" (corresponding
to a Scratch costume) by md5+extension, but currently only supports
bitmap skins. Drawables can be created, destroyed, and otherwise
manipulated by ID through the renderer.
This commit is contained in:
Christopher Willis-Ford 2016-05-17 13:52:37 -07:00
parent 60931611d4
commit dbe3f1370b
5 changed files with 268 additions and 37 deletions

150
src/Drawable.js Normal file
View file

@ -0,0 +1,150 @@
var twgl = require('twgl.js');
function Drawable(renderer, gl) {
this._id = Drawable._nextDrawable++;
Drawable._allDrawables[this._id] = this;
this._renderer = renderer;
this._gl = gl;
// TODO: double-buffer uniforms
this._uniforms = {
u_texture: null,
u_mvp: twgl.m4.identity(),
u_brightness_shift: 0,
u_hue_shift: 0,
u_whirl_radians: 0
};
this._position = twgl.v3.create(0, 0);
this._scale = 100;
this._direction = 90;
this._dimensions = twgl.v3.create(0, 0);
this._transformDirty = true;
this._costumeResolution = 2; // TODO: only for bitmaps
this.setSkin(this._DEFAULT_SKIN);
}
module.exports = Drawable;
/**
* The ID to be assigned next time the Drawable constructor is called.
* @type {number}
* @private
*/
Drawable._nextDrawable = 0;
/**
* All current Drawables, by ID.
* @type {Object.<int, Drawable>}
* @private
*/
Drawable._allDrawables = {};
/**
* Fetch a Drawable by its ID number.
* @param drawableID {int} The ID of the Drawable to fetch.
* @returns {?Drawable} The specified Drawable if found, otherwise null.
*/
Drawable.getDrawableByID = function (drawableID) {
return Drawable._allDrawables[drawableID];
};
Drawable.dirtyAllTransforms = function () {
for (var drawableID in Drawable._allDrawables) {
if (Drawable._allDrawables.hasOwnProperty(drawableID)) {
var drawable = Drawable._allDrawables[drawableID];
drawable.setTransformDirty();
}
}
};
// TODO: fall back on a built-in skin to protect against network problems
Drawable.prototype._DEFAULT_SKIN = {
squirrel: '7e24c99c1b853e52f8e7f9004416fa34.png',
bus: '66895930177178ea01d9e610917f8acf.png'
}.squirrel;
Drawable.prototype.dispose = function () {
this.setSkin(null);
if (this._id >= 0) {
delete Drawable[this._id];
}
};
Drawable.prototype.setTransformDirty = function () {
this._transformDirty = true;
};
Drawable.prototype.getID = function () {
return this._id;
};
Drawable.prototype.setSkin = function (skin_md5ext) {
// TODO: share Skins across Drawables - see also destroy()
if (this._uniforms.u_texture) {
this._gl.deleteTexture(this._uniforms);
}
if (skin_md5ext) {
var url =
'https://cdn.assets.scratch.mit.edu/internalapi/asset/' +
skin_md5ext +
'/get/';
var instance = this;
this._uniforms.u_texture =
twgl.createTexture(this._gl, {
auto: true,
src: url
}, function (err, texture, source) {
if (!err) {
instance._dimensions[0] = source.width;
instance._dimensions[1] = source.height;
instance.setTransformDirty();
}
});
}
else {
this._uniforms.u_texture = null;
}
};
Drawable.prototype.getUniforms = function () {
if (this._transformDirty) {
this._calculateTransform();
}
return this._uniforms;
};
Drawable.prototype.setPosition = function (x, y) {
if (this._position[0] != x || this._position[1] != y) {
this._position[0] = x;
this._position[1] = y;
this.setTransformDirty();
}
};
Drawable.prototype.setDirection = function (directionDegrees) {
if (this._direction != directionDegrees) {
this._direction = directionDegrees;
this.setTransformDirty();
}
};
Drawable.prototype.setScale = function (scalePercent) {
if(this._scale != scalePercent) {
this._scale = scalePercent;
this.setTransformDirty();
}
};
Drawable.prototype._calculateTransform = function () {
var rotation = (270 - this._direction) * Math.PI / 180;
var scale = this._scale / 100 / this._costumeResolution;
var projection = this._renderer.getProjectionMatrix();
var mvp = this._uniforms.u_mvp;
twgl.m4.translate(projection, this._position, mvp);
twgl.m4.rotateZ(mvp, rotation, mvp);
twgl.m4.scale(mvp, twgl.v3.mulScalar(this._dimensions, scale), mvp);
this._transformDirty = false;
};