Touching color implementation ()

* Touching color draft implementation

* New constant for CPU/GPU render split determined, removing query param

* Small fix for pick tests
This commit is contained in:
Mx Corey Frang 2018-08-08 14:20:35 -04:00 committed by GitHub
parent 62b4a1d5a2
commit c54a928f0a
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 574 additions and 88 deletions
test/integration

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@ -26,7 +26,13 @@ const runFile = (file, script) =>
vm.greenFlag();
const sendResults = [];
const idToTargetName = id => vm.runtime.targets.find(target => target.drawableID === id).sprite.name;
const idToTargetName = id => {
const target = vm.runtime.targets.find(tar => tar.drawableID === id);
if (!target) {
return `[Unknown drawableID: ${id}]`;
}
return target.sprite.name;
};
const sprite = vm.runtime.targets.find(target => target.sprite.name === 'Sprite1');
sendResults.push(['center', idToTargetName(render.pick(240, 180))]);