From bd8ca26bb7318a441ac1e51b33ad12d388c8e673 Mon Sep 17 00:00:00 2001 From: Paul Kaplan <pkaplan@media.mit.edu> Date: Mon, 30 Apr 2018 15:54:13 -0400 Subject: [PATCH] Fix color inversion bug on mobile --- src/shaders/sprite.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shaders/sprite.frag b/src/shaders/sprite.frag index 0848a0d2..51fa05ac 100644 --- a/src/shaders/sprite.frag +++ b/src/shaders/sprite.frag @@ -46,7 +46,7 @@ varying vec2 v_texCoord; // See also: https://en.wikipedia.org/wiki/HSL_and_HSV#Formal_derivation // Smaller values can cause problems with "color" and "brightness" effects on some mobile devices -const float epsilon = 1e-4; +const float epsilon = 1e-3; // Convert an RGB color to Hue, Saturation, and Lightness. // All components of input and output are expected to be in the [0,1] range.