Merge pull request #604 from adroitwhiz/playwright

Playwright: the re-wright
This commit is contained in:
adroitwhiz 2020-05-11 15:50:57 -04:00 committed by GitHub
commit a7bec3a958
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7 changed files with 145 additions and 118 deletions

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@ -1,14 +1,10 @@
language: node_js
dist: trusty
addons:
chrome: stable
node_js:
- 8
- 10
- node
env:
- NODE_ENV=production
before_install:
- google-chrome-stable --headless --no-sandbox --remote-debugging-port=9222 &
install:
- npm --production=false install
- npm --production=false update
@ -16,6 +12,7 @@ sudo: false
cache:
directories:
- node_modules
- ~/.cache/ms-playwright
jobs:
include:
- stage: test
@ -24,7 +21,7 @@ jobs:
- npm run docs
- npm run tap
- stage: deploy
node_js: 8
node_js: 10
script: npm run build
before_deploy:
- VPKG=$($(npm bin)/json -f package.json version)

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@ -29,7 +29,6 @@
"babel-loader": "^7.1.4",
"babel-polyfill": "^6.22.0",
"babel-preset-env": "^1.6.1",
"chromeless": "^1.5.1",
"copy-webpack-plugin": "^4.5.1",
"docdash": "^0.4.0",
"eslint": "^4.6.1",
@ -37,6 +36,7 @@
"gh-pages": "^1.0.0",
"jsdoc": "^3.5.5",
"json": "^9.0.4",
"playwright-chromium": "^1.0.1",
"scratch-vm": "0.2.0-prerelease.20191227164934",
"tap": "^11.0.0",
"travis-after-all": "^1.4.4",

54
test/helper/page-util.js Normal file
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@ -0,0 +1,54 @@
/* global window, VirtualMachine, ScratchStorage, ScratchSVGRenderer */
/* eslint-env browser */
// Wait for all SVG skins to be loaded.
// TODO: this is extremely janky and should be removed once vm.loadProject waits for SVG skins to load
// https://github.com/LLK/scratch-render/issues/563
window.waitForSVGSkinLoad = renderer => new Promise(resolve => {
// eslint-disable-next-line prefer-const
let interval;
const waitInner = () => {
let numSVGSkins = 0;
let numLoadedSVGSkins = 0;
for (const skin of renderer._allSkins) {
if (skin.constructor.name !== 'SVGSkin') continue;
numSVGSkins++;
if (skin._svgRenderer.loaded) numLoadedSVGSkins++;
}
if (numSVGSkins === numLoadedSVGSkins) {
clearInterval(interval);
resolve();
}
};
interval = setInterval(waitInner, 1);
});
window.loadFileInputIntoVM = (fileInput, vm, render) => {
const reader = new FileReader();
return new Promise(resolve => {
reader.onload = () => {
vm.start();
vm.loadProject(reader.result)
.then(() => window.waitForSVGSkinLoad(render))
.then(() => {
resolve();
});
};
reader.readAsArrayBuffer(fileInput.files[0]);
});
};
window.initVM = render => {
const vm = new VirtualMachine();
const storage = new ScratchStorage();
vm.attachStorage(storage);
vm.attachRenderer(render);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
return vm;
};

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@ -2,6 +2,7 @@
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
<script src="../helper/page-util.js"></script>
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
<script src="../../dist/web/scratch-render.js"></script>
@ -17,38 +18,18 @@
window.devicePixelRatio = 1;
const gpuCanvas = document.getElementById('test');
var render = new ScratchRender(gpuCanvas);
var vm = new VirtualMachine();
var storage = new ScratchStorage();
var vm = initVM(render);
vm.attachStorage(storage);
vm.attachRenderer(render);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
document.getElementById('file').addEventListener('click', e => {
document.body.removeChild(document.getElementById('loaded'));
});
document.getElementById('file').addEventListener('change', e => {
const reader = new FileReader();
const thisFileInput = e.target;
reader.onload = () => {
vm.start();
vm.loadProject(reader.result)
.then(() => {
// we add a `#loaded` div to our document, the integration suite
// waits for that element to show up to assume the vm is ready
// to play!
const div = document.createElement('div');
div.id='loaded';
document.body.appendChild(div);
vm.greenFlag();
setTimeout(() => {
renderCpu();
}, 1000);
});
};
reader.readAsArrayBuffer(thisFileInput.files[0]);
const fileInput = document.getElementById('file');
const loadFile = loadFileInputIntoVM.bind(null, fileInput, vm, render);
fileInput.addEventListener('change', e => {
loadFile()
.then(() => {
vm.greenFlag();
setTimeout(() => {
renderCpu();
}, 1000);
});
});
const cpuCanvas = document.getElementById('cpu');

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@ -2,6 +2,7 @@
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
<script src="../helper/page-util.js"></script>
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
<script src="../../dist/web/scratch-render.js"></script>
@ -15,39 +16,13 @@
var canvas = document.getElementById('test');
var render = new ScratchRender(canvas);
var vm = new VirtualMachine();
var storage = new ScratchStorage();
var vm = initVM(render);
var mockMouse = data => vm.runtime.postIOData('mouse', {
canvasWidth: canvas.width,
canvasHeight: canvas.height,
...data,
});
vm.attachStorage(storage);
vm.attachRenderer(render);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
document.getElementById('file').addEventListener('click', e => {
document.body.removeChild(document.getElementById('loaded'));
});
document.getElementById('file').addEventListener('change', e => {
const reader = new FileReader();
const thisFileInput = e.target;
reader.onload = () => {
vm.start();
vm.loadProject(reader.result)
.then(() => {
// we add a `#loaded` div to our document, the integration suite
// waits for that element to show up to assume the vm is ready
// to play!
const div = document.createElement('div');
div.id='loaded';
document.body.appendChild(div);
});
};
reader.readAsArrayBuffer(thisFileInput.files[0]);
});
const loadFile = loadFileInputIntoVM.bind(null, document.getElementById('file'), vm, render);
</script>
</body>

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@ -1,29 +1,34 @@
/* global vm, render, Promise */
const {Chromeless} = require('chromeless');
const {chromium} = require('playwright-chromium');
const test = require('tap').test;
const path = require('path');
const chromeless = new Chromeless();
const indexHTML = path.resolve(__dirname, 'index.html');
const testDir = (...args) => path.resolve(__dirname, 'pick-tests', ...args);
const runFile = (file, action, script) =>
const runFile = async (file, action, page, script) => {
// start each test by going to the index.html, and loading the scratch file
chromeless.goto(`file://${indexHTML}`)
.setFileInput('#file', testDir(file))
// the index.html handler for file input will add a #loaded element when it
// finishes.
.wait('#loaded')
.evaluate(`function () {return (${script})(${action});}`)
;
await page.goto(`file://${indexHTML}`);
const fileInput = await page.$('#file');
await fileInput.setInputFiles(testDir(file));
await page.evaluate(() =>
// `loadFile` is defined on the page itself.
// eslint-disable-next-line no-undef
loadFile()
);
return page.evaluate(`(function () {return (${script})(${action});})()`);
};
// immediately invoked async function to let us wait for each test to finish before starting the next.
(async () => {
const browser = await chromium.launch();
const page = await browser.newPage();
const testOperation = async function (name, action, expect) {
await test(name, async t => {
const results = await runFile('test-mouse-touch.sb2', action, boundAction => {
const results = await runFile('test-mouse-touch.sb2', action, page, boundAction => {
vm.greenFlag();
const sendResults = [];
@ -97,5 +102,10 @@ const runFile = (file, action, script) =>
}
// close the browser window we used
await chromeless.end();
})();
await browser.close();
})().catch(err => {
// Handle promise rejections by exiting with a nonzero code to ensure that tests don't erroneously pass
// eslint-disable-next-line no-console
console.error(err.message);
process.exit(1);
});

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@ -1,54 +1,56 @@
/* global vm, Promise */
const {Chromeless} = require('chromeless');
const {chromium} = require('playwright-chromium');
const test = require('tap').test;
const path = require('path');
const fs = require('fs');
const chromeless = new Chromeless();
const indexHTML = path.resolve(__dirname, 'index.html');
const testDir = (...args) => path.resolve(__dirname, 'scratch-tests', ...args);
const testFile = file => test(file, async t => {
const testFile = (file, page) => test(file, async t => {
// start each test by going to the index.html, and loading the scratch file
const says = await chromeless.goto(`file://${indexHTML}`)
.setFileInput('#file', testDir(file))
// the index.html handler for file input will add a #loaded element when it
// finishes.
.wait('#loaded')
.evaluate(() => {
// This function is run INSIDE the integration chrome browser via some
// injection and .toString() magic. We can return some "simple data"
// back across as a promise, so we will just log all the says that happen
// for parsing after.
await page.goto(`file://${indexHTML}`);
const fileInput = await page.$('#file');
await fileInput.setInputFiles(testDir(file));
await page.evaluate(() =>
// `loadFile` is defined on the page itself.
// eslint-disable-next-line no-undef
loadFile()
);
const says = await page.evaluate(() => {
// This function is run INSIDE the integration chrome browser via some
// injection and .toString() magic. We can return some "simple data"
// back across as a promise, so we will just log all the says that happen
// for parsing after.
// this becomes the `says` in the outer scope
const messages = [];
const TIMEOUT = 5000;
// this becomes the `says` in the outer scope
const messages = [];
const TIMEOUT = 5000;
vm.runtime.on('SAY', (_, __, message) => {
messages.push(message);
});
vm.runtime.on('SAY', (_, __, message) => {
messages.push(message);
});
vm.greenFlag();
const startTime = Date.now();
vm.greenFlag();
const startTime = Date.now();
return Promise.resolve()
.then(async () => {
// waiting for all threads to complete, then we return
while (vm.runtime.threads.some(thread => vm.runtime.isActiveThread(thread))) {
if ((Date.now() - startTime) >= TIMEOUT) {
// if we push the message after end, the failure from tap is not very useful:
// "not ok test after end() was called"
messages.unshift(`fail Threads still running after ${TIMEOUT}ms`);
break;
}
await new Promise(resolve => setTimeout(resolve, 50));
return Promise.resolve()
.then(async () => {
// waiting for all threads to complete, then we return
while (vm.runtime.threads.some(thread => vm.runtime.isActiveThread(thread))) {
if ((Date.now() - startTime) >= TIMEOUT) {
// if we push the message after end, the failure from tap is not very useful:
// "not ok test after end() was called"
messages.unshift(`fail Threads still running after ${TIMEOUT}ms`);
break;
}
return messages;
});
});
await new Promise(resolve => setTimeout(resolve, 50));
}
return messages;
});
});
// Map string messages to tap reporting methods. This will be used
// with events from scratch's runtime emitted on block instructions.
@ -103,13 +105,21 @@ const testFile = file => test(file, async t => {
// immediately invoked async function to let us wait for each test to finish before starting the next.
(async () => {
const browser = await chromium.launch();
const page = await browser.newPage();
const files = fs.readdirSync(testDir())
.filter(uri => uri.endsWith('.sb2') || uri.endsWith('.sb3'));
for (const file of files) {
await testFile(file);
await testFile(file, page);
}
// close the browser window we used
await chromeless.end();
})();
await browser.close();
})().catch(err => {
// Handle promise rejections by exiting with a nonzero code to ensure that tests don't erroneously pass
// eslint-disable-next-line no-console
console.error(err.message);
process.exit(1);
});