mirror of
https://github.com/scratchfoundation/scratch-render.git
synced 2025-08-28 22:30:04 -04:00
Merge pull request #469 from mzgoddard/update-drawable
Add update drawable methods for each property
This commit is contained in:
commit
857b541e84
2 changed files with 196 additions and 41 deletions
115
src/Drawable.js
115
src/Drawable.js
|
@ -183,56 +183,99 @@ class Drawable {
|
|||
return this._visible;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position if it is different. Marks the transform as dirty.
|
||||
* @param {Array.<number>} position A new position.
|
||||
*/
|
||||
updatePosition (position) {
|
||||
if (this._position[0] !== position[0] ||
|
||||
this._position[1] !== position[1]) {
|
||||
this._position[0] = Math.round(position[0]);
|
||||
this._position[1] = Math.round(position[1]);
|
||||
this.setTransformDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the direction if it is different. Marks the transform as dirty.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDirection (direction) {
|
||||
if (this._direction !== direction) {
|
||||
this._direction = direction;
|
||||
this._rotationTransformDirty = true;
|
||||
this.setTransformDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the scale if it is different. Marks the transform as dirty.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateScale (scale) {
|
||||
if (this._scale[0] !== scale[0] ||
|
||||
this._scale[1] !== scale[1]) {
|
||||
this._scale[0] = scale[0];
|
||||
this._scale[1] = scale[1];
|
||||
this._rotationCenterDirty = true;
|
||||
this._skinScaleDirty = true;
|
||||
this.setTransformDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update visibility if it is different. Marks the convex hull as dirty.
|
||||
* @param {boolean} visible A new visibility state.
|
||||
*/
|
||||
updateVisible (visible) {
|
||||
if (this._visible !== visible) {
|
||||
this._visible = visible;
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update an effect. Marks the convex hull as dirty if the effect changes shape.
|
||||
* @param {string} effectName The name of the effect.
|
||||
* @param {number} rawValue A new effect value.
|
||||
*/
|
||||
updateEffect (effectName, rawValue) {
|
||||
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
|
||||
if (rawValue) {
|
||||
this._effectBits |= effectInfo.mask;
|
||||
} else {
|
||||
this._effectBits &= ~effectInfo.mask;
|
||||
}
|
||||
const converter = effectInfo.converter;
|
||||
this._uniforms[effectInfo.uniformName] = converter(rawValue);
|
||||
if (effectInfo.shapeChanges) {
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific update* methods instead.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
updateProperties (properties) {
|
||||
let dirty = false;
|
||||
if ('position' in properties && (
|
||||
this._position[0] !== properties.position[0] ||
|
||||
this._position[1] !== properties.position[1])) {
|
||||
this._position[0] = Math.round(properties.position[0]);
|
||||
this._position[1] = Math.round(properties.position[1]);
|
||||
dirty = true;
|
||||
if ('position' in properties) {
|
||||
this.updatePosition(properties.position);
|
||||
}
|
||||
if ('direction' in properties && this._direction !== properties.direction) {
|
||||
this._direction = properties.direction;
|
||||
this._rotationTransformDirty = true;
|
||||
dirty = true;
|
||||
if ('direction' in properties) {
|
||||
this.updateDirection(properties.direction);
|
||||
}
|
||||
if ('scale' in properties && (
|
||||
this._scale[0] !== properties.scale[0] ||
|
||||
this._scale[1] !== properties.scale[1])) {
|
||||
this._scale[0] = properties.scale[0];
|
||||
this._scale[1] = properties.scale[1];
|
||||
this._rotationCenterDirty = true;
|
||||
this._skinScaleDirty = true;
|
||||
dirty = true;
|
||||
if ('scale' in properties) {
|
||||
this.updateScale(properties.scale);
|
||||
}
|
||||
if ('visible' in properties) {
|
||||
this._visible = properties.visible;
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
if (dirty) {
|
||||
this.setTransformDirty();
|
||||
this.updateVisible(properties.visible);
|
||||
}
|
||||
const numEffects = ShaderManager.EFFECTS.length;
|
||||
for (let index = 0; index < numEffects; ++index) {
|
||||
const effectName = ShaderManager.EFFECTS[index];
|
||||
if (effectName in properties) {
|
||||
const rawValue = properties[effectName];
|
||||
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
|
||||
if (rawValue) {
|
||||
this._effectBits |= effectInfo.mask;
|
||||
} else {
|
||||
this._effectBits &= ~effectInfo.mask;
|
||||
}
|
||||
const converter = effectInfo.converter;
|
||||
this._uniforms[effectInfo.uniformName] = converter(rawValue);
|
||||
if (effectInfo.shapeChanges) {
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
this.updateEffect(effectName, properties[effectName]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1314,9 +1314,122 @@ class RenderWebGL extends EventEmitter {
|
|||
}, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
*/
|
||||
updateDrawableSkinId (drawableID, skinId) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin rotation center.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableRotationCenter (drawableID, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin and rotation center together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's position.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} position The new position.
|
||||
*/
|
||||
updateDrawablePosition (drawableID, position) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updatePosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDrawableDirection (drawableID, direction) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's scale.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableScale (drawableID, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction and scale together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableDirectionScale (drawableID, direction, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visibility.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {boolean} visible Will the drawable be visible?
|
||||
*/
|
||||
updateDrawableVisible (drawableID, visible) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateVisible(visible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visual effect.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {string} effectName The effect to change.
|
||||
* @param {number} value A new effect value.
|
||||
*/
|
||||
updateDrawableEffect (drawableID, effectName, value) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateEffect(effectName, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific updateDrawable* methods instead.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
|
@ -1324,17 +1437,16 @@ class RenderWebGL extends EventEmitter {
|
|||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
/**
|
||||
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if ('skinId' in properties) {
|
||||
drawable.skin = this._allSkins[properties.skinId];
|
||||
this.updateDrawableSkinId(drawableID, properties.skinId);
|
||||
}
|
||||
if ('rotationCenter' in properties) {
|
||||
const newRotationCenter = properties.rotationCenter;
|
||||
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
|
||||
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
|
||||
}
|
||||
drawable.updateProperties(properties);
|
||||
}
|
||||
|
@ -1351,7 +1463,7 @@ class RenderWebGL extends EventEmitter {
|
|||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
return [x, y];
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue