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@ -665,7 +665,7 @@ class RenderWebGL {
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const {skin, costumeResolution} = properties;
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const skinId = this._skinUrlMap.hasOwnProperty(skin) ?
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this._skinUrlMap[skin] :
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this.createSkinFromURL(skin, costumeResolution);
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this._skinUrlMap[skin] = this.createSkinFromURL(skin, costumeResolution);
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drawable.skin = this._allSkins[skinId];
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}
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if ('skinId' in properties) {
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