mirror of
https://github.com/scratchfoundation/scratch-render.git
synced 2025-08-28 22:30:04 -04:00
Merge branch 'develop' into rm-update-fast-bounds
This commit is contained in:
commit
503c3f7b0b
10 changed files with 467 additions and 78 deletions
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@ -62,10 +62,11 @@ class BitmapSkin extends Skin {
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/**
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* Get the bounds of the drawable for determining its fenced position.
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* @param {Array<number>} drawable - The Drawable instance this skin is using.
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* @param {?Rectangle} result - Optional destination for bounds calculation.
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* @return {!Rectangle} The drawable's bounds. For compatibility with Scratch 2, we always use getAABB for bitmaps.
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*/
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getFenceBounds (drawable) {
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return drawable.getAABB();
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getFenceBounds (drawable, result) {
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return drawable.getAABB(result);
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}
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/**
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164
src/Drawable.js
164
src/Drawable.js
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@ -183,56 +183,99 @@ class Drawable {
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return this._visible;
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}
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/**
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* Update the position if it is different. Marks the transform as dirty.
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* @param {Array.<number>} position A new position.
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*/
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updatePosition (position) {
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if (this._position[0] !== position[0] ||
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this._position[1] !== position[1]) {
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this._position[0] = Math.round(position[0]);
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this._position[1] = Math.round(position[1]);
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this.setTransformDirty();
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}
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}
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/**
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* Update the direction if it is different. Marks the transform as dirty.
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* @param {number} direction A new direction.
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*/
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updateDirection (direction) {
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if (this._direction !== direction) {
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this._direction = direction;
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this._rotationTransformDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update the scale if it is different. Marks the transform as dirty.
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* @param {Array.<number>} scale A new scale.
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*/
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updateScale (scale) {
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if (this._scale[0] !== scale[0] ||
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this._scale[1] !== scale[1]) {
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this._scale[0] = scale[0];
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this._scale[1] = scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update visibility if it is different. Marks the convex hull as dirty.
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* @param {boolean} visible A new visibility state.
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*/
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updateVisible (visible) {
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if (this._visible !== visible) {
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this._visible = visible;
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this.setConvexHullDirty();
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}
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}
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/**
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* Update an effect. Marks the convex hull as dirty if the effect changes shape.
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* @param {string} effectName The name of the effect.
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* @param {number} rawValue A new effect value.
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*/
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updateEffect (effectName, rawValue) {
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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}
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/**
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* Update the position, direction, scale, or effect properties of this Drawable.
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* @deprecated Use specific update* methods instead.
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* @param {object.<string,*>} properties The new property values to set.
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*/
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updateProperties (properties) {
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let dirty = false;
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if ('position' in properties && (
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this._position[0] !== properties.position[0] ||
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this._position[1] !== properties.position[1])) {
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this._position[0] = Math.round(properties.position[0]);
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this._position[1] = Math.round(properties.position[1]);
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dirty = true;
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if ('position' in properties) {
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this.updatePosition(properties.position);
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}
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if ('direction' in properties && this._direction !== properties.direction) {
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this._direction = properties.direction;
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this._rotationTransformDirty = true;
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dirty = true;
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if ('direction' in properties) {
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this.updateDirection(properties.direction);
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}
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if ('scale' in properties && (
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this._scale[0] !== properties.scale[0] ||
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this._scale[1] !== properties.scale[1])) {
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this._scale[0] = properties.scale[0];
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this._scale[1] = properties.scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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dirty = true;
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if ('scale' in properties) {
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this.updateScale(properties.scale);
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}
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if ('visible' in properties) {
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this._visible = properties.visible;
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this.setConvexHullDirty();
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}
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if (dirty) {
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this.setTransformDirty();
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this.updateVisible(properties.visible);
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}
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const numEffects = ShaderManager.EFFECTS.length;
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for (let index = 0; index < numEffects; ++index) {
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const effectName = ShaderManager.EFFECTS[index];
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if (effectName in properties) {
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const rawValue = properties[effectName];
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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this.updateEffect(effectName, properties[effectName]);
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}
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}
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}
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@ -433,6 +476,16 @@ class Drawable {
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return true;
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}
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// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
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if ((this._effectBits & (
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ShaderManager.EFFECT_INFO.fisheye.mask |
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ShaderManager.EFFECT_INFO.whirl.mask |
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ShaderManager.EFFECT_INFO.pixelate.mask |
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ShaderManager.EFFECT_INFO.mosaic.mask
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)) !== 0) {
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return false;
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}
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// We can't use nearest neighbor unless we are a multiple of 90 rotation
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if (this._direction % 90 !== 0) {
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return false;
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@ -451,9 +504,10 @@ class Drawable {
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* This function applies the transform matrix to the known convex hull,
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* and then finds the minimum box along the axes.
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* Before calling this, ensure the renderer has updated convex hull points.
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* @param {?Rectangle} result optional destination for bounds calculation
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* @return {!Rectangle} Bounds for a tight box around the Drawable.
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*/
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getBounds () {
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getBounds (result) {
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if (this.needsConvexHullPoints()) {
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throw new Error('Needs updated convex hull points before bounds calculation.');
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}
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@ -462,18 +516,19 @@ class Drawable {
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}
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const transformedHullPoints = this._getTransformedHullPoints();
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// Search through transformed points to generate box on axes.
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const bounds = new Rectangle();
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bounds.initFromPointsAABB(transformedHullPoints);
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return bounds;
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result = result || new Rectangle();
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result.initFromPointsAABB(transformedHullPoints);
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return result;
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}
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/**
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* Get the precise bounds for the upper 8px slice of the Drawable.
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* Used for calculating where to position a text bubble.
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* Before calling this, ensure the renderer has updated convex hull points.
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* @param {?Rectangle} result optional destination for bounds calculation
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* @return {!Rectangle} Bounds for a tight box around a slice of the Drawable.
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*/
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getBoundsForBubble () {
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getBoundsForBubble (result) {
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if (this.needsConvexHullPoints()) {
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throw new Error('Needs updated convex hull points before bubble bounds calculation.');
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}
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@ -485,9 +540,9 @@ class Drawable {
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const maxY = Math.max.apply(null, transformedHullPoints.map(p => p[1]));
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const filteredHullPoints = transformedHullPoints.filter(p => p[1] > maxY - slice);
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// Search through filtered points to generate box on axes.
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const bounds = new Rectangle();
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bounds.initFromPointsAABB(filteredHullPoints);
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return bounds;
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result = result || new Rectangle();
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result.initFromPointsAABB(filteredHullPoints);
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return result;
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}
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/**
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@ -497,34 +552,31 @@ class Drawable {
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* which is tightly snapped to account for a Drawable's transparent regions.
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* `getAABB` returns a much less accurate bounding box, but will be much
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* faster to calculate so may be desired for quick checks/optimizations.
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* @param {?Rectangle} result optional destination for bounds calculation
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* @return {!Rectangle} Rough axis-aligned bounding box for Drawable.
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*/
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getAABB () {
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getAABB (result) {
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if (this._transformDirty) {
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this._calculateTransform();
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}
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const tm = this._uniforms.u_modelMatrix;
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const bounds = new Rectangle();
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bounds.initFromPointsAABB([
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twgl.m4.transformPoint(tm, [-0.5, -0.5, 0]),
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twgl.m4.transformPoint(tm, [0.5, -0.5, 0]),
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twgl.m4.transformPoint(tm, [-0.5, 0.5, 0]),
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twgl.m4.transformPoint(tm, [0.5, 0.5, 0])
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]);
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return bounds;
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result = result || new Rectangle();
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result.initFromModelMatrix(tm);
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return result;
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}
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/**
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* Return the best Drawable bounds possible without performing graphics queries.
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* I.e., returns the tight bounding box when the convex hull points are already
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* known, but otherwise return the rough AABB of the Drawable.
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* @param {?Rectangle} result optional destination for bounds calculation
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* @return {!Rectangle} Bounds for the Drawable.
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*/
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getFastBounds () {
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getFastBounds (result) {
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if (!this.needsConvexHullPoints()) {
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return this.getBounds();
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return this.getBounds(result);
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}
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return this.getAABB();
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return this.getAABB(result);
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}
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/**
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@ -54,6 +54,31 @@ class Rectangle {
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}
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}
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/**
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* Initialize a Rectangle to a 1 unit square centered at 0 x 0 transformed
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* by a model matrix.
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* @param {Array.<number>} m A 4x4 matrix to transform the rectangle by.
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* @tutorial Rectangle-AABB-Matrix
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*/
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initFromModelMatrix (m) {
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// In 2D space, we will soon use the 2x2 "top left" scale and rotation
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// submatrix, while we store and the 1x2 "top right" that position
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// vector.
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const m30 = m[(3 * 4) + 0];
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const m31 = m[(3 * 4) + 1];
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// "Transform" a (0.5, 0.5) vector by the scale and rotation matrix but
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// sum the absolute of each component instead of use the signed values.
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const x = Math.abs(0.5 * m[(0 * 4) + 0]) + Math.abs(0.5 * m[(1 * 4) + 0]);
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const y = Math.abs(0.5 * m[(0 * 4) + 1]) + Math.abs(0.5 * m[(1 * 4) + 1]);
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// And adding them to the position components initializes our Rectangle.
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this.left = -x + m30;
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this.right = x + m30;
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this.top = y + m31;
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this.bottom = -y + m31;
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}
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/**
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* Determine if this Rectangle intersects some other.
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* Note that this is a comparison assuming the Rectangle was
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@ -98,11 +123,11 @@ class Rectangle {
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this.right = Math.min(this.right, right);
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this.bottom = Math.max(this.bottom, bottom);
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this.top = Math.min(this.top, top);
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// Ensure rectangle coordinates in order.
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this.left = Math.min(this.left, this.right);
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this.right = Math.max(this.right, this.left);
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this.bottom = Math.min(this.bottom, this.top);
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this.top = Math.max(this.top, this.bottom);
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this.left = Math.min(this.left, right);
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this.right = Math.max(this.right, left);
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this.bottom = Math.min(this.bottom, top);
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this.top = Math.max(this.top, bottom);
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}
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/**
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|
|
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@ -16,6 +16,7 @@ const log = require('./util/log');
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const __isTouchingDrawablesPoint = twgl.v3.create();
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const __candidatesBounds = new Rectangle();
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const __fenceBounds = new Rectangle();
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const __touchingColor = new Uint8ClampedArray(4);
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const __blendColor = new Uint8ClampedArray(4);
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|
@ -104,7 +105,7 @@ class RenderWebGL extends EventEmitter {
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* @private
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*/
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static _getContext (canvas) {
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return twgl.getWebGLContext(canvas, {alpha: false, stencil: true});
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return twgl.getWebGLContext(canvas, {alpha: false, stencil: true, antialias: false});
|
||||
}
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||||
|
||||
/**
|
||||
|
@ -1313,9 +1314,122 @@ class RenderWebGL extends EventEmitter {
|
|||
}, null);
|
||||
}
|
||||
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||||
/**
|
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* Update a drawable's skin.
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* @param {number} drawableID The drawable's id.
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* @param {number} skinId The skin to update to.
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*/
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updateDrawableSkinId (drawableID, skinId) {
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const drawable = this._allDrawables[drawableID];
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
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drawable.skin = this._allSkins[skinId];
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||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin rotation center.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableRotationCenter (drawableID, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin and rotation center together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's position.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} position The new position.
|
||||
*/
|
||||
updateDrawablePosition (drawableID, position) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updatePosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDrawableDirection (drawableID, direction) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's scale.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableScale (drawableID, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction and scale together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableDirectionScale (drawableID, direction, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visibility.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {boolean} visible Will the drawable be visible?
|
||||
*/
|
||||
updateDrawableVisible (drawableID, visible) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateVisible(visible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visual effect.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {string} effectName The effect to change.
|
||||
* @param {number} value A new effect value.
|
||||
*/
|
||||
updateDrawableEffect (drawableID, effectName, value) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateEffect(effectName, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific updateDrawable* methods instead.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
|
@ -1323,17 +1437,16 @@ class RenderWebGL extends EventEmitter {
|
|||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
/**
|
||||
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if ('skinId' in properties) {
|
||||
drawable.skin = this._allSkins[properties.skinId];
|
||||
this.updateDrawableSkinId(drawableID, properties.skinId);
|
||||
}
|
||||
if ('rotationCenter' in properties) {
|
||||
const newRotationCenter = properties.rotationCenter;
|
||||
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
|
||||
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
|
||||
}
|
||||
drawable.updateProperties(properties);
|
||||
}
|
||||
|
@ -1350,14 +1463,14 @@ class RenderWebGL extends EventEmitter {
|
|||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
const dx = x - drawable._position[0];
|
||||
const dy = y - drawable._position[1];
|
||||
const aabb = drawable._skin.getFenceBounds(drawable);
|
||||
const aabb = drawable._skin.getFenceBounds(drawable, __fenceBounds);
|
||||
const inset = Math.floor(Math.min(aabb.width, aabb.height) / 2);
|
||||
|
||||
const sx = this._xRight - Math.min(FENCE_WIDTH, inset);
|
||||
|
@ -1416,8 +1529,6 @@ class RenderWebGL extends EventEmitter {
|
|||
* @param {int} stampID - the unique ID of the Drawable to use as the stamp.
|
||||
*/
|
||||
penStamp (penSkinID, stampID) {
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const stampDrawable = this._allDrawables[stampID];
|
||||
if (!stampDrawable) {
|
||||
return;
|
||||
|
@ -1428,6 +1539,8 @@ class RenderWebGL extends EventEmitter {
|
|||
return;
|
||||
}
|
||||
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const skin = /** @type {PenSkin} */ this._allSkins[penSkinID];
|
||||
|
||||
const gl = this._gl;
|
||||
|
@ -1548,6 +1661,7 @@ class RenderWebGL extends EventEmitter {
|
|||
this._exitRegion();
|
||||
}
|
||||
this._exitRegion = null;
|
||||
this._regionId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1627,14 +1741,14 @@ class RenderWebGL extends EventEmitter {
|
|||
}
|
||||
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
|
||||
|
||||
/* adjust blend function for this skin */
|
||||
if (drawable.skin.hasPremultipliedAlpha){
|
||||
gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
} else {
|
||||
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
|
||||
twgl.drawBufferInfo(gl, this._bufferInfo, gl.TRIANGLES);
|
||||
}
|
||||
|
||||
|
|
|
@ -146,10 +146,11 @@ class Skin extends EventEmitter {
|
|||
/**
|
||||
* Get the bounds of the drawable for determining its fenced position.
|
||||
* @param {Array<number>} drawable - The Drawable instance this skin is using.
|
||||
* @param {?Rectangle} result - Optional destination for bounds calculation.
|
||||
* @return {!Rectangle} The drawable's bounds.
|
||||
*/
|
||||
getFenceBounds (drawable) {
|
||||
return drawable.getFastBounds();
|
||||
getFenceBounds (drawable, result) {
|
||||
return drawable.getFastBounds(result);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue