mirror of
https://github.com/scratchfoundation/scratch-render.git
synced 2025-08-28 22:30:04 -04:00
Fix file input in tests
This commit is contained in:
parent
fdd02a6bd6
commit
34072d2f53
5 changed files with 79 additions and 65 deletions
53
test/helper/page-util.js
Normal file
53
test/helper/page-util.js
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
/* global window, VirtualMachine, ScratchStorage, ScratchSVGRenderer */
|
||||||
|
/* eslint-env browser */
|
||||||
|
|
||||||
|
// Wait for all SVG skins to be loaded.
|
||||||
|
// TODO: this is extremely janky and should be removed once vm.loadProject waits for SVG skins to load
|
||||||
|
window.waitForSVGSkinLoad = renderer => new Promise(resolve => {
|
||||||
|
// eslint-disable-next-line prefer-const
|
||||||
|
let interval;
|
||||||
|
|
||||||
|
const waitInner = () => {
|
||||||
|
let numSVGSkins = 0;
|
||||||
|
let numLoadedSVGSkins = 0;
|
||||||
|
for (const skin of renderer._allSkins) {
|
||||||
|
if (skin.constructor.name !== 'SVGSkin') continue;
|
||||||
|
numSVGSkins++;
|
||||||
|
if (skin._svgRenderer.loaded) numLoadedSVGSkins++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (numSVGSkins === numLoadedSVGSkins) {
|
||||||
|
clearInterval(interval);
|
||||||
|
resolve();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
interval = setInterval(waitInner, 1);
|
||||||
|
});
|
||||||
|
|
||||||
|
window.loadFileInputIntoVM = (fileInput, vm, render) => {
|
||||||
|
const reader = new FileReader();
|
||||||
|
return new Promise(resolve => {
|
||||||
|
reader.onload = () => {
|
||||||
|
vm.start();
|
||||||
|
vm.loadProject(reader.result)
|
||||||
|
.then(() => window.waitForSVGSkinLoad(render))
|
||||||
|
.then(() => {
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
};
|
||||||
|
reader.readAsArrayBuffer(fileInput.files[0]);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
window.initVM = render => {
|
||||||
|
const vm = new VirtualMachine();
|
||||||
|
const storage = new ScratchStorage();
|
||||||
|
|
||||||
|
vm.attachStorage(storage);
|
||||||
|
vm.attachRenderer(render);
|
||||||
|
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
||||||
|
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
||||||
|
|
||||||
|
return vm;
|
||||||
|
};
|
|
@ -2,6 +2,7 @@
|
||||||
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
||||||
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
||||||
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
||||||
|
<script src="../helper/page-util.js"></script>
|
||||||
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
||||||
<script src="../../dist/web/scratch-render.js"></script>
|
<script src="../../dist/web/scratch-render.js"></script>
|
||||||
|
|
||||||
|
@ -17,38 +18,18 @@
|
||||||
window.devicePixelRatio = 1;
|
window.devicePixelRatio = 1;
|
||||||
const gpuCanvas = document.getElementById('test');
|
const gpuCanvas = document.getElementById('test');
|
||||||
var render = new ScratchRender(gpuCanvas);
|
var render = new ScratchRender(gpuCanvas);
|
||||||
var vm = new VirtualMachine();
|
var vm = initVM(render);
|
||||||
var storage = new ScratchStorage();
|
|
||||||
|
|
||||||
vm.attachStorage(storage);
|
const fileInput = document.getElementById('file');
|
||||||
vm.attachRenderer(render);
|
const loadFile = loadFileInputIntoVM.bind(null, fileInput, vm, render);
|
||||||
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
fileInput.addEventListener('change', e => {
|
||||||
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
loadFile()
|
||||||
|
|
||||||
document.getElementById('file').addEventListener('click', e => {
|
|
||||||
document.body.removeChild(document.getElementById('loaded'));
|
|
||||||
});
|
|
||||||
|
|
||||||
document.getElementById('file').addEventListener('change', e => {
|
|
||||||
const reader = new FileReader();
|
|
||||||
const thisFileInput = e.target;
|
|
||||||
reader.onload = () => {
|
|
||||||
vm.start();
|
|
||||||
vm.loadProject(reader.result)
|
|
||||||
.then(() => {
|
.then(() => {
|
||||||
// we add a `#loaded` div to our document, the integration suite
|
|
||||||
// waits for that element to show up to assume the vm is ready
|
|
||||||
// to play!
|
|
||||||
const div = document.createElement('div');
|
|
||||||
div.id='loaded';
|
|
||||||
document.body.appendChild(div);
|
|
||||||
vm.greenFlag();
|
vm.greenFlag();
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
renderCpu();
|
renderCpu();
|
||||||
}, 1000);
|
}, 1000);
|
||||||
});
|
});
|
||||||
};
|
|
||||||
reader.readAsArrayBuffer(thisFileInput.files[0]);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
const cpuCanvas = document.getElementById('cpu');
|
const cpuCanvas = document.getElementById('cpu');
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
||||||
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
||||||
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
||||||
|
<script src="../helper/page-util.js"></script>
|
||||||
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
||||||
<script src="../../dist/web/scratch-render.js"></script>
|
<script src="../../dist/web/scratch-render.js"></script>
|
||||||
|
|
||||||
|
@ -15,39 +16,13 @@
|
||||||
|
|
||||||
var canvas = document.getElementById('test');
|
var canvas = document.getElementById('test');
|
||||||
var render = new ScratchRender(canvas);
|
var render = new ScratchRender(canvas);
|
||||||
var vm = new VirtualMachine();
|
var vm = initVM(render);
|
||||||
var storage = new ScratchStorage();
|
|
||||||
var mockMouse = data => vm.runtime.postIOData('mouse', {
|
var mockMouse = data => vm.runtime.postIOData('mouse', {
|
||||||
canvasWidth: canvas.width,
|
canvasWidth: canvas.width,
|
||||||
canvasHeight: canvas.height,
|
canvasHeight: canvas.height,
|
||||||
...data,
|
...data,
|
||||||
});
|
});
|
||||||
|
|
||||||
vm.attachStorage(storage);
|
const loadFile = loadFileInputIntoVM.bind(null, document.getElementById('file'), vm, render);
|
||||||
vm.attachRenderer(render);
|
|
||||||
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
|
||||||
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
|
||||||
|
|
||||||
document.getElementById('file').addEventListener('click', e => {
|
|
||||||
document.body.removeChild(document.getElementById('loaded'));
|
|
||||||
});
|
|
||||||
|
|
||||||
document.getElementById('file').addEventListener('change', e => {
|
|
||||||
const reader = new FileReader();
|
|
||||||
const thisFileInput = e.target;
|
|
||||||
reader.onload = () => {
|
|
||||||
vm.start();
|
|
||||||
vm.loadProject(reader.result)
|
|
||||||
.then(() => {
|
|
||||||
// we add a `#loaded` div to our document, the integration suite
|
|
||||||
// waits for that element to show up to assume the vm is ready
|
|
||||||
// to play!
|
|
||||||
const div = document.createElement('div');
|
|
||||||
div.id='loaded';
|
|
||||||
document.body.appendChild(div);
|
|
||||||
});
|
|
||||||
};
|
|
||||||
reader.readAsArrayBuffer(thisFileInput.files[0]);
|
|
||||||
});
|
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
|
|
|
@ -13,9 +13,12 @@ const runFile = async (file, action, page, script) => {
|
||||||
await page.goto(`file://${indexHTML}`);
|
await page.goto(`file://${indexHTML}`);
|
||||||
const fileInput = await page.$('#file');
|
const fileInput = await page.$('#file');
|
||||||
await fileInput.uploadFile(testDir(file));
|
await fileInput.uploadFile(testDir(file));
|
||||||
// the index.html handler for file input will add a #loaded element when it
|
|
||||||
// finishes.
|
await page.evaluate(() =>
|
||||||
await page.waitForSelector('#loaded');
|
// `loadFile` is defined on the page itself.
|
||||||
|
// eslint-disable-next-line no-undef
|
||||||
|
loadFile()
|
||||||
|
);
|
||||||
return page.evaluate(`(function () {return (${script})(${action});})()`);
|
return page.evaluate(`(function () {return (${script})(${action});})()`);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -14,9 +14,11 @@ const testFile = (file, page) => test(file, async t => {
|
||||||
await page.goto(`file://${indexHTML}`);
|
await page.goto(`file://${indexHTML}`);
|
||||||
const fileInput = await page.$('#file');
|
const fileInput = await page.$('#file');
|
||||||
await fileInput.uploadFile(testDir(file));
|
await fileInput.uploadFile(testDir(file));
|
||||||
// the index.html handler for file input will add a #loaded element when it
|
await page.evaluate(() =>
|
||||||
// finishes.
|
// `loadFile` is defined on the page itself.
|
||||||
await page.waitForSelector('#loaded');
|
// eslint-disable-next-line no-undef
|
||||||
|
loadFile()
|
||||||
|
);
|
||||||
const says = await page.evaluate(() => {
|
const says = await page.evaluate(() => {
|
||||||
// This function is run INSIDE the integration chrome browser via some
|
// This function is run INSIDE the integration chrome browser via some
|
||||||
// injection and .toString() magic. We can return some "simple data"
|
// injection and .toString() magic. We can return some "simple data"
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue