Fix file input in tests

This commit is contained in:
adroitwhiz 2020-03-08 08:12:40 -04:00
parent fdd02a6bd6
commit 34072d2f53
5 changed files with 79 additions and 65 deletions
test/integration

View file

@ -2,6 +2,7 @@
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
<script src="../helper/page-util.js"></script>
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
<script src="../../dist/web/scratch-render.js"></script>
@ -17,38 +18,18 @@
window.devicePixelRatio = 1;
const gpuCanvas = document.getElementById('test');
var render = new ScratchRender(gpuCanvas);
var vm = new VirtualMachine();
var storage = new ScratchStorage();
var vm = initVM(render);
vm.attachStorage(storage);
vm.attachRenderer(render);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
document.getElementById('file').addEventListener('click', e => {
document.body.removeChild(document.getElementById('loaded'));
});
document.getElementById('file').addEventListener('change', e => {
const reader = new FileReader();
const thisFileInput = e.target;
reader.onload = () => {
vm.start();
vm.loadProject(reader.result)
.then(() => {
// we add a `#loaded` div to our document, the integration suite
// waits for that element to show up to assume the vm is ready
// to play!
const div = document.createElement('div');
div.id='loaded';
document.body.appendChild(div);
vm.greenFlag();
setTimeout(() => {
renderCpu();
}, 1000);
});
};
reader.readAsArrayBuffer(thisFileInput.files[0]);
const fileInput = document.getElementById('file');
const loadFile = loadFileInputIntoVM.bind(null, fileInput, vm, render);
fileInput.addEventListener('change', e => {
loadFile()
.then(() => {
vm.greenFlag();
setTimeout(() => {
renderCpu();
}, 1000);
});
});
const cpuCanvas = document.getElementById('cpu');